Faun Archer

From Heroes of Might and Magic: Olden Era Official Wiki


Faun Archer
Faction
Tier
I
Cost
150Gold
(Upgrade cost)
( 35Gold)
Base growth
+13
Squad value
121
Stats
Health
11
Attack
4
Defense
3
Damage
3-5
Morale
0
Luck
0
Initiative
5This stat is higher compared to the base unit.

Base: 4
Increase: +1
Speed
3This stat is higher compared to the base unit.

Base: 2
Increase: +1
Other Info
Dwelling
Specialist hero
Related Units
Base unit
Upgrade A
Faun Archer
Upgrade B
Internal ID
elf_tracker_upg

Faun Archers are upgraded tier-I units of the Grove faction. They can be recruited from Faun Huts II.

They are one of the upgrades of the Faun, the other being the Faun Warrior.

Description

In the dense forest of the Murmurwoods, silence reigns; long-range weaponry that doesn’t startle the inhabitants dominates. The fauns understand this well, using bows to hunt for food — and to deal with unwelcome visitors.

It is strongly advised to be their guest, not their target.

Abilities

Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Ranged Attack
No range penalty
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Passive Ability
Sharpshooter
Ranged attacks deal full Ranged Damage at any range.
Passive Ability
Parry
When attacked, this creature’s counterattack strikes first.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.

Specialist Hero

Faunsong
Faun growth in your cities increases by 1.
Under her command, Fauns gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Fauns lose an equal amount of Attack and Defense.

Laws

This unit is affected by the following Faction Laws:

Faun growth in your cities increases by 2/4/6. They deal +50% Melee Damage.
Tier ICost: 3/2/1 Law Seals
Your Fauns, Hoplets and Herbomancers gain 2 Speed and Initiative.
Tier VCost: 5 Law Seals
Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier ICost: 2 Law Seals
Tier-1 creature growth in your cities increases by 4.
Tier ICost: 2 Law Seals

Strategy

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Related pages