Buildings

From Whiskerwood Official Wiki
Revision as of 15:14, 14 December 2025 by CaithLoki (talk | contribs)
Paths and Walking
Makeshift Path Plank Path Stone Path Steep Stairs
Long Stairs Stone Stairs Steep Stairs Turn Slide
Elevator Entrance Elevator Shaft Whisker Launcher Covered Bridge
Building Description Footprint Cost
STORAGE & BELTS
Storage Shed small shed to store a tiny amount of resources

holds 55 resources

1 x 2 5 logs
Small Warehouse small storage warehouse.

holds 144 resources

2x2 21 plank
Medium Warehouse medium storage warehouse.

holds 377 resources

3x3 21 plank

13 cut stone

Logistics Hub 2x2 13 plank
Input Hopper Drop off location that feeds into conveyor belts 1 x 1 2 plank

1 cut stone

Flat Belt 1 x 1 1 plank

1 log

Up-Lift Stairs lifts resources 1 x 2 3 plank

3 copper bars

Down-Drop Slide slides resources on belts down to a lower elevation 1 x 2 3 plank

3 copper bars

RAILROAD
Station Platform Allows Whiskers to enter or exit the rail network. 2 x 2 6 plank

2 cut stone 4 iron bar

Track Piece 1 x 1 1 plank

1 iron bar

Rail Booster Pressurized steam accelerates passing trains. Advanced rapid Whisker transport. 3 plank

8 iron bar

RESOURCE EXTRACTION
Woodcutter Cuts down nearby trees. 2 x 1 3 logs
Forage Hut Gathers nearby wild plants. 2 x 1 3 logs
Mining Camp Mines nearby blocks that are designated to be mined.

Use the Mine Tool to designate mining areas.

2 x 1 3 logs
Farm Grows and harvests crops within range around the farm.

Use the Farm Tool to designate farming areas.

2 x 2 8 plank
Earthworks fills in marked areas with earthen terrain 2 x 1 8 plank

8 cut stone

FOOD PROCESSING
Fishing Dock Catches shallow-water fish at the edge of the isle. 2 x 5 21 logs

1 machinery

Smokery Cooks raw fish into something more healthy. 2 x 3 21 plank

1 machinery

Netter Assembles ropes into nets for fishing on the open sea. 2 x 2

entrance on 2nd floor

21 plank

1 machinery

Mill Wind-powered millstone for producing flour.

1 wheat > 5 flour

2 x 2 21 plank

1 machinery

Bakery Bakes fresh bread and pastry. 21 plank

1 machinery

Soup Kitchen Prepares soups and stews. 2 x 3

water input back of 2nd floor

13 plank

8 cut stone

Cannery Packs food into cans to preserve it for sea travel. 21 plank

8 cut stone 1 machinery

Tea Roaster Processes tea leaves into servable tea. 13 plank

13 cut stone 1 machinery

Spice Grinder Grinds peppers into fine spices.

1 pepper > 3 spice

21 plank

13 cut stone

Fine Kitchen Prepares fine meals using rare spices. 21 plank

21 cut stone 1 machinery

FACTORIES
Sawmill Cuts logs into wooden planks.

1 log > 5 plank

2 x 3 21 log

1 machinery

Stone Cutter Cuts raw stone into more versatile building materials.

2 stone > 3 cut stone

2 x 3 21 plank

1 machinery

Flax Spinner Spins flax into sturdy ropes or fine threads. 2 x 2 21 plank

1 machinery

Cotton Gin Separates seeds from the cotton fiber, which is spun into threads. 2 x 2 8 plank

13 cut stone 1 machinery

Charcoal Furnace Processes logs into a generic fuel source.

2 log > 3 fuel

2 x 2 3 plank

8 cut stone 1 machinery

Sifting Tower Processes nonmetal ores into refined materials. 2 x 3

entrance on 3rd floor water input on back of 3rd floor

21 plank

5 cut stone 3 copper bar 1 machinery

Ore Furnace Refines metal ores with low melting points into ingots. 3 x 2

entrance on

13 cut stone

1 machinery

Blast Furnace Refines metal ores with high melting points into ingots.

3 x 3

21 cut stone

1 machinery

Weaver Weaves flax into woven cloaks or fine threads into fabric. 2 x 3

21 log 1 machinery

Coppersmith Crafts useful items out of copper and bronze. 3 x 2 8 plank

8 cut stone 1 machinery

Carpenter Crafts wooden tools and goods. 2 x 2 8 plank

8 cut stone 1 machinery

Tailor Sews insulated cloaks and other refined textiles.

2 x 2 13 plank 8 cut stone 1 machinery

Chemist
Blacksmith Crafts useful items made of iron and steel.
Oil Press Uses steam-powered presses to extract oil.
Apothecary Extracts medicinal substances from mushrooms.
Machinist Produces machinery for industrial independence.
HOUSING
Stone Shelter Slipshod rock shelter that barely qualifies as a house.

0/4 star

1 x 2 3 stone
Log Cabin Basic one-Whisker cabin for surviving the elements.

1/4 star

2 x 2 5 log ea
Plank Abode Basic small abode for one.

2/4 star

2 x 2 21 plank
Plank Blockhouse Basic blockhouse for two.

2/4 star

2 x 3 21 plank
Plank Rowhouse Basic rowhouse for two.

2/4 star

1 x 3 34 plank
Stone Abode Fine small abode for one.

3/4 star 2 x 2

8 plank

13 cut stone

Stone Blockhouse Elegant blockhouse for two.

3/4 star

2 x 3 13 plank

21 cut stone

Stone Rowhouse Fine rowhouse for two.

3/4 star

1 x 3 13 plank

21 cut stone

SERVICES
Cafe feeds up to 21 per day 3 x 3 21 plank
Dining Hall A luxurious dining hall for the most prosperous of Whiskers. 4 x 5 13 plank

34 cut stone

Luxuries Supplier Stockpiles luxury goods and delivers them to Whisker residences. 3 x 2 21 plank

5 cut stone

Bathing dock Somewhere to rinse off 2 x 6 (2 x 1 on land) 21 plank
Showers Piped showers for a robust cleaning.

2/4 stars

2 x 3

water input back of 2nd floor

13 plank

8 cut 3 copper

Bathhouse A steamy bath provides evening relaxation.

3/4 stars

21 plank

21 cut stone 3 copper bar 3 iron bar

Grave Grave plot to lay a deceased Whiskers to rest. 1 x 1 1 plank

1 cut stone

Medical Triage Sick or injured Whiskers will recover here. 21 plank
Town Hall A modest center of governance. Provides basic policy controls. 5 x 2 55 plank
Civic Office Grants (+1) policy slot per building (max 8) 21 plank

8 cut stone

Management Office 1 x 2 21 plank

21 cut stone

DECORATIONS
Flowerbed Small bed of wildflowers.
Decorative Tree Ornamental tree with flowers.
Small Planter Wooden planter full of wildflowers.
Hanging Garden Overflowing garden with ivy hanging down to the area below.
Claws Visage
Signpost Billboard to communicate and document.
Wind Chimes Turns the wind into music.
Decorative Fountain Impressive fountain. Requires access to water.
Stone Pillar
Stone Pedestal
Stone Wall Decorative stone wall for enclosure or support.
HEAT & UTILITIES
Campfire Small wood fire to generate heat in a pinch.

destroyed once logs are consumed, can manually add more wood

1 x 1, heat radius = 3 3 logs
Fire Tender Stockpiles fuel and delivers it to nearby heaters and steam boilers. 2 x 1

heat radius 4.5

8 planks
Bonfire Simple heat source with small radius and low fuel consumption. 1 x 1

heat radius = 6

3 cut stone
Heating Stove Large stone furnace that heats a wide area at the cost of higher fuel consumption. 1 x 1

Heat Radius = 7

2 plank

5 cut stone 3 copper bar

Water Pump Pumps water from the shore.
Water Pipe Pipe for transporting water and hot steam.
Water Valve Closable valve. Automatically closes if input side is below configured threshold.
Water Tank Holds a large amount of water.
Ocean Outlet Pipe Dumps water back into the ocean.
Steam Boiler Boils water into steam.
Steam pipe 1 x 1
Steam Valve Closable valve. Automatically closes if input side is below configured threshold.
Steam Tank Holds a large amount of steam.
Steam Radiator Heats area with piped-in steam.
Steam Engine Provides speed or production bonuses to adjacent buildings with steam power.
RESEARCH
Research Lab Generates Research to unlock new technologies for your Whiskers 2 x 3 21 planks

5 cut stone

School An institution where whiskers can teach each other their skills 3 x 2 34 planks