Amber

From Against the Storm Official Wiki

This article was last updated during version 1.9. The game is now in 1.11.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Amber

Trade Goods

Crystallized resin. The main currency of the kingdom.

Recipes

Trading

1AmberValue when sold
0.5AmberValue after P10
1.25AmberTraders' price

ID = `[Valuable] Amber`

Overview

Amber is the primary currency used for trade of goods and services in the kingdom. It can be used to purchase Resources, Blueprints, and Perks from Traders in addition to some other niche uses. It is primarily obtained by selling Resources either directly to Traders or to other settlements and organizations via Trade Routes.

Production Chain

Deposits for Amber

2 Deposits for Amber or as a bonus.

Tree & Gathering Node

Name Building Charges Primary Bonus In Biomes
#1 #2 #3 #4 Ashen Thicket Bamboo Flats Coastal Grove Coral Forest Cursed Royal Woodlands Marshlands Rocky Ravine Royal Woodlands Scarlet Orchard Sealed Forest
Ancient Proto Wheat Foragers' Camp 999 Grain Reed
40%
Herbs
40%
Oil
30%
Amber
5%
x x x x x Marshlands x x x x
Basalt Tree Woodcutters' Camp 2 Stone Reed
10%
Scales
10%
Coal
5%
Amber
5%
x x x x x x Rocky Ravine x x x


Recipes for Amber

1 Recipe for Amber
Building Grade Ingredient #1 Ingredient #2 # Product
Finesmith Finesmith ★★★
0:42
3 Resin Resin
10 Clearance Water Clearance Water
1 Oil Oil
1 Amber


Recipes with Amber as an Ingredient

0 Recipes using Amber
Building Grade Ingredient # Product
No recipes.


Perks and Cornerstones

20 Perks named 'Amber' and mentioning 'Amber'
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra Dec Por Fir Ser Bio
Bed and Breakfast Bed and Breakfast Epic This time, it's the guild who’s going to pay you, not the other way around. Gain 10 Amber Amber every time a trader arrives. x Cor x x x x Por x x x 0
Blood Price Contract Blood Price Contract Epic A shady, but lucrative deal. Gain 10 Amber Amber every time a villager dies or leaves. x Cor x x Tra x Por x x x 29
Blood Price Contract (Stormforged) Blood Price Contract (Stormforged) Mythic A shady, but lucrative deal. Gain 20 Amber Amber and 1 Ancient Tablet Ancient Tablet every time a villager dies or leaves. Alt x x x x x x x x x 0
Borrowed Time Borrowed Time Legendary The Crown can be persuaded to show leniency toward this settlement. Grants an Active Ability that removes 1 Impatience Point at the cost of 10 Amber Amber. Usable from the Main Warehouse, up to 5 times. x Cor x x x x x x x x 0
Counterfeit Amber Counterfeit Amber Legendary Apparently, amber-like crystals can be extracted from rainwater. Gain 10 Amber Amber every time you use 50 units of water in Rain Engines. x Cor x x x x x x x x 0
Deep Pockets Deep Pockets Epic Receive 10 Amber Amber for every 5 completed trade routes. x Cor x x x x Por x x x 0
Free Samples Free Samples Legendary Gain 1 Parts Parts every time you sell goods worth 25 Amber. x Cor x x x x Por x x x 0
Golden Marrow Golden Marrow Epic Some fossils contain valuable surprises. Gain 2 Amber Amber for every 20 Sea Marrow Sea Marrow produced. x Cor x Rel x x x x x x 0
Local Taxes Local Taxes Epic Villagers are willing to give you their very last piece of Amber just for a pint of decent ale. Gain 12 Amber Amber for every 50 Ale Ale produced. x Cor x x x x Por x x x 0
Lumber Tax Lumber Tax Legendary Gain 1 Amber Amber for every 50 Wood Wood produced. x Cor x x x x Por x x x 0
Prosperous Settlement Prosperous Settlement Legendary Gain +1 to Global Resolve every time you sell goods worth 50 Amber Amber, but scouts work 10% slower on Glade Events. x Cor x x x x x x x x 0
Protected Trade Protected Trade Legendary The forest recedes, as heavily guarded trade caravans pour into the settlement. Hostility is reduced by 15 points every time you sell goods worth 30 Amber, but Complex Food needs grant 1 less Resolve Point. x Cor x x x x x x x x 0
Resource Hub Resource Hub None With such a wealth of resources, trade flourishes. Every time you sell goods worth 20 Amber, traders arrive 10% quicker and trade routes become 10% faster. x x x x x x x x x Bio 0
Royal Patronage Royal Patronage None To ease the challenge of settling these harsh lands, the Crown has allocated additional resources for your caravan: 40 Wood Wood and 10 Amber Amber. x x x x x x x x x Bio 0
Royal Subsidy Royal Subsidy Epic Gain 2 Amber Amber for every 6 Pack of Trade Goods Pack of Trade Goods produced. x x Ord x x x x x x x 0
Stormwalker Tax Stormwalker Tax Legendary A joint venture with the Stormwalker Guild can be very profitable. You gain 15 Amber Amber every time you accept a newcomer group from the Citadel, but you’ll lose all stored Amber upon choosing this cornerstone. x Cor x x x x x x x x 0
The Guild's Welfare The Guild's Welfare None According to custom, a small part of the Amber that goes through each guild should be repaid to support the locals. Gain +1 to Global Resolve every time you sell goods worth 75 Amber Amber (the bonus will be added retroactively). Same building effects do not stack. x x x x x x x x Ser x 0
Trade Hub Trade Hub Legendary The settlement is known for being a major trade hub in the region. Gain 1 Reputation Point every time you sell goods worth 60 Amber, but fulfilling Orders awards 50% less Reputation. x Cor x x x x x x x x 0
Trade Negotiations Trade Negotiations Epic Trade routes are worth 1 more Amber Amber. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. x Cor x x x x Por x x x 0
Trade Negotiations (Stormforged) Trade Negotiations (Stormforged) Mythic Trade routes are worth 3 more Amber Amber. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. Alt x x x x x x x x x 0

Strategies