Coats

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This article was last updated during version 1.9. The game is now in 1.11.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Coats

Consumable Items (Service Goods)

"Reliable protection from the rain. Used as clothing by: Humans, Beavers, Harpies, Bats. Grants an additional Resolve bonus during the storm. Produced in: Clothier, Cooperage, Artisan, Druid's Hut"

Needed by: Beaver Bat Human Harpy

Recipes

Trading

0.18AmberValue when sold
0.09AmberValue after P10
0.34AmberTraders' price

ID = `[Needs] Coats`

Overview

Coats Coats are a consumable resource used to satisfy the Coats Need. Like all other consumables, Coats are consumed when a villager goes to the nearest Hearth for a break. When satisfied, Coats Need grants 5 Resolve and additional +3 Resolve during Storm.

Production Chain

Recipes for Coats

6 Recipes for Coats
Buildings Grade Ingredient #1 Ingredient #2 # Product
Clothier Clothier
Flawless Cooperage Flawless Cooperage
Flawless Druid's Hut Flawless Druid's Hut
★★★
1:45
1 Fabric Fabric
1 Leather Leather
2 Dye Dye
2 Resin Resin
10 Coats
Artisan Artisan
Cooperage Cooperage
★★
2:06
2 Fabric Fabric
2 Leather Leather
3 Dye Dye
3 Resin Resin
10 Coats
Druid's Hut Druid's Hut ★
2:06
3 Fabric Fabric
3 Leather Leather
4 Dye Dye
4 Resin Resin
10 Coats


Recipes with Coats as an Ingredient

0 Recipes using Coats
Building Grade Ingredient # Product
No recipes.


Perks and Cornerstones

5 Perks named 'Coats' and mentioning 'Coats'
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra Dec Por Fir Ser Bio
Ancient Sewing Technique Ancient Sewing Technique Uncommon +2 to Coats Coats production (from gathering, farming, fishing, or production). x x Ord Rel Tra x Por x x x 18
Ancient Sewing Technique Ancient Sewing Technique Rare +3 to Coats Coats production (from gathering, farming, fishing, or production). x x Ord Rel Tra x Por x x x 24
Ancient Sewing Technique Ancient Sewing Technique Epic +5 to Coats Coats production (from gathering, farming, fishing, or production). x x Ord x x x x x x x 0
Coat Delivery Line Coat Delivery Line Epic 5 Coats Coats per minute. Not affected by production bonuses and does not contribute to production-based perks. x x Ord x x x x x x x 0
Drying Boards Drying Boards Rare A clever invention that makes it easier to dry clothes. Time between breaks is increased by +10% for villagers with the need for Coats coats fulfilled. x x x x Tra x Por x x x 20

Strategies

  • Unlike the needs for food and Services, Coats Coats' consumption to satisfy Clothing Need is not increased by Prestige modifiers. That makes buying Coats more efficient at high Prestiges.
  • Consider using Consumption Control to limit the use of Coats to Harpies Harpies and Bats Bats, as Humans Humans' and Beavers Beavers' Resolve thresholds are significantly higher.
  • Harpies' Starting Ability provides 50 Coats when they enter the settlement. This can help with fulfilling year 1 Resolve-based Orders for Bats, Harpies, Humans, and Beavers.
  • Harpy Houses' species-specific level 2 Housing Upgrade can help bring down the length of Coats' production cycle, if you don't have access to Rain Engines.

Trivia

  • Before update 1.4, Coats only required Fabric Fabric to make, but had the longest production cycle of all recipes at 168 seconds (for tier 1 and 2 recipes)