Herbalists' Camp
Herbalists' Camp
Gathering Camp
(Resource Acquisition)
An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:
Herbs (★★),
Berries (★★),
Mushrooms (★★).
Specialization bonus:
Alchemy (Proficiency)
ID = 'Herbalist's Camp'
Overview
The Herbalists' Camp is an advanced camp for herbalists going out into the wild to gather
Berries,
Herbs and
Mushrooms. It can gather from large and giant nodes found in Dangerous and Forbidden Glades, and it gathers resources more quickly than the Small Herbalists' Camp. However, it needs to be unlocked by a Blueprint.
The Herbalists' Camp is unlocked at Level 2.
Production Chain
Deposits for Herbalists' Camp
9 Deposits exploited by the Herbalists' Camp.
Gathering Nodes
Required Building
Recipes in the Herbalists' Camp
| Buildings | Grade | Ingredient | # | Product |
|---|---|---|---|---|
| ★★ 0:17 |
— | 1 | ||
| ★★ 0:17 |
— | 1 | ||
| ★★ 0:17 |
— | 1 |
Perks and Cornerstones
| Name | Rarity | Description | Sources | Price | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Alt | Cor | Ord | Rel | Tra | Dec | Por | Fir | Ser | Bio | ||||
| Legendary | All gathering camp production is increased by 100%, but all buildings that use fertile soil have their yields decreased by 50%. Bonus does not affect the Woodcutters' Camp. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Mythic | All gathering camp production is increased by 100%. Bonus does not affect the Woodcutters' Camp. | Alt | x | x | x | x | x | x | x | x | x | 0 | |
| Legendary | A collection of architectural drafts from a very early period in the Citadel's history. Unlocks the advanced blueprints for the Foragers' Camp, Trappers' Camp, and Herbalists' Camp, but gathering speed is decreased by 50% until you use up at least 250 gathering node charges. | x | Cor | x | x | x | x | x | x | x | x | 0 | |


