Faun Archer
From Heroes of Might and Magic: Olden Era Official Wiki
Faun Archer |
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Faction |
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Tier I |
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Cost 150 (Upgrade cost) ( 35 |
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Base growth +13 |
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Squad value 121 |
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| Stats | |||
Health 11
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Attack 4
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Defense 3
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Damage 3-5
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Morale 0
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Luck 0
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Initiative 5
Base: 4 Increase: +1 |
Speed 3
Base: 2 Increase: +1 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade A Faun Archer |
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| Internal ID | |||
| elf_tracker_upg | |||
Faun Archers are upgraded tier-I units of the
Grove faction. They can be recruited from Faun Huts II.
They are one of the upgrades of the
Faun, the other being the
Faun Warrior.
Description
In the dense forest of the Murmurwoods, silence reigns; long-range weaponry that doesn’t startle the inhabitants dominates. The fauns understand this well, using bows to hunt for food — and to deal with unwelcome visitors.
It is strongly advised to be their guest, not their target.
It is strongly advised to be their guest, not their target.
Abilities
Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Ranged Attack
No range penalty
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Passive Ability
Sharpshooter
Ranged attacks deal full Ranged Damage at any range.
Passive Ability
Parry
When attacked, this creature’s counterattack strikes first.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Specialist Hero
Faun growth in your cities increases by 1.
Under her command, Fauns gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Fauns lose an equal amount of Attack and Defense.
Under her command, Fauns gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Fauns lose an equal amount of Attack and Defense.
Laws
This unit is affected by the following Faction Laws:
Faun growth in your cities increases by 2/4/6. They deal +50% Melee Damage.
Tier ICost: 3/2/1
Law Seals
Your Fauns, Hoplets and Herbomancers gain 2 Speed and Initiative.
Tier VCost: 5
Law Seals
Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier ICost: 2
Law Seals
Tier-1 creature growth in your cities increases by 4.
Tier ICost: 2
Law Seals
Strategy
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