Harvester Locust
From Heroes of Might and Magic: Olden Era Official Wiki
Harvester Locust |
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Faction |
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Tier II |
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Cost 170 (Upgrade cost) ( 40 |
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Base growth +14 |
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Squad value 155 |
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| Stats | |||
Health 12
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Attack 7
Base: 5 Increase: +2 |
Defense 4
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Damage 4
Base: 3 Increase: +1-5 |
Morale 0
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Luck 0
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Initiative 7
Base: 6 Increase: +1 |
Speed 7
Base: 5 Increase: +2 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade B Harvester Locust |
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| Internal ID | |||
| locust_upg_alt | |||
Harvester Locusts are upgraded tier-II units of the
Hive faction. They can be recruited from Carrion Lair II.
They are one of the upgrades of the
Locust, the other being the
Overgrown Locust.
Description
While common locusts are the builders, harvesters are the Hive’s “foragers.” These specialized drones scour the raid for resources, processing as much as they can to fuel the Hive’s needs.
Abilities
Creature Type
Hive Spawn
A part of a hivemind that serves a powerful lord from beyond.
–5 to 5Morale range
–5 to 5Luck range
YesFallen Hive Spawn can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Double Strike
Strikes twice when performing attacks.
Passive Ability
Hivemind: Vanguard
At the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 2 Focus Point(s).
Active Ability
Harvest - Rank IIThis ability has multiple versions.
Movement
Cost:
1 Focus ChargeCooldown: 1 roundTier I
Jumps onto a chosen corpse within 6 hexes and devours it, gaining 4 Attack and Defense, 1 Speed and Initiative until the end of the battle.Does not end the turn.
Does not affect Undead, Embodiments, or Constructs.
Specialist Hero
Locust growth in your cities increases by 1.
Under her command, Locusts gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Locusts lose an equal amount of Attack and Defense.
Under her command, Locusts gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Locusts lose an equal amount of Attack and Defense.
Laws
This unit is affected by the following Faction Laws:
Locust growth in your cities increases by 4. They gain 1/2 Speed.
Tier IICost: 3/2
Law Seals
Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals
Tier-2 creature growth in your cities increases by 4.
Tier IICost: 2
Law Seals
Strategy
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