Spelaean Scorpion
From Heroes of Might and Magic: Olden Era Official Wiki
Spelaean Scorpion |
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Faction |
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Tier IV |
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Cost 420 (Upgrade cost) ( 120 |
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Base growth +5 |
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Squad value 439 |
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| Stats | |||
Health 40
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Attack 14
Base: 12 Increase: +2 |
Defense 12
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Damage 12
Base: 10 Increase: +2-14 Base: 12 Increase: +2 |
Morale 2
Base: 1 Increase: +1 |
Luck 1
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Initiative 6
Base: 5 Increase: +1 |
Speed 4
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| Other Info | |||
Dwelling |
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| Related Units | |||
Upgrade B Spelaean Scorpion |
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| Internal ID | |||
| jaw_upg_alt | |||
Spelaean Scorpions are upgraded tier-IV units of the
Hive faction. They can be recruited from Chitinous Ziggurat II.
They are one of the upgrades of the
Scorpion, the other being the
Volcanic Scorpion.
Description
Spelaean scorpions were once a rare sight for those who dwell on the surface, as they inhabit only the darkest corners of the Jadame caverns. However, even if you have encountered these small but defensive critters before, I have one piece of advice should you ever face this monstrosity infused with the Hive’s magic: run.
Abilities
Creature Type
Hive Spawn
A part of a hivemind that serves a powerful lord from beyond.
–5 to 5Morale range
–5 to 5Luck range
YesFallen Hive Spawn can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Hivemind: Vanguard
At the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 2 Focus Point(s).
Active Ability
Adaptation: Attack - Rank IIThis ability has multiple versions.
Positive effect
Cost:
1 Focus ChargeCooldown: 3 roundsTier I
Deals +30% Damage until the end of the round.Does not end the turn.
Active Ability
Adaptation: Defense - Rank IIThis ability has multiple versions.
Positive effect
Cost:
1 Focus ChargeCooldown: 3 roundsTier I
Takes –30% Damage until the end of the round.Does not end the turn.
Active Ability
Adaptation: Speed - Rank IIThis ability has multiple versions.
Positive effect
Cost:
1 Focus ChargeCooldown: 3 roundsTier I
Gains 3 Speed until the end of the round.Does not end the turn.
Laws
This unit is affected by the following Faction Laws:
Scorpion growth in your cities increases by 2. They gain 1/3 Morale and Luck.
Tier IIICost: 3/2
Law Seals
Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2
Law Seals
Tier-4 creature growth in your cities increases by 2.
Tier IIICost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


