Swordsman: Difference between revisions
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'''Swordsmen''' are tier I [[units]] of the [[Temple]] faction. They can be recruited from the [[Garrison]]. | '''Swordsmen''' are tier I [[units]] of the [[Temple]] faction. They can be recruited from the [[Garrison]]. | ||
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[[Category:Temple Units]] | [[Category:Temple Units]] | ||
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Revision as of 20:56, 18 July 2026
Swordsman |
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Faction |
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Tier I |
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Cost 85 |
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Base growth +18 |
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Squad value 67 |
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| Stats | |||
Health 12
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Attack 4
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Defense 4
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Damage 2-3
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Morale 0
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Luck 0
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Initiative 5
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Speed 4
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Swordsman |
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| Internal ID | |||
| esquire | |||
Swordsmen are tier I units of the Temple faction. They can be recruited from the Garrison.
They can be upgraded into the Guard Captain or the Sun's Aegis.
Description
The Church of the Sun brought their faith to Jadame in the only way they knew how to — through steel. Their well-armed and disciplined swordsmen serve as both proselytes and guardians of the Chalice’s flock.
Abilities
| Creature Type Living | |
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Passive Ability Ranged Defense I | |
Takes –30% Ranged Damage.
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Laws
This unit is specifically affected by following Faction Laws:


