Research Lab: Difference between revisions

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| scope="row" colspan="4"|Generates Research to unlock new technologies for your Whiskers.
| scope="row" colspan="4"|Generates Research to unlock new technologies for your Whiskers.
| scope="row" colspan="2"|3x2x3
| scope="row" colspan="2"|3x2x3
|-
!style="background-color:#21252a" scope="row" colspan="6"| Structure Health
|- style="background-color: rgb(0 0 0 / 5%)"
| scope="row" colspan="6"| 3 HP (see [[Defenses]])
|}
|}
The Research Lab is required to research any of the technologies available in the game that are not otherwise unlocked from the start or by receiving a blueprint from [[The Claws]].
The Research Lab is required to research any of the technologies available in the game that are not otherwise unlocked from the start or by receiving a blueprint from [[The Claws]].

Revision as of 21:15, 28 September 2026

Research Lab
Research
Basic Building
Construction Material
Planks 21 Cut stone 5
Employees
Educated Whiskers Requires two educated Whiskers. 2
Foot Print
Generates Research to unlock new technologies for your Whiskers. 3x2x3
Structure Health
3 HP (see Defenses)

The Research Lab is required to research any of the technologies available in the game that are not otherwise unlocked from the start or by receiving a blueprint from The Claws.

Operation

Each Research Lab has 2 slots for Educated Whiskers to occupy. There is no Guild affiliation for the building.

Resource Consumption

The Research Lab will consume Resources in accordance with the tier level for whatever you are trying to currently research. Research Tier 0 requires Planks. Each tier of research thereafter will require a new resource plus all prior resources required for earlier tiers.

Each Research Tier must also be unlocked before the blueprints in that category become available. You will need to unlock at least the next metal refinement to be able to progress further. The current progression is Planks, Copper Bars, Bronze Bars, and Iron Bars. While Steel Bars can be unlocked, it is currently not needed for research.

Tier Level Resources Unlock Cost
Research Tier 0 Planks Available immediately
Research Tier 1 Planks, Copper Bars 178
Research Tier 2 Planks, Copper Bars, Bronze Bars tbd
Research Tier 3 Planks, Copper Bars, Bronze Bars, Iron Bars tbd


The Whiskers working in the Research Lab will periodically fetch the necessary resources. Once the Research Lab is fully stocked, the Whiskers will slowly and simultaneously consume all needed resources. If you're missing even one resource, research will stop. For example, your researchers won't continue to consume Planks while waiting on Copper Bars.

Coordination

Only one blueprint can be researched at a time. Multiple Research Labs will coordinate research on the same blueprint, decreasing the overall time to completion. However, the increased research speed is not linear. Each Research Lab working will also introduce a coordination penalty which will reduce research speed, but overall research speed will still be increased.

The resource cost for a blueprint remains the same (e.g. 42 Planks for a Plank Abode blueprint) regardless of how many Research Labs are working. However, the resources will be consumed at a faster rate because multiple Research Labs will be fetching resources and consuming them.

Research Table

Housing & Services Cost Mobility & Beauty Cost Food Cost Production Cost Utilities & Logistics Cost Naval Cost
Research Tier 0 (cost: Planks)
Plank Abode 42 Long Stairs 26 Mushroom Cultivation 42 Charcoal Furnace 42 Small Warehouse tbd Raft Dock tbd
Plank Blockhouse 68 Slide 26 Smokery tbd Flax Spinner 68 Organized Heating tbd
Plank Rowhouse 68 Covered Bridge 26 Netter tbd Ore Furnace tbd
Medical Triage 68 Signpost 26 Coppersmith tbd
Windsock 26
Wind Chimes 26
Research Tier 1 (cost: Planks & Copper Bars)
Stone Abode tbd Stone Path tbd Wheat Cultivation tbd Sifting Tower tbd Water Pumping tbd
Stone Blockhouse tbd Stone Stairs tbd Mill tbd Carpenter tbd Ocean Outlet Pipe tbd
Stone Rowhouse tbd Elevators tbd Bakery tbd Fabrics tbd Conveyor Belts tbd
Showers tbd Claws Visage tbd Soup Kitchen tbd Tailor tbd Medium Warehouse tbd
Luxuries Supplier tbd Decorative Fountain tbd Table Salt tbd Bronze Smelting tbd Heating Stove tbd
Bedding tbd Anchored Platform tbd Cannery tbd Fire Tongs tbd
Chemist tbd Mushroom Stew tbd Bronze Nails tbd
Research Tier 2 (cost: Planks, Copper Bars & Bronze Bars
Furniture tbd Passenger Rail tbd Potash Fertilizer tbd Cotton Gin tbd Steam Power tbd
Bathhouse tbd Whisker Launcher tbd Tea Cultivation tbd Oil Press tbd Advanced Belts tbd
Apothecary tbd Stone Archway tbd Tea Roaster tbd Blast Furnace tbd Ocean Dump tbd
Dining Hall tbd Fish Skewers tbd Blacksmith tbd Large Warehouse tbd
Jam Pastries tbd Gold Smelting tbd Fluid Controls tbd
Steam Radiator tbd
Research Tier 3 (cost: Planks, Copper Bars, Bronze Bars & Iron Bars)
Soap tbd Rail Booster tbd Spice Cultivation tbd Steel Smelting tbd Giant Warehouse tbd
Civic Office tbd Spice Grinder tbd Precision Scales tbd Steam Engine tbd
Fine Kitchen tbd Steel Plates tbd
Fine Tea tbd Machinist tbd