List of Buildings

From Against the Storm Official Wiki


This is a list of all Buildings in the game. See the main article on Buildings for strategies and descriptions of how to use them in the game.

Starting Buildings

Every settlement starts with an Ancient Hearth and Main Warehouse.


Buildings every settlement starts with
Building Purpose Workplaces Specialization
Ancient Hearth Heats nearby Houses. Villagers gather here to rest and eat. 1 Warmth Warmth
Main Warehouse Centralizes resources for settlement supply chain. 3 none

Resource Gathering

Resource Gathering

Resource Gathering buildings are starting points for your settlement to go out into the wild to gather Resources from the map. For Woodcutters' Camps, Gathering Camps, and Fishing Huts, the construction menu will highlight their range and show icons for the resource deposits or trees from which the Camp can gather. All Camps and Fishing Huts can be moved for free.

Some of the Camps have smaller and larger versions. If the Camp you have when you start a map is named "Small," then you can upgrade it by unlocking the Blueprint for the larger version. Small camps can only gather from small resource nodes; the regular camps can gather from both small and large resource nodes.

The Rain Collector and Advanced Rain Collector can be placed freely. It is recommended to place these buildings close to a Hearth since rainwater gathered in these building do not need to be transported to the warehouse. The Clay Pit, Geyser Pump, and Mine must be placed on fertile soil, a rainwater geyser, and ore deposit(s), respectively. The Forester's Hut functions as a farm building, so it requires nearby Farm Fields for planting and harvesting.


Movable Camps and Huts
Building Place near this Primary resource gathered Workplaces Specialization Cost to build
Woodcutters' Camp Woodcutters' Camp
Abyssal Trees
Ashen Trees
Basalt Trees
Coppervein Trees
Crimsonreach Trees
Dying Trees
Kelpwood Trees
Lush Trees
Mushwood Trees
Musselsprout Trees
Overgrown Abyssal Trees
Tearsap Bamboo
Plateleaf Trees


3 Woodworking Woodworking
2 Parts Parts
Stonecutters' Camp Stonecutters' Camp
Clay Deposit
Sea Marrow Deposit
Stone Deposit
Overgrown Stone Deposit


2 Masonry
3 Parts Parts
10 Wood Wood
Harvesters' Camp Harvesters' Camp
Flax Field
Reed Field


2 none
3 Parts Parts
10 Wood Wood
Small Foragers' Camp Small Foragers' Camp
Swamp Wheat Field
Root Deposit
Moss Broccoli Patch


2 Farming Farming
3 Parts Parts
10 Wood Wood
Foragers' Camp Foragers' Camp


Small Herbalists' Camp Small Herbalists' Camp
Herb Node
Dewberry Bush
Bleeding Tooth Mushrooms
Grasscap Mushrooms


2 Alchemy Alchemy
3 Parts Parts
10 Wood Wood
Herbalists' Camp Herbalists' Camp


Small Trappers' Camp Small Trappers' Camp
Leech Broodmother
Slickshell Broodmother
Drizzlewing Nest
Snake Nest
Wormtongue Nest


2 Meat production Meat production
3 Parts Parts
10 Wood Wood
Trappers' Camp Trappers' Camp


Small Fishing Hut Small Fishing Hut
Thunderfish Pond
Copperfin Pond
Algae Pond


3 none
3 Parts Parts
10 Wood Wood
Fishing Hut Fishing Hut


Immovable Resource Gathering Buildings
Building Products Workplaces Specialization Cost to build
Clay Pit Clay Pit


3 Masonry
2 Planks Planks
2 Fabric Fabric
Forester's Hut Forester's Hut From nearby Farm Fields:


4 Woodworking Woodworking
2 Planks Planks
Geyser Pump Geyser Pump


2 Rainwater Rainwater
6 Planks Planks
4 Pipes Pipes
Rain Collector Rain Collector


2 Rainwater Rainwater
2 Planks Planks
3 Parts Parts
Advanced Rain Collector Advanced Rain Collector


3 Rainwater Rainwater
5 Planks Planks
3 Parts Parts
5 Pipes Pipes
Mine Mine


4 Engineering Engineering
2 Planks Planks
4 Bricks Bricks
2 Parts Parts

Food Production

Food Production

Food production Buildings include Farms and Buildings whose primary purpose is Recipes for food. Many of these buildings also produce non-food items from farming or include non-food Recipes. This may give you more options or less in choosing your Blueprints, depending on how strict your needs are. Note: The Greenhouse can only be constructed on top of a 2x2 plot of Fertile Soil.


Farms, food production buildings, and their products
Building Products Workplaces Specialization Cost to build
Farm Field Converts Fertile Soil to farmable tiles none none none
Small Farm Small Farm From nearby Farm Fields:


2 Farming Farming
2 Planks Planks
Hallowed Small Farm Hallowed Small Farm From nearby Farm Fields:


3 Farming Farming Haunted Ruin reward
Plantation Plantation From nearby Farm Fields:


2 Farming Farming
2 Planks Planks
Herb Garden Herb Garden From nearby Farm Fields:


2 Farming Farming
2 Planks Planks
Hallowed Herb Garden Hallowed Herb Garden From nearby Farm Fields:


3 Farming Farming Haunted Ruin reward
Brineworks Brineworks From nearby Farm Fields:


2 Farming Farming
2 Planks Planks
Greenhouse Greenhouse


3 Farming Farming
2 Bricks Bricks
2 Fabric Fabric
Ranch Ranch


2 Meat production Meat production
5 Planks Planks
Field Kitchen Field Kitchen


2 none
2 Planks Planks
2 Fabric Fabric
Bakery Bakery


2 Warmth Warmth
5 Planks Planks
2 Fabric Fabric
Cookhouse Cookhouse


4 Warmth Warmth
8 Planks Planks
4 Bricks Bricks
Smokehouse Smokehouse


3 Warmth Warmth
Meat production Meat production
5 Planks Planks
2 Fabric Fabric
Butcher Butcher


3 Meat production Meat production
5 Planks Planks
2 Bricks Bricks
Beanery Beanery


3 Warmth Warmth
Rainwater Rainwater
8 Planks Planks
4 Bricks Bricks
Cellar Cellar


2 Brewing Brewing
2 Bricks Bricks
2 Fabric Fabric
Flawless Cellar Flawless Cellar


2 Brewing Brewing Haunted Ruin reward
Cannery Cannery


2 none
2 Bricks Bricks
2 Fabric Fabric
Granary Granary


3 Farming Farming
5 Planks Planks
2 Fabric Fabric
Grill Grill


3 Warmth Warmth
Meat production Meat production
5 Planks Planks
2 Bricks Bricks
Rain Mill Rain Mill


3 Engineering Engineering
Farming Farming
5 Planks Planks
2 Fabric Fabric
Flawless Rain Mill Flawless Rain Mill


3 Engineering Engineering
Farming Farming
Haunted Ruin reward
Pantry Pantry


3 Farming Farming
5 Planks Planks
2 Fabric Fabric
Apothecary Apothecary


2 Alchemy Alchemy
Rainwater Rainwater
5 Planks Planks
2 Bricks Bricks
Furnace Furnace


3 Warmth Warmth
5 Planks Planks
2 Bricks Bricks
Homestead Homestead
From nearby Farm Fields:


4 Farming Farming Rare Ruin
If blueprint obtained from Strider Port expedition:
5 Planks Planks
2 Bricks Bricks
2 Fabric Fabric

Housing

Housing

Housing Buildings must be constructed within range of a Hearth to work. These buildings satisfy villagers' need for shelter. Certain Housing Building also satisfy villagers' need for their species-specific housing. These have fewer places for residents and require that you unlock their Blueprints.

Housing buildings and their benefits
Building Residents Need Satisfied Species Satisfied Cost to Build
Shelter 3 Basic Housing none 10 Wood Wood
Big Shelter 6 Basic Housing none 4 Planks Planks
Human House 2 Basic Housing +
Human Housing
Humans Humans 4 Planks Planks
2 Bricks Bricks
Beaver House 2 Basic Housing +
Beaver Housing
Beavers Beavers 8 Planks Planks
Lizard House 2 Basic Housing +
Lizard Housing
Lizards Lizards 2 Fabric Fabric
2 Bricks Bricks
Harpy House 2 Basic Housing +
Harpy Housing
Harpies Harpies 4 Fabric Fabric
Fox House 2 Basic Housing +
Fox Housing
Foxes Foxes 4 Planks Planks
2 Crystalized Dew Crystalized Dew
Frog House 2 Frog Housing Frogs Frogs 4 Bricks Bricks
Bat House 2 Bat Housing Bats Bats 2 Planks Planks
2 Pipes Pipes

Industry Buildings

Industry

Industry Buildings produce intermediate crafting and building materials, trade goods, and the finished goods used for Services and other effects. Most of these buildings require you to unlock their Blueprints before you can place them. The four that you start with are listed first in the table.


Industry buildings and their products
Building Products Workplaces Specialization Cost to build
Crude Workstation Crude Workstation


2 none
5 Wood Wood
Makeshift Post Makeshift Post


2 none
5 Wood Wood
Workshop Workshop


2 none
4 Planks Planks
4 Bricks Bricks
4 Fabric Fabric
Lumber Mill Lumber Mill


2 Woodworking Woodworking
2 Bricks Bricks
2 Fabric Fabric
Cooperage Cooperage


2 Woodworking Woodworking
5 Planks Planks
2 Bricks Bricks
Flawless Cooperage Flawless Cooperage


2 Woodworking Woodworking Haunted Ruin reward
Carpenter Carpenter


3 Woodworking Woodworking
5 Planks Planks
2 Fabric Fabric
Cobbler Cobbler


2 Tailoring Tailoring
8 Planks Planks
Weaver Weaver


2 Tailoring Tailoring
8 Planks Planks
Clothier Clothier


2 Tailoring Tailoring
5 Planks Planks
2 Bricks Bricks
Leatherworker Leatherworker


2 Tailoring Tailoring
Meat production Meat production
2 Bricks Bricks
2 Fabric Fabric
Flawless Leatherworker Flawless Leatherworker


2 Tailoring Tailoring
Meat production Meat production
Haunted Ruin reward
Brick Oven Brick Oven


3 Warmth Warmth
5 Bricks Bricks
Brickyard Brickyard


2 Masonry
8 Planks Planks
Kiln Kiln


3 Warmth Warmth
Masonry
4 Bricks Bricks
Press Press


3 Engineering Engineering
5 Planks Planks
2 Bricks Bricks
Provisioner Provisioner


2 none
8 Planks Planks
4 Fabric Fabric
Stamping Mill Stamping Mill


2 Engineering Engineering
Masonry
5 Planks Planks
2 Bricks Bricks
Smelter Smelter


3 Warmth Warmth
4 Bricks Bricks
Flawless Smelter Flawless Smelter


3 Warmth Warmth Haunted Ruin reward
Smithy Smithy


2 Engineering Engineering
Warmth Warmth
5 Planks Planks
2 Bricks Bricks
Toolshop Toolshop


2 Engineering Engineering
5 Planks Planks
2 Fabric Fabric
Artisan Artisan


3 Tailoring Tailoring
8 Planks Planks
4 Fabric Fabric
Alchemist's Hut Alchemist's Hut


2 Alchemy Alchemy
Brewing Brewing
5 Planks Planks
2 Bricks Bricks
Teahouse Teahouse


2 Alchemy Alchemy
Rainwater Rainwater
5 Planks Planks
2 Bricks Bricks
Brewery Brewery


2 Brewing Brewing
2 Planks Planks
2 Bricks Bricks
2 Fabric Fabric
Flawless Brewery Flawless Brewery


2 Brewing Brewing Haunted Ruin reward
Distillery Distillery


2 Brewing Brewing
Rainwater Rainwater
2 Planks Planks
2 Bricks Bricks
2 Fabric Fabric
Tinctury Tinctury


2 Alchemy Alchemy
Brewing Brewing
5 Planks Planks
2 Fabric Fabric
Druid's Hut Druid's Hut


3 Alchemy Alchemy
5 Planks Planks
2 Fabric Fabric
Flawless Druid's Hut Flawless Druid's Hut
  • Coats Coats (★★★)
  • Oil Oil (★★★)
  • Tea Tea (★★★)


3 Alchemy Alchemy Haunted Ruin reward
Tinkerer Tinkerer


3 Engineering Engineering
5 Planks Planks
2 Bricks Bricks
Manufactory Manufactory


3 Tailoring Tailoring
5 Planks Planks
2 Fabric Fabric
Supplier Supplier


2 Tailoring Tailoring
5 Planks Planks
2 Bricks Bricks
Scribe Scribe


3 Brewing Brewing
5 Planks Planks
2 Fabric Fabric
Field Engineering Station Field Engineering Station


2 Engineering Engineering
4 Planks Planks
2 Parts Parts
Rainpunk Foundry Rainpunk Foundry


3 Engineering Engineering
Rainwater Rainwater
Forbidden Glade Event reward
If blueprint obtained from Strider Port expedition:
8 Planks Planks
2 Bricks Bricks
2 Fabric Fabric
Finesmith Finesmith


3 Engineering Engineering Rare Ruin
If blueprint obtained from Strider Port expedition:
10 Planks Planks
10 Bricks Bricks

City Buildings

City Buildings

City Buildings include buildings that provide Services and passive effects and the buildings that everyone starts out being able to access that provide essential settlement functions of Hearths, Warehouses, and Trade. Services Buildings can be quite expensive to build, costing upwards of several dozen building materials. The Blight Post and Forsaken Altar become available at different Difficulty levels: Veteran and Prestige 1, respectively.


City Buildings and their purposes
Building Number of Workers Purpose, service, or effects Cost to build
Small Hearth 1 Hearths expand settlements, and villagers go there to rest.
Warmth Warmth Specialization bonus.
5 Planks Planks
5 Bricks Bricks
2 Wildfire Essence Wildfire Essence
Warehouse none or 2
(depends on upgrades)
Workers deliver and take goods from the nearest Warehouse. 2 Bricks Bricks
2 Fabric Fabric
1 Parts Parts
Trading Post none Purchase Resources and Perks from Traders. Enables Trade Routes. 10 Wood Wood
Blight Post 3 Purging Fire Purging Fire
Sends out workers to destroy Blightrot Cysts.
Alchemy Alchemy and Warmth Warmth Specialization bonuses.
4 Planks Planks
3 Bricks Bricks
2 Parts Parts
Hydrant none Lets workers from the Blight Post access Purging Fire Purging Fire without going all the way back to the Blight Post. 1 Bricks Bricks
3 Planks Planks
Forsaken Altar none During Storm Season, spend Citadel Resources or villagers' lives for powerful Perks. 40 Wood Wood
8 Bricks Bricks

Services Buildings

Services Buildings and their effects
Building Workplaces Purpose, service, or effects Cost to build
Tavern Tavern 3


20 Planks Planks
4 Bricks Bricks
8 Fabric Fabric
Temple Temple 3


10 Planks Planks
8 Bricks Bricks
8 Fabric Fabric
Holy Temple Holy Temple 3


Haunted Ruin reward
Monastery Monastery 3


20 Bricks Bricks
Clan Hall Clan Hall 3


20 Planks Planks
8 Bricks Bricks
4 Fabric Fabric
Forum Forum 3


16 Bricks Bricks
4 Fabric Fabric
Guild House Guild House 3


40 Planks Planks
4 Fabric Fabric
Holy Guild House Holy Guild House 3


Haunted Ruin reward
Market Market 2


20 Planks Planks
12 Fabric Fabric
Holy Market Holy Market 2


Haunted Ruin reward
Tea Doctor Tea Doctor 3


10 Planks Planks
8 Bricks Bricks
8 Fabric Fabric
Bath House Bath House 3


10 Planks Planks
8 Bricks Bricks
8 Fabric Fabric
Feast Hall Feast Hall 3


10 Planks Planks
8 Bricks Bricks
8 Fabric Fabric
Academy Academy 3


20 Planks Planks
4 Bricks Bricks
8 Fabric Fabric