Volcanic Scorpion

From Heroes of Might and Magic: Olden Era Official Wiki


Volcanic Scorpion
Faction
Tier
IV
Cost
420Gold
(Upgrade cost)
( 120Gold)
Base growth
+5
Squad value
439
Stats
Health
55This stat is higher compared to the base unit.

Base: 40
Increase: +15
Attack
12
Defense
14This stat is higher compared to the base unit.

Base: 12
Increase: +2
Damage
10-12
Morale
1
Luck
2This stat is higher compared to the base unit.

Base: 1
Increase: +1
Initiative
6This stat is higher compared to the base unit.

Base: 5
Increase: +1
Speed
5This stat is higher compared to the base unit.

Base: 4
Increase: +1
Other Info
Related Units
Base unit
Upgrade A
Volcanic Scorpion
Internal ID
jaw_upg

Volcanic Scorpions are upgraded tier-IV units of the Hive faction. They can be recruited from Chitinous Ziggurat II.

They are one of the upgrades of the Scorpion, the other being the Spelaean Scorpion.

Description

As a scholar, I rarely find myself at risk of personal harm while traveling across Jadame. An encounter with a volcanic scorpion and its incredible speed certainly tested that long held sense of security.

Abilities

Creature Type
Hive Spawn
A part of a hivemind that serves a powerful lord from beyond.
–5 to 5Morale range
–5 to 5Luck range
YesFallen Hive Spawn can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Hivemind: Nest Protector
At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1. Upon death, this creature generates 2 Focus Point(s).
Active Ability
Adaptation: Attack - Rank IThis ability has multiple versions.
Positive effect
Cost: 1 Focus ChargeCooldown: 3 roundsTier I
Deals +20% Damage until the end of the round.
Does not end the turn.
Active Ability
Adaptation: Defense - Rank IThis ability has multiple versions.
Positive effect
Cost: 1 Focus ChargeCooldown: 3 roundsTier I
Takes –20% Damage until the end of the round.
Does not end the turn.
Active Ability
Adaptation: Speed - Rank IThis ability has multiple versions.
Positive effect
Cost: 1 Focus ChargeCooldown: 3 roundsTier I
Gains 2 Speed until the end of the round.
Does not end the turn.

Laws

This unit is affected by the following Faction Laws:

Scorpion growth in your cities increases by 2. They gain 1/3 Morale and Luck.
Tier IIICost: 3/2 Law Seals
Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2 Law Seals
Tier-4 creature growth in your cities increases by 2.
Tier IIICost: 2 Law Seals

Strategy

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