Maniacal Reaver
From Heroes of Might and Magic: Olden Era Official Wiki
Maniacal Reaver |
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Faction |
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Tier V |
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Cost 1080 (Upgrade cost) ( 330 |
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Base growth +3 |
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Squad value 1216 |
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| Stats | |||
Health 45
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Attack 18
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Defense 12
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Damage 10-40
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Morale 2
Base: 1 Increase: +1 |
Luck 0
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Initiative 12
Base: 11 Increase: +1 |
Speed 6
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade B Maniacal Reaver |
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| Internal ID | |||
| godslayer_upg_alt | |||
Maniacal Reavers are upgraded tier-V units of the
Hive faction. They can be recruited from Apex II.
They are one of the upgrades of the
Reaver, the other being the
Menacing Reaver.
Description
They say it is gruesome to take pleasure in killing for its own sake. I disagree — the true horror lies in witnessing a reaver tear a battalion to shreds and hearing it cackle like a maniac, hungry for even more carnage.
Abilities
Creature Type
Hive Spawn
A part of a hivemind that serves a powerful lord from beyond.
–5 to 5Morale range
–5 to 5Luck range
YesFallen Hive Spawn can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Hivemind: Vanguard
At the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 2 Focus Point(s).
Passive Ability
Apex Predator - Rank IIThis ability has multiple versions.
Deals +50% Damage to targets of the same tier or higher.
Passive Ability
Murderous Glee
Upon killing an enemy, this creature immediately gains an additional turn. This ability cannot be used 2 times in a row, but Morale can affect this additional turn.
Active Ability
Rapid Assault
Attack Modifier
Cost:
1 Focus ChargeCooldown: 1 roundTier I
Performs a Melee attack that does not provoke a counterattack.Active Ability
Beelzebub's Blessing
Positive effect
Cost: 
2 Focus ChargesCooldown: 2 roundsTier II
This creature gains maximum Morale and Luck until the end of the round.Does not end the turn.
Specialist Hero
Reaver growth in your cities increases by 1.
Under his command, Reavers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Reavers lose an equal amount of Attack and Defense.
Under his command, Reavers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Reavers lose an equal amount of Attack and Defense.
Laws
This unit is affected by the following Faction Laws:
Reaver growth in your cities increases by 1. They gain 1/5 Morale and 1 Luck.
Tier IIICost: 3/2
Law Seals
Tier-5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Tier-5 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


