Fire Larva

From Heroes of Might and Magic: Olden Era Official Wiki


Fire Larva
Faction
Tier
IV
Cost
100Gold
Squad value
100
Stats
Health
16
Attack
4
Defense
4
Damage
4-4
Morale
0
Luck
0
Initiative
4
Speed
4
Internal ID
lava_larva

Fire Larvae are tier-IV temporary units of the Hive faction. They can be summoned in battle with Summon Swarm.

Description

A perversion of the natural cycle, fire larvae exist only to hatch and burst near another living being, unleashing a conflagration of fire and mutating energies — like a virus driven to spread its demonic will to the next host.

Abilities

Creature Type
Hive Spawn
A part of a hivemind that serves a powerful lord from beyond.
–5 to 5Morale range
–5 to 5Luck range
YesFallen Hive Spawn can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Unstable Concoction
Upon death, this creature explodes dealing [ 15 × (hero’s Level – 1) ] Magic Damage to all adjacent creatures.

Note: Fire Larvae will die on their own 2 turns after hatching (3 if the hero has the Hive Flame subskill of Expert Summon Swarm), triggering this effect.

Active Ability
Blow Up
Special
Cost: 1 Focus ChargeCooldown: 0 roundsTier I
Self-destructs, dealing [ 30 × (hero’s Level – 1) ] Magic Damage to all adjacent creatures.
Active Ability
Fiery Embrace
Special
Cost: 1 Focus ChargeCooldown: 0 roundsTier I
Jumps onto a target within two hexes and self-destructs, dealing [ 30 × (hero’s Level – 1) ] Magic Damage to the target and all adjacent creatures.

Laws

This unit is affected by the following Faction Laws:

Summoned Fire Larvae deal +50% Damage on death.
Tier ICost: 3 Law Seals
Summoned Fire Larvae provoke adjacent enemies to attack them over other units.
Tier IIICost: 4 Law Seals
Summoned Fire Larvae attack twice.
Tier VCost: 5 Law Seals
Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2 Law Seals

Strategy

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