Vernal Naiad
From Heroes of Might and Magic: Olden Era Official Wiki
Vernal Naiad |
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Faction |
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Tier IV |
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Cost 510 (Upgrade cost) ( 150 |
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Base growth +4 |
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Squad value 528 |
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| Stats | |||
Health 40
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Attack 11
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Defense 14
Base: 10 Increase: +4 |
Damage 14
Base: 10 Increase: +4-18 Base: 14 Increase: +4 |
Morale 0
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Luck 0
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Initiative 7
Base: 5 Increase: +2 |
Speed 6
Base: 5 Increase: +1 |
| Other Info | |||
Dwelling |
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| Related Units | |||
Upgrade A Vernal Naiad |
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| Internal ID | |||
| aqualotl_upg | |||
Vernal Naiads are upgraded tier-IV units of the
Grove faction. They can be recruited from Blooming Pond II.
They are one of the upgrades of the
Naiad, the other being the
Brumal Naiad.
Description
To most in Jadame, water is both the source of life and the veil of oblivion. A hand soothed in water forgets its scratch, and a leap over a stream lifts one’s gloom.
To a vernal naiad, it is a pure joy to take such worries away.
To a vernal naiad, it is a pure joy to take such worries away.
Abilities
Creature Type
Embodiment
A spirit, soul, or other intangible power that has coalesced into material form.
–3 to 3Morale range
–3 to 3Luck range
NoFallen Embodiments cannot be raised as Undead after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Movement Type
Blink
Teleports directly to destination hex, ignoring obstacles and traps.
Passive Ability
Embodiment of Water
This creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter.”
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Awaken: Water II
Special
Cost: 

3 Focus ChargesCooldown: 1 roundTier III
This creature gains 2 Speed and Initiative, 15 HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Allows the use of other abilities. Once per battle; lasts until the end of battle.Does not end the turn.
Active Ability
Rivulet Retreat
Movement
Cost: — 0 Focus ChargesCooldown: 0 roundsTier II
Blinks to any free hex within a 4-hex range.Does not end the turn. Can only be used after “Awaken.”
Laws
This unit is affected by the following Faction Laws:
Naiad growth in your cities increases by 2. They gain 1/2/3 Speed and Initiative.
Tier IIICost: 3/2/1
Law Seals
The abilities of your Vine Iriyads, Naiads, Qilins and Phoenixes cost –1 Focus Charge(s).
Tier VCost: 5
Law Seals
Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2
Law Seals
Tier-4 creature growth in your cities increases by 2.
Tier IIICost: 2
Law Seals
Strategy
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