Aga'Shoth Mat'ha
From Heroes of Might and Magic: Olden Era Official Wiki
Aga'Shoth Mat'ha |
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Faction |
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Tier III |
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Cost 270 (Upgrade cost) ( 75 |
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Base growth +8 |
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Squad value 256 |
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| Stats | |||
Health 25
Base: 20 Increase: +5 |
Attack 7
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Defense 7
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Damage 5-7
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Morale 0
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Luck 0
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Initiative 7
Base: 6 Increase: +1 |
Speed 6
Base: 4 Increase: +2 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade B Aga'Shoth Mat'ha |
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| Internal ID | |||
| frostworm_rider_upg_alt | |||
Aga'Shoth Mat'ha are upgraded tier-III units of the
Schism faction. They can be recruited from Aga’Shoth Stables II.
They are one of the upgrades of the
Aga'Shoth Rider, the other being the
Aga'Shoth Tamer.
Description
Some riders undergo the ritual of Marash Mat’hash — “Blood Siblings” — which severs a portion of their mind to let it dwell in the Rift, enabling aga’shoth to cross into Jadame through a portal. Forever bound, the rider soon finds their psyche is irreparably shattered, tormented by the ceaseless whispers of their mount.
Abilities
Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Plow Through
Reduces terrain penalties by 50% for the hero.
Passive Ability
Piercing Cold
Each attack, counterattack, or ability applies a negative effect that makes the target take +50% Magic Damage.
Duration: 2 rounds.
Duration: 2 rounds.
Passive Ability
Aga'Shoth's Help
Each attack and counterattack deals +20 Pure Damage.
Active Ability
Icy Spikes
Attack
Cost: 
2 Focus ChargesCooldown: 2 roundsTier II
Makes an additional attack, dealing 50% of a basic attack ([ 2–3 × amount of units ]) as Pure Damage to the target enemy and all adjacent enemies.Does not end the turn.
Specialist Hero
Aga’Shoth Rider growth in your cities increases by 1.
Under his command, Aga’Shoth Riders gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Aga’Shoth Riders lose an equal amount of Attack and Defense.
Under his command, Aga’Shoth Riders gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Aga’Shoth Riders lose an equal amount of Attack and Defense.
Laws
This unit is affected by the following Faction Laws:
Tier-3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals
Aga’Shoth Rider growth in your cities increases by 2. They gain 5 HP.
Tier IICost: 3
Law Seals
Tier-3 creature growth in your cities increases by 2.
Tier IICost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


