Thunder Qilin

From Heroes of Might and Magic: Olden Era Official Wiki


Thunder Qilin
Faction
Tier
VI
Cost
1900Gold
(Upgrade cost)
( 700Gold)
Base growth
+2
Squad value
2238
Stats
Health
130
Attack
22
Defense
20
Damage
30This stat is higher compared to the base unit.

Base: 24
Increase: +6
-36This stat is higher compared to the base unit.

Base: 30
Increase: +6
Morale
0
Luck
2
Initiative
11This stat is higher compared to the base unit.

Base: 9
Increase: +2
Speed
8This stat is higher compared to the base unit.

Base: 6
Increase: +2
Other Info
Related Units
Base unit
Upgrade A
Thunder Qilin
Upgrade B
Internal ID
qilin_upg

Thunder Qilins are upgraded tier-VI units of the Grove faction. They can be recruited from Thunder Lair II.

They are one of the upgrades of the Qilin, the other being the Mist Qilin.

Description

When the very first war came to the Murmurwoods, its echoes tore through the land — the sky split in two, and the fury of the elements was unleashed.

Thunder Qilins are lightning made flesh, striking down those who dare intrude.

Abilities

Creature Type
Embodiment
A spirit, soul, or other intangible power that has coalesced into material form.
–3 to 3Morale range
–3 to 3Luck range
NoFallen Embodiments cannot be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Embodiment of Air
This creature leaves no body upon death. Immune to “Lightning Bolt” and “Chain Lightning.”
Passive Ability
Lightning Fast
This creature is immune to all effects that restrict movement.
Passive Ability
Cloud Nine
Generates 2 Focus Point(s) at the beginning of each round, except the first.
Active Ability
Awaken: Air II
Special
Cost: 3 Focus ChargesCooldown: 1 roundTier III
Increases this creature’s Speed and Initiative by 2, HP by 20 and grants it “Swift Strike.” Allows the use of other abilities. Once per battle; lasts until the end of battle.
Does not end the turn.
Active Ability
Ball Lightning
Movement
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
Blinks to any free hex within its movement range. Deals 100% of a basic attack ([ 30–36 × amount of units ]) as Magic Damage to all creatures adjacent to the destination hex.
Can only be used after “Awaken.”
Active Ability
Thunderstrike
Positive effect
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
Converts this creature’s Defense into additional Attack until the end of the round.
Does not end the turn. Can only be used after “Awaken.”

Laws

This unit is affected by the following Faction Laws:

Qilin growth in your cities increases by 1. They deal +3/6/9 Damage.
Tier IVCost: 3/2/1 Law Seals
The abilities of your Vine Iriyads, Naiads, Qilins and Phoenixes cost –1 Focus Charge(s).
Tier VCost: 5 Law Seals
Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2 Law Seals
Tier-6 creature growth in your cities increases by 1.
Tier IVCost: 2 Law Seals

Strategy

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