Fungal Iriyad
From Heroes of Might and Magic: Olden Era Official Wiki
Fungal Iriyad |
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Faction |
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Tier III |
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Cost 300 (Upgrade cost) ( 80 |
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Base growth +6 |
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Squad value 280 |
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| Stats | |||
Health 45
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Attack 6
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Defense 11
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Damage 4
Base: 5 Decrease: −1-8 Base: 7 Increase: +1 |
Morale 0
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Luck 0
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Initiative 3
Base: 2 Increase: +1 |
Speed 4
Base: 3 Increase: +1 |
| Other Info | |||
Dwelling |
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| Related Units | |||
Upgrade A Fungal Iriyad |
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| Internal ID | |||
| ent_upg | |||
Fungal Iriyads are upgraded tier-III units of the
Grove faction. They can be recruited from Menhir Circle II.
They are one of the upgrades of the
Vine Iriyad, the other being the
Crystal Iriyad.
Description
Elementalists say that each element has two aspects.
The first aspect of earth is that of nourishing soil, roots and foliage. Dendroids, treants and their kin are formidable yet protective — they are guardians of balance and peace.
The first aspect of earth is that of nourishing soil, roots and foliage. Dendroids, treants and their kin are formidable yet protective — they are guardians of balance and peace.
Abilities
Creature Type
Embodiment
A spirit, soul, or other intangible power that has coalesced into material form.
–3 to 3Morale range
–3 to 3Luck range
NoFallen Embodiments cannot be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Area Strike
Deals Damage to the target and all enemies around it. Additional targets take –50% Damage.
Passive Ability
Embodiment of Earth
This creature leaves no body upon death. Immune to “Cave In” and “Stone Fangs” spells.
Passive Ability
Living Cover
Adjacent friendly creatures always take minimal Damage.
Passive Ability
Stoneheart
Leaves a stone obstacle after death. It is destroyed after taking Damage 2 times.
Active Ability
Awaken: Earth II
Special
Cost: 

3 Focus ChargesCooldown: 1 roundTier III
This creature gains 2 Speed and Initiative, 10 HP, and unlimited counterattacks. Allows the use of other abilities. Once per battle; lasts until the end of battle.Does not end the turn.
Active Ability
Unrelenting Stone
Special
Cost: 
2 Focus ChargesCooldown: 2 roundsTier II
This creature’s Attack turns into additional Defense until the end of the round.Can only be used after “Awaken.”
Laws
This unit is affected by the following Faction Laws:
Vine Iriyad growth in your cities increases by 2. They gain 5/10/15 HP.
Tier IICost: 3/2/1
Law Seals
The abilities of your Vine Iriyads, Naiads, Qilins and Phoenixes cost –1 Focus Charge(s).
Tier VCost: 5
Law Seals
Tier-3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals
Tier-3 creature growth in your cities increases by 2.
Tier IICost: 2
Law Seals
Strategy
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