Vampire Lord

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Vampire Lord
Faction
Tier
VII
Cost
2000Gold 2Mercury
(Upgrade cost)
( 800Gold 1Mercury)
Base growth
+2
Squad value
3276
Stats
Health
175This stat is higher compared to the base unit.

Base: 150
Increase: +25
Attack
22
Defense
26This stat is higher compared to the base unit.

Base: 20
Increase: +6
Damage
30This stat is higher compared to the base unit.

Base: 25
Increase: +5
-30This stat is higher compared to the base unit.

Base: 25
Increase: +5
Morale
0
Luck
0
Initiative
13This stat is higher compared to the base unit.

Base: 11
Increase: +2
Speed
8This stat is higher compared to the base unit.

Base: 6
Increase: +2
Other Info
Related Units
Base unit
Upgrade A
Vampire Lord
Internal ID
vampire_upg

Vampire Lords are upgraded tier-VII units of the Necropolis faction. They can be recruited from Chateau of Feasts II.

They are one of the upgrades of the Vampire, the other being the Vampire Scholar.

Description

Vampires tend to thrive in aristocratic circles rather than among commoners. It seems only logical — eternal life surrounded by opulence is far more spectacular.

The decadence of nobles fuels their midnight ascension into darkness.

Abilities

Creature Type
Undead
NeutralMorale
|
-5 to 5Luck Range
|
NoCounts for Necromancy?
A creature or person whose life has been prolonged by unnatural means.

Morale: Always neutral.
Luck range: –5 to 5.

Fallen Undead do NOT count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Enemies do not counterattack.
Movement Type
Flying
Movement ignores obstacles and traps.
Passive Ability
Swift Strike
Enemies do not counterattack.
Passive Ability
Vampirism
Each attack restores 40% of Damage dealt as HP to this creature. This can revive fallen units.

Does not affect Undead, Embodiments, or Constructs

Laws

This unit is specifically affected by following Faction Laws:

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