List of Buildings
This is a list of all Buildings in the game. See the main article on Buildings for strategies and descriptions of how to use them in the game.
Starting Buildings
Every settlement starts with an Ancient Hearth and Main Warehouse.
| Building | Purpose | Workplaces | Specialization |
|---|---|---|---|
| Heats nearby Houses. Villagers gather here to rest and eat. | 1 | ||
| Centralizes resources for settlement supply chain. | 3 | none |
Resource Gathering

Resource Gathering buildings are starting points for your settlement to go out into the wild to gather Resources from the map. For Woodcutters' Camps, Gathering Camps, and Fishing Huts, the construction menu will highlight their range and show icons for the resource deposits or trees from which the Camp can gather. All Camps and Fishing Huts can be moved for free.
Some of the Camps have smaller and larger versions. If the Camp you have when you start a map is named "Small," then you can upgrade it by unlocking the Blueprint for the larger version. Small camps can only gather from small resource nodes; the regular camps can gather from both small and large resource nodes.
The Rain Collector and Advanced Rain Collector can be placed freely. It is recommended to place these buildings close to a Hearth since rainwater gathered in these building do not need to be transported to the warehouse. The Clay Pit, Geyser Pump, and Mine must be placed on fertile soil, a rainwater geyser, and ore deposit(s), respectively. The Forester's Hut functions as a farm building, so it requires nearby Farm Fields for planting and harvesting.
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2 | none |
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3 | none |
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3 |
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From nearby Farm Fields:
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4 |
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Food Production

Food production Buildings include Farms and Buildings whose primary purpose is Recipes for food. Many of these buildings also produce non-food items from farming or include non-food Recipes. This may give you more options or less in choosing your Blueprints, depending on how strict your needs are. Note: The Greenhouse can only be constructed on top of a 2x2 plot of Fertile Soil.
Housing

Housing Buildings must be constructed within range of a Hearth to work. These buildings satisfy villagers' need for shelter. Certain Housing Building also satisfy villagers' need for their species-specific housing. These have fewer places for residents and require that you unlock their Blueprints.
| Building | Residents | Need Satisfied | Species Satisfied | Cost to Build |
|---|---|---|---|---|
| 3 | none | 10 | ||
| 6 | none | 4 | ||
| 2 | 4 2 | |||
| 2 | 8 | |||
| 2 | 2 2 | |||
| 2 | 4 | |||
| 2 | 4 2 | |||
| 2 | Frog Housing | 4 | ||
| 2 | Bat Housing | 2 2 |
Industry Buildings

Industry Buildings produce intermediate crafting and building materials, trade goods, and the finished goods used for Services and other effects. Most of these buildings require you to unlock their Blueprints before you can place them. The four that you start with are listed first in the table.
| Building | Products | Workplaces | Specialization | Cost to build | ||||||
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2 | none |
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2 | none |
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2 | none |
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2 | Haunted Ruin reward | ||||||||
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3 |
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2 |
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2 |
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2 | Haunted Ruin reward | ||||||||
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3 |
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2 |
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3 |
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3 |
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2 | none |
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3 | Haunted Ruin reward | ||||||||
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2 |
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3 |
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2 | Haunted Ruin reward | ||||||||
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2 |
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2 |
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3 |
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3 | Haunted Ruin reward | ||||||||
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2 |
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3 | Forbidden Glade Event reward If blueprint obtained from Strider Port expedition:
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3 | Rare Ruin If blueprint obtained from Strider Port expedition:
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City Buildings

City Buildings include buildings that provide Services and passive effects and the buildings that everyone starts out being able to access that provide essential settlement functions of Hearths, Warehouses, and Trade. Services Buildings can be quite expensive to build, costing upwards of several dozen building materials. The Blight Post and Forsaken Altar become available at different Difficulty levels: Veteran and Prestige 1, respectively.
| Building | Number of Workers | Purpose, service, or effects | Cost to build |
|---|---|---|---|
| 1 | Hearths expand settlements, and villagers go there to rest. |
5 5 2 | |
| none or 2 (depends on upgrades) |
Workers deliver and take goods from the nearest Warehouse. | 2 2 1 | |
| none | Purchase Resources and Perks from Traders. Enables Trade Routes. | 10 | |
| 3 | Sends out workers to destroy Blightrot Cysts. |
4 3 2 | |
| none | Lets workers from the Blight Post access |
1 3 | |
| none | During Storm Season, spend Citadel Resources or villagers' lives for powerful Perks. | 40 8 |
Services Buildings
| Building | Workplaces | Purpose, service, or effects | Cost to build | ||||||
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Haunted Ruin reward | |||||||
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Haunted Ruin reward | |||||||
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Haunted Ruin reward | |||||||
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