Feast Hall

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Feast Hall

Service Building
(City Buildings)

A place where villagers can fulfill their need for: Treatment, Brawling. Passive effects: Festive Mood.

Specialization bonus:
Cooperation Cooperation (Comfort) Foxes

3 Workers

Recipes

Construction

10Planks Planks
8Bricks Bricks
8Fabric Fabric
8City score
61Build time
4 × 3Building size

Not movable

ID = 'Feast Hall'

Overview

The Feast Hall is a Harpy-themed service building that provides Treatment Treatment for Harpies Harpies and Foxes Foxes and Brawling Brawling for Lizards Lizards, Frogs Frogs, and Bats Bats when there is at least one worker assigned to the building. It also provides passive effect Festive Mood when all worker slots are filled.

The Feast Hall is a special building that can only be unlocked temporarily by completing the Somber Procession World Event using the "Join the funeral" option. Successfully completing a settlement after fulfilling all 3 Funeral Feast requirements will grant access to the Feast Hall as an essential blueprint for the next 3 settlements. This restriction cannot be bypassed by any means, and cannot be selected even if you get a wildcard blueprint from the Smuggler.

Building Effects


Festive Mood
Villagers with their need for species-specific housing met will get an additional +2 to Resolve.
Same building effects do not stack.
Need 3 villagers assigned.

Service Building Mechanics

The Feast Hall, like all service buildings, does not require villagers to visit it in order to fulfill their needs. All services are fulfilled at the Hearth during a break. Feast Hall workers still have to carry service goods to the building before they can be consumed.

The Feast Hall does not need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 Hearth upgrade unless all of the Feast Hall tiles are within its range.

Funeral Feast

The mourners thank you for your sympathy.

Before you complete the Somber Procession settlement, you need to go through all three stages (referred to as Parts) of the Funeral Feast to satisfy the World event's requirements and gain access to the blueprint for the next 3 settlements. You can only begin working on the Funeral Feast after you finish construction of the Feast Hall.

After you finish the last stage of the Feast, the building changes from an Event to a regular service building, so you effectively have 4 games with access to Feast Hall. While the service building version has 3 worker slots, only 2 scouts can be assigned to a Feast Hall before it's converted to a service building.

As opposed to most buildings, Feast Hall won't be movable in the construction site form. Once constructed, the building can be destroyed, but all progress with the Funeral Feast event will be reset - even if was fully completed previously. It is possible to claim the Reputation reward multiple times. The World Event requirement only needs to be fulfilled once to count. The building can be safely dismantled after finishing Stage 3, should you need the building materials.

Funeral Feast event stages
Stage 1 2 3
Solve input options* 35/40/45/50:
Biscuits Biscuits
Jerky Jerky
Paste Paste
Pickled Goods Pickled Goods
Pie Pie
Porridge Porridge
Skewers Skewers
50/55/60/65:
Ale Ale
Incense Incense
Scrolls Scrolls
Tea Tea
Training Gear Training Gear
Wine Wine
15/20/25/30:
Pack of Luxury Goods Pack of Luxury Goods
Pack of Trade Goods Pack of Trade Goods

20/25/30/35:
Pack of Building Materials Pack of Building Materials
Pack of Crops Pack of Crops
Pack of Provisions Pack of Provisions
Working Effect* -10%/-15%/-20%/-25%
Glade Event working speed**
-1/-2/-3/-4
global Resolve
+40/60/80/120
Hostility
Base solve duration* 03:30 / 04:00 / 04:30 / 05:00 / 07:27 minutes
Reward 0.5 Reputation 0.5 Reputation 1 Reputation +
Feast Hall building

*numerical values listed are for Settler/Pioneer/Veteran/Viceroy+ difficulties respectively. Base solve duration also includes the values at Prestige 9+.
**the Glade Event working speed penalty doesn't apply to the Funeral Feast, since it doesn't count as a Glade Event.

Production Chain

Recipes in the Feast Hall

2 Recipes in the Feast Hall
Buildings Grade Ingredient # Product
Feast Hall ★
0:00
1 Training Gear Training Gear
1 Brawling Brawling
Feast Hall ★
0:00
1 Tea Tea
1 Treatment Treatment


Service Good Recipes

5 Recipes for Tea
Buildings Grade Ingredient #1 Ingredient #2 Ingredient #3 # Product
Flawless Druid's Hut Flawless Druid's Hut
Teahouse Teahouse
★★★
1:45
2 Herbs Herbs
2 Dye Dye
2 Resin Resin
2 Mushrooms Mushrooms
2 Roots Roots
2 Drizzle Water Drizzle Water
3 Clearance Water Clearance Water
4 Storm Water Storm Water
2 Pottery Pottery
1 Barrels Barrels
2 Waterskins Waterskins
10 Tea
Alchemist's Hut Alchemist's Hut
Apothecary Apothecary
Druid's Hut Druid's Hut
★★
2:06
3 Herbs Herbs
3 Dye Dye
3 Resin Resin
3 Mushrooms Mushrooms
3 Roots Roots
3 Drizzle Water Drizzle Water
4 Clearance Water Clearance Water
5 Storm Water Storm Water
3 Pottery Pottery
2 Barrels Barrels
3 Waterskins Waterskins
10 Tea
6 Recipes for Training Gear
Buildings Grade Ingredient #1 Ingredient #2 # Product
Flawless Leatherworker Flawless Leatherworker
Flawless Smelter Flawless Smelter
★★★
1:45
3 Stone Stone
1 Copper Bars Copper Bars
1 Crystalized Dew Crystalized Dew
2 Planks Planks
2 Reed Reed
2 Leather Leather
10 Training Gear
Smelter Smelter
Tinkerer Tinkerer
★★
2:06
5 Stone Stone
2 Copper Bars Copper Bars
2 Crystalized Dew Crystalized Dew
3 Planks Planks
3 Reed Reed
3 Leather Leather
10 Training Gear
Leatherworker Leatherworker
Weaver Weaver
★
2:06
8 Stone Stone
3 Copper Bars Copper Bars
3 Crystalized Dew Crystalized Dew
3 Planks Planks
3 Reed Reed
3 Leather Leather
10 Training Gear


Strategies