Beavers

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A Beaver

Overview

Beavers Beavers are hardworking and honest, but also quite demanding. The are gifted at Woodworking Woodworking and enjoy Engineering Engineering.

Their Starting Ability is to extend available trade offers by 1 in each neighboring town. Beavers has a base Resolve of 10, with a Break interval of 02:00 minutes. Their Resilience is listed as Low, and their Demand, along with Humans Humans', is the highest at 30. With a Decadence level of 2 and a Hunger Tolerance of 6, Beavers are the hardest species to please, but also slowest to raise their expectations. Their Starting Ability, species-specific buildings and Housing Upgrades all encourage a trade-heavy playstyle.

Consumption and Satisfaction

Like all species, Beavers need to fulfill Complex Needs to start generating Reputation. The more Complex Needs you fulfill, the higher their Resolve will go, up to a maximum of 50. With the exception of the Housing Needs, every need fulfilled grants an additional effect, like Biscuits Biscuits' increased double production chance.

Needs overlap

The table[1] below lists the needs Beavers Beavers share with other species:

Humans Humans Lizards Lizards Harpies Harpies Foxes Foxes Frogs Frogs Bats Bats
Biscuits Biscuits
Coats Coats
Leisure Leisure
Pickled Goods Pickled Goods Coats Coats
Education Education
Pickled Goods Pickled Goods Luxury Luxury Biscuits Biscuits
Coats Coats
Education Education

Beaver firekeeper ability

Main article: Hearths#Firekeeper_bonus
1 Perk with ID 'FuelConsumption_HearthEffect_Beaver'
Name Description
Pragmatic Frugality Pragmatic Frugality Beaver firekeepers know a lot about different burning techniques. Fuel consumption in Hearths is decreased by 20%.

Proficiency & Comfort

Main Page: Woodworking


Woodworking Woodworking is the Proficiency specialization of Beavers Beavers. It grants them a 10% chance to produce twice the amount of resources when working in the following buildings:

Main Page: Engineering

Engineering Engineering is the Comfort specialization of Beavers Beavers. It grants them 5 Resolve when working in the following buildings:

Beaver-specific buildings

These buildings appear as Reputation rewards only when Beavers are on the map. They can still spawn as Ruins.

Orders

Main article: Orders
14 Orders named 'beaver'
Name Difficulty Requirements Rewards
Beaver Majority Easy Have at least 16 Beavers for 30 seconds +2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production).

30 Pickled Goods Pickled Goods

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
Medium Have at least 18 Beavers for 30 seconds
Hard Have at least 22 Beavers for 30 seconds
Fulfill your villagers' need for education 50 times (retroactive).
Aid For the Beaver Clan Easy Deliver 8 Pack of Building Materials. 3 Beavers will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)

2 Parts Parts
Medium Deliver 12 Pack of Building Materials.
Hard Deliver 15 Pack of Building Materials.
Happy Beavers Easy Keep Beavers Resolve above 20 for 60 seconds
Sell goods worth at least 8 Amber to traders or via trade routes.
Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker.

30 Biscuits Biscuits

10 Tools Tools
Medium Keep Beavers Resolve above 22 for 60 seconds
Sell goods worth at least 12 Amber to traders or via trade routes.
Hard Keep Beavers Resolve above 24 for 60 seconds
Sell goods worth at least 16 Amber to traders or via trade routes.
Beaver Resolve Easy Keep Beavers Resolve above 22 for 60 seconds +1 to Roots Roots production (from gathering, farming, fishing, or production).

4 Beavers will join the settlement.

20 Amber Amber
Medium Keep Beavers Resolve above 26 for 120 seconds
Hard Keep Beavers Resolve above 30 for 120 seconds
Beaver Population Easy Have at least 8 Beavers for 30 seconds
Keep Beavers Resolve above 20 for 30 seconds
Lumber Mill Blueprint

30 Pickled Goods Pickled Goods

5 Parts Parts
Medium Have at least 10 Beavers for 30 seconds
Keep Beavers Resolve above 24 for 30 seconds
Hard Have at least 12 Beavers for 30 seconds
Keep Beavers Resolve above 28 for 30 seconds
Beaver Relatives Easy Fulfill your villagers' need for eating pickled goods 30 times (retroactive).
Own at least 4 Beaver Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)

50 Roots Roots

5 Beavers will join the settlement.
Medium Fulfill your villagers' need for eating pickled goods 40 times (retroactive).
Own at least 6 Beaver Houses.
Hard Fulfill your villagers' need for eating pickled goods 50 times (retroactive).
Own at least 8 Beaver Houses.
Beaver Influx Easy Deliver 35 Roots. 5 Beavers will join the settlement.

10 Planks Planks

15 Ale Ale
Medium Deliver 50 Roots.
Hard Deliver 65 Roots.
Joyful Beavers Easy Keep Beavers Resolve above 18 for 30 seconds 5 Roots Roots per minute. Not affected by production bonuses and does not contribute to production-based perks.

10 Tools Tools

3 Beavers will join the settlement.
Medium Keep Beavers Resolve above 20 for 30 seconds
Hard Keep Beavers Resolve above 22 for 30 seconds
Beaver Colony Medium Own at least 5 Beaver Houses. 5 Clay Clay per minute. Not affected by production bonuses and does not contribute to production-based perks.

40 Pickled Goods Pickled Goods

5 Beavers will join the settlement.
Hard Own at least 6 Beaver Houses.
Exploring the Wilds Easy Cut through the forest to discover 2 glades.
Assign 5 Beavers as Woodcutters.
3 Humans will join the settlement.

30 Meat Meat

High Resolve Easy Keep Beavers Resolve above 25 for 120 seconds 3 Parts Parts

3 Beavers will join the settlement.

30 Vegetables Vegetables
The Guild Easy Keep Beavers Resolve above 16 for 30 seconds 2 Beavers will join the settlement.

30 Roots Roots

3 Parts Parts
Medium Keep Beavers Resolve above 18 for 30 seconds
Hard Keep Beavers Resolve above 20 for 30 seconds
The Grove Easy Have at least 6 Beavers for 30 seconds Forester's Hut Blueprint

20 Roots Roots

Safe Place Easy Own at least 2 Human Houses.
Own at least 2 Beaver Houses.
+2 to Flour Flour production (from gathering, farming, fishing, or production).

10 Bricks Bricks

A group of 3 villagers.
Medium, Hard Own at least 3 Human Houses.
Own at least 3 Beaver Houses.

Cornerstones and Perks

6 Perks mentioning 'Beaver'
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra Dec Por Fir Ser Bio
Beaver Clan Support Beaver Clan Support Rare Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve) x x Ord x Tra x x x x x 24
Beaver Friendship Beaver Friendship Epic 2 additional Beavers will come with each group of newcomers. x x x x Tra x x x x x 28
Friends of the Forest Friends of the Forest Legendary Though Beavers are an industrious and technologically minded species, they share a unique bond with the forest. Beaver villagers do not increase Hostility. x Cor x x x x Por x x x 0
Pragmatic Frugality Pragmatic Frugality None Beaver firekeepers know a lot about different burning techniques. Fuel consumption in Hearths is decreased by 20%. x x x x x x x Fir x x 0
Spirit of Cooperation Spirit of Cooperation Legendary High spirits can be contagious. Beavers gain +2 Resolve for every Reputation Point gained through Harpy Resolve. This effect is retroactive. x Cor x x x x x x x x 0
Vineyard Town Vineyard Town Epic The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 Wine Wine produced. x Cor Ord x x x x x x x 0

Strategy

  • Beavers are not a species a Viceroy should rely on for Resolve-based Reputation gain. Out of all species, Beavers need the most Resolve to start generating Reputation at +20 from base Resolve.
  • Consider assigning a Beaver Firekeeper when you have more than 1 Hearth and want to save on fuel. This is especially effective if you have the Secret Techniques of the Firekeeper Perk.
  • Beaver Housing is prohibitively expensive at Prestige 6+. Combined with Beavers' low Reputation generation potential and higher than average base Resolve, there is little reason to build their species Housing.
  • Woodworking Woodworking Proficiency in the Woodcutters' Camp has minimal impact on Wood Wood output. In a low Wood Wood biome like Marshlands, a Beaver woodcutter will bring in an average of ~34 Wood Wood over the course of a 12-minute year compared to ~31 Wood Wood for other species.
  • Since the most reliable route to winning in the Sealed Forest is through Trade Routes, the Beaver starting ability to increase Trade Route options shines the brightest when trying to reforge a Seal.

Trivia

A Group of Beavers
  • There is a Beaver Trader named Old Farluf.
  • Beavers have two skins, bearded and beardless, they also have two voice pitches, high and low.
  • At 5 blueprints, Beavers have the fewest Proficiency bonuses of all species.
  • Beavers were one of the three initial species available in Against the Storm.
  • Beavers are immortalized into Plushies that Eremite Games once sold and occasionally give away in events.


Players' Beaver Plushies:

Users volunteered for images to be used in Wiki. Thanks to all who posted! Tag @Alcawen to have your Beaver plushie added to the wiki!

References

  1. Table was made by Discord user @2siders

See also