Warden Parasite

From Heroes of Might and Magic: Olden Era Official Wiki


Warden Parasite
Faction
Tier
I
Cost
100Gold
(Upgrade cost)
( 20Gold)
Base growth
+22
Squad value
83
Stats
Health
9This stat is higher compared to the base unit.

Base: 7
Increase: +2
Attack
3
Defense
6This stat is higher compared to the base unit.

Base: 3
Increase: +3
Damage
2-4
Morale
0
Luck
0
Initiative
5This stat is higher compared to the base unit.

Base: 4
Increase: +1
Speed
4This stat is higher compared to the base unit.

Base: 3
Increase: +1
Other Info
Related Units
Base unit
Upgrade A
Warden Parasite
Internal ID
trick_demon_upg

Warden Parasites are upgraded tier-I units of the Hive faction. They can be recruited from Neglected Housing II.

They are one of the upgrades of the Parasite, the other being the Ravager Parasite.

Description

When the need arises, warden parasites are dispatched to safeguard the swarm during raids on nearby settlements. Singular in purpose, they rely on their overwhelming numbers to keep reinforcements at bay.

Abilities

Creature Type
Hive Spawn
A part of a hivemind that serves a powerful lord from beyond.
–5 to 5Morale range
–5 to 5Luck range
YesFallen Hive Spawn can be raised as Undead after battle.
Attack Type
Long Reach
Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Passive Ability
Hivemind: Nest Protector
At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1. Upon death, this creature generates 2 Focus Point(s).
Passive Ability
Topple the Strong!
The higher the target’s tier, the more Damage this creature deals to it: +3% Damage per tier of difference.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.

Laws

This unit is affected by the following Faction Laws:

Parasite growth in your cities increases by 4. They gain 1/2 HP.
Tier IICost: 3/2 Law Seals
Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier ICost: 2 Law Seals
Tier-1 creature growth in your cities increases by 4.
Tier ICost: 2 Law Seals

Strategy

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