| Burn Down | Threats: - |
Cleanse | |
|---|---|---|---|
| Rewards: | Rewards: | ||
| 5 - 40 Goods 5 - 40 Goods Small chance of unlocking the building's Blueprint |
- | The Ruin is replaced by a unique building of the appropriate type (Flawless, Purified, Hallowed, or Holy version) | |
| Options: | Solve Time: | Options: | |
| 5 5 5 8 |
2:20 |
10 10 10 10 10 | |
| Working Effects: | Working Effects: | ||
| - | -3 Global Resolve every 60 seconds. | ||
Ruins

Overview
Ruins are buildings found in Glades which can be repaired, salvaged, cleansed or burnt down. There are regular Ruins and haunted Ruins.
- Repairing a building grants Viceroys access to the building and all its production outputs. Workers can be assigned and it functions as a normal building.
- Unless you obtain the Blueprint for the building, a repaired ruin cannot be built again if you demolish it.
- Salvaging a building will give some resources to Viceroys.
- In rare circumstances, the building's blueprint will be provided as a reward for salvaging it.
- Cleansing a production building is much the same as repairing, except a cleansed building has ★★★ recipes instead of ★ and ★★ recipes.
- Cleansed farm buildings have an extra worker slot in addition to the improved recipes.
- Cleansed housing has 6 slots instead of 2.
- Cleansed Service buildings have a powerful additional effect.
Constructed buildings can be turned into Ruins by the Lightning Catcher Glade Event and Devastation Forest Mystery.
The
Frogs Starting Ability reveals the position and identity of the nearest unrevealed Ruin, allowing for advance planning of Building availability and eliminating the randomness of certain Orders like Reconnaissance and Call of the Ruins.
Ruins map generation
Based on a sample of 1000 Dangerous Glades[1], the chance to find a Ruin, 3 Ruins, or a haunted Ruin in a Dangerous Glade is roughly between 50 and 56%.
You will never find a Ruin in a Scarlet Orchard Glade with one of the Excavation Sites or a Sealed Forest Glade with the Ancient Seal. They seem to take up the Ruin "slot" of the Glade they generate in.
Around 5% of all Dangerous Glades will generate with 3 Ruins. Around 10% of all Ruins found will be haunted. Glades with 3 Ruins may have more than 1 haunted Ruin.
Haunted Ruins

The list of possible haunted Ruins is quite limited compared to regular Ruins, which can be most buildings in the game. Cleansing a haunted Ruin at imposes a working effect that lowers Global Resolve by 3 every 60 seconds (45 seconds at Viceroy and above). Alternatively, you can burn the Ruin down for a moderate amount of resources.
Haunted Ruins and cleansed buildings can be distinguished from their regular counterparts visually by the light blue aura they emanate. All Orders that require a specific building will accept its cleansed version.
You can find the list of all possible cleansed buildings below:
Flawless Brewery
Flawless Cellar
Flawless Cooperage
Flawless Druid's Hut
Flawless Leatherworker
Flawless Rain Mill
Flawless Smelter
Holy Guild House
Holy Market
Holy Temple
Hallowed Herb Garden
Hallowed Small Farm
Purified Bat House*
Purified Beaver House*
Purified Fox House*
Purified Frog House*
Purified Harpy House*
Purified Human House*
Purified Lizard House*
*Purified Housing has 6 Housing slots instead of the regular 2. In all other respects it is identical to regular Species Housing.
Solve Requirements for Ruins
Normal Ruins
| Salvage | Threats: - |
Rebuild | ||
|---|---|---|---|---|
| Rewards: | Rewards: | |||
| 5 - 40 Goods 5 - 40 Goods Small chance of unlocking the building's Blueprint |
- | The Ruin is replaced by a functioning building of the appropriate type | ||
| Requirements: | Options: | Solve Time: | Requirements: | |
| 10 |
5 5 5 |
1:00 (Ruined Housing) 2:00 (Ruined Service Building) 1:30 (Other Ruins) |
Various building materials related to the construction cost of the appropriate building | |
| Working Effects: | Working Effects: | |||
| - | - | |||
Haunted Ruins
| Burn Down | Threats: - |
Cleanse | |
|---|---|---|---|
| Rewards: | Rewards: | ||
| 5 - 40 Goods 5 - 40 Goods Small chance of unlocking the building's Blueprint |
- | The Ruin is replaced by a unique building of the appropriate type (Flawless, Purified, Hallowed, or Holy version) | |
| Options: | Solve Time: | Options: | |
| 8 8 8 12 |
2:50 |
15 15 15 15 15 | |
| Working Effects: | Working Effects: | ||
| - | -3 Global Resolve every 60 seconds. | ||
| Burn Down | Threats: - |
Cleanse | |
|---|---|---|---|
| Rewards: | Rewards: | ||
| 5 - 40 Goods 5 - 40 Goods Small chance of unlocking the building's Blueprint |
- | The Ruin is replaced by a unique building of the appropriate type (Flawless, Purified, Hallowed, or Holy version) | |
| Options: | Solve Time: | Options: | |
| 10 10 10 16 |
3:20 |
20 20 20 20 20 | |
| Working Effects: | Working Effects: | ||
| - | -3 Global Resolve every 60 seconds. | ||
| Burn Down | Threats: - |
Cleanse | |
|---|---|---|---|
| Rewards: | Rewards: | ||
| 5 - 40 Goods 5 - 40 Goods Small chance of unlocking the building's Blueprint |
- | The Ruin is replaced by a unique building of the appropriate type (Flawless, Purified, Hallowed, or Holy version) | |
| Options: | Solve Time: | Options: | |
| 15 15 15 24 |
3:50 |
30 30 30 30 30 | |
| Working Effects: | Working Effects: | ||
| - | -3 Global Resolve every 45 seconds. | ||
World Modifiers affecting Ruins
- Main article: World Map modifiers
| World modifier | Description |
|---|---|
| Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement (3 Ruins) in your initial glade. | |
| This region was settled very frequently in the past. The chance of finding Ruins in glades is much higher. |
Trivia
- Small Glades can only contain ruins of Gathering Camps and Huts.
- Before update 1.4, basic and species-specific Housing could be found as Ruins.
- Since update 1.4, Small Warehouse can only be found as a Ruin as part of special Glades.
- Before update 1.4, Flawless Brewery's
Ale and
Pickled Goods Recipes had an output of 15 units, and
Pack of Crops - 5.
References
1. Testing done by Discord user @aphannnt https://discord.com/channels/418545968666116096/716220199182925825/1256622780015710248


