Harpies

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A Harpy

Overview

Harpies Harpies are a noble and fragile species, yet with a primal, aggressive side. They excel at Alchemy Alchemy and enjoy Tailoring Tailoring.

Their Starting Ability is to bring 50 Coats Coats. Harpies have a base Resolve of 5, with a Break interval of 01:40 minutes. Their Resilience is listed as Low, and their Demand is at 15. With a Decadence level of 3 and a Hunger Tolerance of 4, Harpies are easy to leave and make for a demanding yet rewarding species.

Consumption and Satisfaction

Like all species, Harpies need to fulfill Complex Needs to start generating Reputation. The more Complex Needs you fulfill, the higher their Resolve will go, up to a maximum of 50. With the exception of the Housing Needs, every need fulfilled grants an additional effect, like Paste's increased double production chance. With a Break interval of 1:40, Harpies may require noticeably more goods to keep their Resolve up, depending on the type of work they are assigned to.

Needs overlap

The table[1] below lists the needs Harpies Harpies share with other species:

Humans Humans Beavers Beavers Lizards Lizards Foxes Foxes Frogs Frogs Bats Bats
Coats Coats Coats Coats
Education Education
Jerky Jerky
Boots Boots
Boots Boots
Treatment Treatment
Paste Paste
Boots Boots
Paste Paste
Coats Coats
Education Education

Harpy firekeeper ability

Main article: Hearths#Firekeeper_bonus
1 Perk with ID 'Harpy Global Capacity'
Name Description
Light as a Feather Light as a Feather Harpy firekeepers can teach villagers how to be more nimble and agile. Global carrying capacity is increased by 5.

Proficiency & Comfort

Main Page: Alchemy

Alchemy Alchemy is the Proficiency specialization of Harpies Harpies. It grants them a 10% chance to produce twice the amount of resources when working in the following buildings:

Main Page: Tailoring

Tailoring Tailoring is the Comfort specialization of Harpies Harpies. It grants them 5 Resolve when working in the following buildings:

Harpy-specific buildings

These buildings appear as Reputation rewards only when Harpies are on the map. They can still spawn as Ruins.

Orders

Main article: Orders
11 Orders with specific names
Name Difficulty Requirements Rewards
Harpy Influx Easy Deliver 35 Mushrooms. 5 Harpies will join the settlement.

+2 to Coats Coats production (from gathering, farming, fishing, or production).

25 Coats Coats
Medium Deliver 50 Mushrooms.
Hard Deliver 65 Mushrooms.
Harpy Majority Easy Have at least 16 Harpies for 30 seconds +1 to Berries Berries production (from gathering, farming, fishing, or production).

20 Amber Amber

+2 to Tea Tea production (from gathering, farming, fishing, or production).
Medium Have at least 18 Harpies for 30 seconds
Hard Have at least 22 Harpies for 30 seconds
Deliver 20 Tea.
Harpy Villagers Easy Have at least 8 Harpies for 60 seconds
Have at least 6 villagers with the Jerky need fulfilled for 60 seconds.
+1 to Berries Berries production (from gathering, farming, fishing, or production).

3 Harpies will join the settlement.

30 Scrolls Scrolls
Medium Have at least 10 Harpies for 120 seconds
Have at least 8 villagers with the Jerky need fulfilled for 60 seconds.
Hard Have at least 12 Harpies for 120 seconds
Have at least 10 villagers with the Jerky need fulfilled for 60 seconds.
Harpy Population Easy Have at least 6 Harpies for 30 seconds
Keep Harpies Resolve above 14 for 30 seconds
30 Paste Paste

5 Parts Parts

Alchemist's Hut Blueprint
Medium Have at least 8 Harpies for 30 seconds
Keep Harpies Resolve above 18 for 60 seconds
Hard Have at least 10 Harpies for 30 seconds
Keep Harpies Resolve above 22 for 120 seconds
Harpy Relatives Easy Fulfill your villagers' need for eating jerky 30 times (retroactive).
Own at least 4 Harpy Houses.
The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)

5 Harpies will join the settlement.

50 Insects Insects
Medium Fulfill your villagers' need for eating jerky 40 times (retroactive).
Own at least 6 Harpy Houses.
Hard Fulfill your villagers' need for eating jerky 50 times (retroactive).
Own at least 8 Harpy Houses.
Harpy Colony Medium Own at least 6 Harpy Houses. 5 Insects Insects per minute. Not affected by production bonuses and does not contribute to production-based perks.

30 Paste Paste

5 Harpies will join the settlement.
Hard Own at least 8 Harpy Houses.
Joyful Harpies Easy Keep Harpies Resolve above 14 for 30 seconds 5 Herbs Herbs per minute. Not affected by production bonuses and does not contribute to production-based perks.

5 Parts Parts

3 Harpies will join the settlement.
Medium Keep Harpies Resolve above 16 for 30 seconds
Hard Keep Harpies Resolve above 18 for 30 seconds
Happy Harpies Easy Keep Harpies Resolve above 14 for 30 seconds
Have at least 4 Aesthetics decorations.
+2 to Paste Paste production (from gathering, farming, fishing, or production).

25 Dye Dye

30 Fabric Fabric
Medium Keep Harpies Resolve above 16 for 30 seconds
Have at least 6 Aesthetics decorations.
Hard Keep Harpies Resolve above 18 for 30 seconds
Have at least 8 Aesthetics decorations.
No Place Like Home Easy Own at least 2 Lizard Houses.
Own at least 2 Harpy Houses.
+1 to Meat Meat production (from gathering, farming, fishing, or production).

10 Fabric Fabric

A group of 3 villagers.
Medium, Hard Own at least 3 Lizard Houses.
Own at least 3 Harpy Houses.
The Flock Easy Keep Harpies Resolve above 10 for 30 seconds 2 Harpies will join the settlement.

30 Berries Berries

3 Parts Parts
Medium Keep Harpies Resolve above 13 for 30 seconds
Hard Keep Harpies Resolve above 15 for 30 seconds
The Nest Easy Have at least 6 Harpies for 30 seconds Herbalists' Camp Blueprint

20 Coats Coats

Cornerstones and Perks

5 Perks by searching descriptions
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra Dec Por Fir Ser Bio
Harpy Clan Support Harpy Clan Support Rare The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve) x x Ord x x x x x x x 0
Harpy Friendship Harpy Friendship Rare 2 additional Harpies will come with each group of newcomers. x x Ord x Tra x x x x x 22.5
Light as a Feather Light as a Feather None Harpy firekeepers can teach villagers how to be more nimble and agile. Global carrying capacity is increased by 5. x x x x x x x Fir x x 0
Spirit of Cooperation Spirit of Cooperation Legendary High spirits can be contagious. Beavers gain +2 Resolve for every Reputation Point gained through Harpy Resolve. This effect is retroactive. x Cor x x x x x x x x 0
Unique Ally Unique Ally Rare An exceptionally strong bond has developed between the Harpies and the Stormbird. They look very pleased to be in its presence. (+3 to Harpies Resolve) x x x x x Dec x x x x 0

Strategy

  • The 50 Coats Coats starting bonus can easily be squandered without any benefit without careful use of Consumption Control. Be sure to only allow Harpies and other species who desire Coats to wear them when doing so can prevent them from leaving during the Storm or allow them to reach their Reputation generation threshold.
  • With an initial Demand of 15 and only 3 Decadence, Harpies are the best species for long term Reputation generation. It's often better to choose Blueprints that cater towards Harpies' needs while doing the bare minimum for species that are difficult to please.
  • Unlike Lizards and Foxes, who have built-in characteristics that help them weather the Storm, Harpies have a rare Comfort specialization, Low Resilience, and no immunity to Hostility, so careful management of their Resolve through fulfilling Clothing needs, ensuring they are housed, and use of Rainpunk engines to boost Resolve are often necessary to prevent them from abandoning your settlement during the storm.
  • Harpies benefit the most from Dye Dye out of any species. Dye can be used for making Paste Paste, Coats Coats, Scrolls Scrolls, and Tea Tea, all of which can boost Harpy Resolve.
  • The Harpy Firekeeper bonus has an unexpectedly low impact on productivity under normal circumstances, but there are a few specific situations where the bonus is extremely helpful:

Trivia

A Group of Harpies
  • There is a Harpy Trader named Xiadani Stormfeather.
  • Harpies have two skins, with one skin having purple waistcoats, slimmer pants and blue gloves - and the other skin having red waistcoats, puffy pants and brown gloves.
  • They also have two voice pitches, high and low.
  • At 7 blueprints, Harpies have the fewest Comfort bonuses of all species.
  • Harpies are the only species to wear both Coats Coats and Boots.
  • Harpies first appeared in the lore after a Discord poll between them and Bats. Harpies were added to the game in the 0.18 Grace of the Harpies Update.
  • Before update 1.4, Harpies had Biscuits Biscuits and Pie Pie needs instead of Paste and Boots.

References

  1. Table was made by Discord user @2siders

See also