Swordsman

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Revision as of 20:56, 18 July 2026 by Aurelain (talk | contribs) (new infobox)


Swordsman
Faction
Tier
I
Cost
85Gold
Base growth
+18
Squad value
67
Stats
Health
12
Attack
4
Defense
4
Damage
2-3
Morale
0
Luck
0
Initiative
5
Speed
4
Other Info
Dwelling
Specialist hero
Related Units
Base unit
Swordsman
Upgrade A
Upgrade B
Internal ID
esquire

Swordsmen are tier I units of the Temple faction. They can be recruited from the Garrison.

They can be upgraded into the Guard Captain or the Sun's Aegis.

Description

The Church of the Sun brought their faith to Jadame in the only way they knew how to — through steel. Their well-armed and disciplined swordsmen serve as both proselytes and guardians of the Chalice’s flock.

Abilities

Creature Type
Living
-5 to 5Morale Range
|
-3 to 3Luck Range
|
YesCounts for Necromancy?
A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.
Luck range: –3 to 3.

Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Ranged Defense I
Takes –30% Ranged Damage.

Laws

This unit is specifically affected by following Faction Laws:

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