Faun Warrior

From Heroes of Might and Magic: Olden Era Official Wiki


Faun Warrior
Faction
Tier
I
Cost
150Gold
(Upgrade cost)
( 35Gold)
Base growth
+13
Squad value
121
Stats
Health
11
Attack
6This stat is higher compared to the base unit.

Base: 4
Increase: +2
Defense
6This stat is higher compared to the base unit.

Base: 3
Increase: +3
Damage
4This stat is higher compared to the base unit.

Base: 3
Increase: +1
-6This stat is higher compared to the base unit.

Base: 5
Increase: +1
Morale
0
Luck
0
Initiative
6This stat is higher compared to the base unit.

Base: 4
Increase: +2
Speed
4This stat is higher compared to the base unit.

Base: 2
Increase: +2
Other Info
Dwelling
Specialist hero
Related Units
Base unit
Upgrade A
Upgrade B
Faun Warrior
Internal ID
elf_tracker_upg_alt

Faun Warriors are upgraded tier-I units of the Grove faction. They can be recruited from Faun Huts II.

They are one of the upgrades of the Faun, the other being the Faun Archer.

Description

For some fauns, all outsiders are enemies and unworthy of a quick and silent death. They charge into battle driven by a single emotion: fury.

Abilities

Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Parry
When attacked, this creature’s counterattack strikes first.
Active Ability
Nature's Fury
Positive effect
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
Deals +2 Damage and increases Speed by 2 until the end of the round.
Does not end the turn.

Specialist Hero

Faunsong
Faun growth in your cities increases by 1.
Under her command, Fauns gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Fauns lose an equal amount of Attack and Defense.

Laws

This unit is affected by the following Faction Laws:

Faun growth in your cities increases by 2/4/6. They deal +50% Melee Damage.
Tier ICost: 3/2/1 Law Seals
Your Fauns, Hoplets and Herbomancers gain 2 Speed and Initiative.
Tier VCost: 5 Law Seals
Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier ICost: 2 Law Seals
Tier-1 creature growth in your cities increases by 4.
Tier ICost: 2 Law Seals

Strategy

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