Boots

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Boots

Consumable Items (Service Goods)

"Sturdy and waterproof. Used as clothing by: Lizards, Harpies, Foxes, Frogs. Grants a movement speed bonus to villagers wearing them. Produced in: Cobbler, Leatherworker, Toolshop, Weaver"

Needed by: Frog Lizard Fox Harpy

Recipes

Trading

0.07AmberValue when sold
0.04AmberValue after P10
0.15AmberTraders' price

ID = `[Needs] Boots`

Overview

Boots Boots are a consumable resource used to satisfy the Boots Need for Foxes Foxes, Frogs Frogs, Harpies Harpies, and Lizards Lizards. Like all other consumables, Boots are consumed when a villager goes to the nearest Hearth for a break. When satisfied, Boots Need grants 5 Resolve and 15% movement speed.

Boots Boots' ★ and ★★ Recipes have the longest production cycle in the game at base 168 seconds.

The price of Boots Boots makes them among the cheapest items in the game, only higher than the price of Wood Wood.

Production Chain

Recipes for Boots

5 Recipes for Boots
Buildings Grade Ingredient # Product
Cobbler Cobbler
Flawless Leatherworker Flawless Leatherworker
★★★
2:06
3 Leather Leather
3 Scales Scales
10 Boots
Leatherworker Leatherworker
Toolshop Toolshop
★★
2:48
4 Leather Leather
4 Scales Scales
10 Boots
Weaver Weaver ★
2:48
5 Leather Leather
5 Scales Scales
10 Boots


Recipes with Boots as an Ingredient

0 Recipes using Boots
Building Grade Ingredient # Product
No recipes.


Perks and Cornerstones

4 Perks named 'Boots' and mentioning 'Boots'
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra Dec Por Fir Ser Bio
Boot Delivery Line Boot Delivery Line Epic 5 Boots Boots per minute. Not affected by production bonuses and does not contribute to production-based perks. x x Ord x x x x x x x 0
Shoe Mold Shoe Mold Uncommon +2 to Boots Boots production (from gathering, farming, fishing, or production). x x Ord x Tra x Por x x x 18
Shoe Mold Shoe Mold Rare +3 to Boots Boots production (from gathering, farming, fishing, or production). x x x Rel x x x x x x 0
Shoe Mold Shoe Mold Epic +5 to Boots Boots production (from gathering, farming, fishing, or production). x x Ord x x x x x x x 0

Strategies

  • Unlike the needs for food and Services, Boots Boots' consumption to satisfy Boots Need is not increased by Prestige modifiers. That makes buying Boots Boots extremely efficient at high Prestiges.