Coats
From Against the Storm Official Wiki
Coats
Consumable Items (Service Goods)
"Reliable protection from the rain. Used as clothing by: Humans, Beavers, Harpies, Bats. Grants an additional Resolve bonus during the storm. Produced in: Clothier, Cooperage, Artisan, Druid's Hut"
Recipes
- Clothier (★★★)
- Flawless Cooperage (★★★)
- Flawless Druid's Hut (★★★)
- Artisan (★★)
- Cooperage (★★)
- Druid's Hut (★)
ID = `[Needs] Coats`
Overview
Coats are a consumable resource used to satisfy the Coats Need. Like all other consumables, Coats are consumed when a villager goes to the nearest Hearth for a break. When satisfied, Coats Need grants 5 Resolve and additional +3 Resolve during Storm.
Production Chain
Recipes for Coats
| Buildings | Grade | Ingredient #1 | Ingredient #2 | # | Product | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
★★★ 1:45 |
|
|
10 | ||||||||||||
|
|
★★ 2:06 |
|
|
10 | ||||||||||||
| ★ 2:06 |
|
|
10 |
Recipes with Coats as an Ingredient
| Building | Grade | Ingredient | # | Product |
|---|---|---|---|---|
| No recipes. |
Perks and Cornerstones
| Name | Rarity | Description | Sources | Price | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Alt | Cor | Ord | Rel | Tra | Dec | Por | Fir | Ser | Bio | ||||
| Uncommon | +2 to |
x | x | Ord | Rel | Tra | x | Por | x | x | x | 18 | |
| Rare | +3 to |
x | x | Ord | Rel | Tra | x | Por | x | x | x | 24 | |
| Epic | +5 to |
x | x | Ord | x | x | x | x | x | x | x | 0 | |
| Epic | 5 |
x | x | Ord | x | x | x | x | x | x | x | 0 | |
| Rare | A clever invention that makes it easier to dry clothes. Time between breaks is increased by +10% for villagers with the need for |
x | x | x | x | Tra | x | Por | x | x | x | 20 | |
Strategies
- Unlike the needs for food and Services,
Coats' consumption to satisfy Clothing Need is not increased by Prestige modifiers. That makes buying Coats more efficient at high Prestiges. - Consider using Consumption Control to limit the use of Coats to
Harpies and
Bats, as
Humans' and
Beavers' Resolve thresholds are significantly higher. - Harpies' Starting Ability provides 50 Coats when they enter the settlement. This can help with fulfilling year 1 Resolve-based Orders for Bats, Harpies, Humans, and Beavers.
- Harpy Houses' species-specific level 2 Housing Upgrade can help bring down the length of Coats' production cycle, if you don't have access to Rain Engines.
Trivia
- Before update 1.4, Coats only required
Fabric to make, but had the longest production cycle of all recipes at 168 seconds (for tier 1 and 2 recipes)


