Foxes

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A Fox

Overview

Foxes Foxes are majestic and mysterious creatures deeply connected to the forest. They evolved a symbiosis with Blightrot through long exposure to Rainwater. Foxes are great are skilled scouts (Forest Forest) and feel comfortable cooperating with their own kind (Cooperation Cooperation). They are highly susceptible to starvation yet are immune to Hostility.

Their Starting Ability is to reveal the location of the closest Rainwater Geyser. Foxes have a base Resolve of 5, with a Break interval of 02:00 minutes. Their Resilience is listed as Low, and their Demand is at 15. With a Decadence level of 5 and a Hunger Tolerance of 3, Foxes are one of the first to starve and die. They are immune to Forest Hostility and make for a species favored by all Viceroys.

Consumption and Satisfaction

Like all species, Foxes need to fulfill Complex Needs to start generating Reputation. The more Complex Needs you fulfill, the higher their Resolve will go, up to a maximum of 50. With the exception of the Housing Needs, every need fulfilled grants an additional effect, like Porridge Porridge's increased double production chance.

Needs overlap

The table[1] below lists the needs Foxes Foxes share with other species:

Humans Humans Beavers Beavers Lizards Lizards Harpies Harpies Frogs Frogs Bats Bats
Porridge Porridge
Religion Religion
Pickled Goods Pickled Goods Pickled Goods Pickled Goods
Skewers Skewers
Boots Boots
Boots Boots
Treatment Treatment
Porridge Porridge
Boots Boots
Religion Religion
Skewers Skewers

Fox firekeeper ability

Main article: Hearths#Firekeeper_bonus
1 Perk with ID 'Fox Hostility Hearth Bonus'
Name Description
Forest Affinity Forest Affinity Fox firekeepers have an unusual ability to calm the forest. Hostility from opened glades is lowered by 2 each.

Proficiency & Comfort

Foxes' Proficiency specialization is Forest Forest. It grants Foxes -5% Glade Event working time bonus per Fox when assigned to Glade Events.

Foxes' Comfort specialization is Cooperation Cooperation. It grants Foxes 5 Resolve when working in buildings occupied by a total of 3 or more Foxes.

List of buildings with 3 slots or more
Academy Academy Fishing Hut Fishing Hut Monastery Monastery
Advanced Rain Collector Advanced Rain Collector Forester's Hut Forester's Hut Pantry Pantry
Artisan Artisan Forum Forum Press Press
Bath House Bath House Furnace Furnace Rain Mill Rain Mill
Beanery Beanery Granary Granary Rainpunk Foundry Rainpunk Foundry
Blight Post Blight Post Greenhouse Greenhouse Scribe Scribe
Brick Oven Brick Oven Grill Grill Small Fishing Hut Small Fishing Hut
Butcher Butcher Guild House Guild House Smelter Smelter
Carpenter Carpenter Hallowed Herb Garden Hallowed Herb Garden Smokehouse Smokehouse
Clan Hall Clan Hall Hallowed Small Farm Hallowed Small Farm Tavern Tavern
Clay Pit Clay Pit Homestead Homestead Tea Doctor Tea Doctor
Cookhouse Cookhouse Kiln Kiln Temple Temple
Druid's Hut Druid's Hut Main Warehouse Main Warehouse Tinkerer Tinkerer
Feast Hall Feast Hall Manufactory Manufactory Woodcutters' Camp Woodcutters' Camp
Finesmith Finesmith Mine Mine

Fox-specific buildings

These buildings appear as Reputation rewards only when Foxes are on the map. They can still spawn as Ruins.

Orders

Main article: Orders
12 Orders named 'fox'
Name Difficulty Requirements Rewards
Fox Villagers Easy Keep Foxes Resolve above 16 for 60 seconds
Deliver 10 Tea.
+2 to Porridge Porridge production (from gathering, farming, fishing, or production).

4 Foxes will join the settlement.

5 Parts Parts
Medium Keep Foxes Resolve above 20 for 120 seconds
Deliver 15 Tea.
Hard Keep Foxes Resolve above 24 for 120 seconds
Deliver 20 Tea.
Aid for the Fox Pack Easy Deliver 3 Pack of Provisions.
Cut through the forest to discover 1 glades.
3 Foxes will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)

2 Parts Parts
Medium Deliver 4 Pack of Provisions.
Cut through the forest to discover 1 glades.
Hard Deliver 5 Pack of Provisions.
Cut through the forest to discover 2 glades.
Fox Relatives Easy Fulfill your villagers' need for eating porridge 30 times (retroactive).
Own at least 4 Fox Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)

5 Foxes will join the settlement.

30 Tea Tea
Medium Fulfill your villagers' need for eating porridge 40 times (retroactive).
Own at least 6 Fox Houses.
Hard Fulfill your villagers' need for eating porridge 50 times (retroactive).
Own at least 8 Fox Houses.
Homes For Foxes Medium Own at least 6 Fox Houses. 5 Tea Tea per minute. Not affected by production bonuses and does not contribute to production-based perks.

10 Pipes Pipes

5 Foxes will join the settlement.
Hard Own at least 8 Fox Houses.
Fox Influx Easy Deliver 35 Herbs. 5 Foxes will join the settlement.

25 Porridge Porridge

20 Tea Tea
Medium Deliver 50 Herbs.
Hard Deliver 65 Herbs.
Fox Majority Easy Have at least 16 Foxes for 30 seconds 50 Grain Grain

+2 to Porridge Porridge production (from gathering, farming, fishing, or production).

25 Amber Amber
Medium Have at least 18 Foxes for 30 seconds
Hard Have at least 20 Foxes for 30 seconds
Deliver 40 Porridge.
Happy Foxes Easy Keep Foxes Resolve above 14 for 30 seconds
Complete any 1 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Tea Tea production (from gathering, farming, fishing, or production).

10 Amber Amber

2 additional Foxes will come with each group of newcomers.
Medium Keep Foxes Resolve above 16 for 30 seconds
Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Hard Keep Foxes Resolve above 18 for 30 seconds
Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Fox Population Easy Have at least 8 Foxes for 30 seconds
Keep Foxes Resolve above 14 for 30 seconds
Druid's Hut Blueprint

30 Pickled Goods Pickled Goods

5 Parts Parts
Medium Have at least 10 Foxes for 30 seconds
Keep Foxes Resolve above 16 for 30 seconds
Hard Have at least 12 Foxes for 30 seconds
Keep Foxes Resolve above 18 for 30 seconds
Joyful Foxes Easy Keep Foxes Resolve above 14 for 30 seconds 5 Mushrooms Mushrooms per minute. Not affected by production bonuses and does not contribute to production-based perks.

35 Boots Boots

3 Foxes will join the settlement.
Medium Keep Foxes Resolve above 16 for 30 seconds
Hard Keep Foxes Resolve above 18 for 30 seconds
The Pack Easy Keep Foxes Resolve above 10 for 30 seconds 2 Foxes will join the settlement.

30 Mushrooms Mushrooms

3 Parts Parts
Medium Keep Foxes Resolve above 13 for 30 seconds
Hard Keep Foxes Resolve above 15 for 30 seconds
Dwellings Easy Own at least 2 Bat Houses.
Own at least 2 Fox Houses.
+2 to Dye Dye production (from gathering, farming, fishing, or production).

15 Copper Bars Copper Bars

A group of 3 villagers.
Medium, Hard Own at least 3 Bat Houses.
Own at least 3 Fox Houses.
People of the Forest Easy Have at least 6 Foxes for 30 seconds Foragers' Camp Blueprint

30 Vegetables Vegetables

Cornerstones and Perks

3 Perks mentioning 'Fox'
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra Dec Por Fir Ser Bio
Forest Affinity Forest Affinity None Fox firekeepers have an unusual ability to calm the forest. Hostility from opened glades is lowered by 2 each. x x x x x x x Fir x x 0
Fox Friendship Fox Friendship Rare 2 additional Foxes will come with each group of newcomers. x x Ord x x x x x x x 0
Fox Pack Support Fox Pack Support Rare Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve) x x Ord x x x x x x x 0

Strategy

  • The combination of immunity to the passive Resolve penalty from Hostility and extremely easy to fulfill Comfort specialization results in Foxes being arguably the strongest species in terms of Reputation generation through high Resolve.
    • Having 3 Foxes in a Woodcutters' Camp immediately results in them gaining a +5 bonus to their Resolve, plus they ignore any penalty from the increased hostility from having extra Woodcutters.
    • When having Fox Woodcutters is infeasible due to hostility issues (i.e. during the Storm), they can be assigned as Haulers in the Main Warehouse to trigger their Comfort bonus.
    • Having Foxes in multiples of 3 can be helpful for maintaining a high average Resolve for their species, though this can be relaxed if buildings with 4 worker slots, such as the Cookhouse and Mine, are available.
    • Service Buildings are a great place for Foxes to work. With the exception of the Market, all Service Buildings have 3 worker slots. By filling those slots with Foxes, you can trigger their Comfort bonus and allow other species to work in other buildings that take advantage of their Proficiency bonuses instead.
  • At Prestige 9+, the Foxes' Proficiency bonus is more useful than ever, as the +5% Glade Event work rate per Fox bonus greatly helps to offset the 33% penalty.
  • The Fox Firekeeper ability is very useful, but only under the right circumstances. If assigning a Fox Firekeeper can reduce the Hostility to a lower level (indicated by multiples of 100), then the Firekeeper can effectively raise Global Resolve by 2 for other species outside of the Storm, and by 6 (4 for Foxes) during the Storm while also potentially deactivating some Negative Forest Mysteries. In any other situation, having a Fox Firekeeper is completely useless, and a different Firekeeper should be assigned to take advantage of other bonuses.

Trivia

A Group of Foxes
  • There are multiple Fox Traders, named Alune Soulgazer and Ruenhar Brightclaw.
  • Foxes have two skins, with one skin having wide blue pauldrons, pants and a blue tail stripe, and the other skins having narrower green pauldrons, pants and a green tail stripe.
  • They also have two voice pitches, high and low.
  • Foxes were added during Early Access in the Sentinels of the Forest update after a community vote, where they got 11,197 votes or ~57% of total votes[2].
  • Before update 1.4, Foxes' Comfort specialization used to be Rainwater Rainwater.
  • Before update 1.8, Foxes' Comfort specialization used to be Blightrot.
  • Before update 1.4, Foxes had Brawling Brawling and Luxury Luxury needs instead of Religion Religion and Boots.


References

  1. Table was made by Discord user @2siders
  2. Favoring update blog post on Steam https://store.steampowered.com/news/app/1336490/view/3659774324617359177?l=english

See also