Harvester Locust

From Heroes of Might and Magic: Olden Era Official Wiki


Harvester Locust
Faction
Tier
II
Cost
170Gold
(Upgrade cost)
( 40Gold)
Base growth
+14
Squad value
155
Stats
Health
12
Attack
7This stat is higher compared to the base unit.

Base: 5
Increase: +2
Defense
4
Damage
4This stat is higher compared to the base unit.

Base: 3
Increase: +1
-5
Morale
0
Luck
0
Initiative
7This stat is higher compared to the base unit.

Base: 6
Increase: +1
Speed
7This stat is higher compared to the base unit.

Base: 5
Increase: +2
Other Info
Specialist hero
Related Units
Base unit
Upgrade B
Harvester Locust
Internal ID
locust_upg_alt

Harvester Locusts are upgraded tier-II units of the Hive faction. They can be recruited from Carrion Lair II.

They are one of the upgrades of the Locust, the other being the Overgrown Locust.

Description

While common locusts are the builders, harvesters are the Hive’s “foragers.” These specialized drones scour the raid for resources, processing as much as they can to fuel the Hive’s needs.

Abilities

Creature Type
Hive Spawn
A part of a hivemind that serves a powerful lord from beyond.
–5 to 5Morale range
–5 to 5Luck range
YesFallen Hive Spawn can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Double Strike
Strikes twice when performing attacks.
Passive Ability
Hivemind: Vanguard
At the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 2 Focus Point(s).
Active Ability
Harvest - Rank IIThis ability has multiple versions.
Movement
Cost: 1 Focus ChargeCooldown: 1 roundTier I
Jumps onto a chosen corpse within 6 hexes and devours it, gaining 4 Attack and Defense, 1 Speed and Initiative until the end of the battle.
Does not end the turn.
Does not affect Undead, Embodiments, or Constructs.

Specialist Hero

Scavenger
Locust growth in your cities increases by 1.
Under her command, Locusts gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Locusts lose an equal amount of Attack and Defense.

Laws

This unit is affected by the following Faction Laws:

Locust growth in your cities increases by 4. They gain 1/2 Speed.
Tier IICost: 3/2 Law Seals
Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2 Law Seals
Tier-2 creature growth in your cities increases by 4.
Tier IICost: 2 Law Seals

Strategy

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Related pages