Herb Garden
From Against the Storm Official Wiki
Herb Garden
Farm
(Food Production)
Uses nearby farm fields to grow
Roots (★),
Herbs (★★).
Specialization bonus:
Farming (Proficiency)
ID = 'Herb Garden'
Overview
The Herb Garden is a Food Production farm building that uses nearby
Farm Fields to grow
Roots and
Herbs.
Herb Garden doesn't need to be unlocked. It is available as a potential blueprint from the start.
Herb Garden has a Hallowed variant: Hallowed Herb Garden.
Seasonal Work
As a farm building, the Herb Garden requires different tasks to be done each Season, these are:
- Drizzle: Planting takes place. Double Yield chances are calculated during planting.
- Clearance: Harvesting takes place.
- Storm: Plowing takes place. Plowing applies +10% Double Yield chance to Farm Fields.
Production Chain
Recipes in the Herb Garden
Perks and Cornerstones
| Name | Rarity | Description | Sources | Price | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Alt | Cor | Ord | Rel | Tra | Dec | Por | Fir | Ser | Bio | ||||
| Rare | +25% to amount of goods produced in the Herb Garden. | x | x | Ord | x | x | x | x | x | x | x | 0 | |
| Epic | +50% to amount of goods produced in the Herb Garden. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Legendary | An old, forbidden ritual. Increases yields by 100% in all buildings that use fertile soil. You will lose all stored food (cooked and raw) upon choosing this cornerstone. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Mythic | An old, forbidden ritual. Gain +150% more yield in all buildings that use fertile soil. | Alt | x | x | x | x | x | x | x | x | x | 0 | |
| Epic | A farmer's favorite food. Farmers have a +100% chance of producing double yields when under the effect of |
x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Uncommon | Any Farmer can carry 5 additional items. | x | x | Ord | x | Tra | x | Por | x | x | x | 16 | |
| Rare | Any Farmer can carry 10 additional items. | x | x | Ord | Rel | x | x | Por | x | x | x | 0 | |
| Uncommon | Planting crops is 30% faster. | x | x | Ord | Rel | x | x | Por | x | x | x | 0 | |
| Legendary | All gathering camp production is increased by 100%, but all buildings that use fertile soil have their yields decreased by 50%. Bonus does not affect the Woodcutters' Camp. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Legendary | All farms can plant |
x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Mythic | All farms can plant |
Alt | x | x | x | x | x | x | x | x | x | 0 | |
| Uncommon | Harvesting crops is 25% faster. | x | x | Ord | Rel | Tra | x | Por | x | x | x | 12 | |
| Uncommon | Harvesting crops is 30% faster. | x | x | Ord | x | x | x | x | x | x | x | 0 | |
| Uncommon | Planting crops is 25% faster. | x | x | Ord | x | Tra | x | Por | x | x | x | 12 | |
Strategies
Roots are the only product of the Herb Garden that can be directly eaten as food, however producing them in the Herb Garden is extremely inefficient, being even slower that gathering them from a Small Foragers' Camp. There are multiple ways to mitigate this disadvantage of the Herb Garden:
- Produce only
Herbs (disable the other recipe) and find a way to turn the Herbs into food, such as using a
Porridge recipe or combining it with
Flour to produce
Pie or
Biscuits. - Find another source of food and use the
Herbs for other purposes, such as producing
Tea,
Incense or
Pack of Provisions. - Improve the efficiency of the
Roots recipe using Perks and Cornerstones that increase the yield of Roots. - Obtain the Mushroom Seedlings cornerstone to produce
Mushrooms instead.
- Produce only


