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{{Version|1.11.1}} | |||
== | Your settlement revolves around your resources. Some are gathered from map tiles, some are produced in [[Buildings]], some are rewarded from [[Glade Events]], and all of them will move around your settlement by villagers to get ready for production of [[Recipes]], satisfy [[Needs]], build Buildings and [[Roads]], and complete Glade Events. Resources are also moved invisibly and instantly through [[Trade]], [[Sacrificing]], and [[Orders]]. | ||
== Swapping Ingredients == | |||
:''See also: [[Recipes]]'' | |||
[[File:Recipes_example.png|thumb|Two recipes shown in the game]] | |||
[[File:Frame_UI_Swap_Ingredient.png|{{ImgL}}|left|alt=Look for this border around ingredients you can swap]] | |||
Whenever producing a new recipe, check to see which ingredients are allowed. If the recipe accepts multiple ingredients, the resource icon will be round with rotating arrows around it. If the ingredient is required, the icon will be square. | |||
In the example screenshot, the top recipe is for {{rl|Barrels}}. This Building is currently using {{rl|Crystalized Dew}} for this recipe, but the rotating arrows around the icon means you can swap the ingredient. This recipe also has a fixed ingredient of {{rl|Planks}}; the square border around the ingredient icon means you cannot swap this ingredient. The bottom recipe for {{rl|Pack of Provisions}} is currently using {{rl|Eggs}}, but that can be changed, indicated by the rotating arrow circular frame around the Eggs icon. | |||
== Moving resources between buildings == | |||
[[File:Building_panel_example-tab_2.png|thumb|300px|This Weaver building currently stores four ingredients that the workers retrieved from the warehouse.]] | |||
When a worker takes goods to a building (whether by construction, or to be ingredients in a [[Recipes|recipe]]), you can instantly move those goods back to the warehouse. Click the red-and-white '''X''' icon to do so. | |||
Note: When goods have been produced in a building, they must be moved by a worker to the warehouse. If you demolish the building while the ''Produced Goods'' storage contains goods, those goods will be lost. | |||
== Acquiring Resources == | |||
Resources can be acquired in four ways: | |||
* Gathered from Trees and Resource Deposits | |||
* Farmed from [[Farm Field]]s | |||
* Produced or collected in [[Buildings]] | |||
* Given as rewards for completing [[Orders]] | |||
=== Trees === | |||
:''Main article: [[The Forest]]'' | |||
[[File:Icon_Resource_Wood.png|{{ImgH}}|left|alt=Wood]] | |||
All trees can be harvested by {{bl|Woodcutters' Camp}}s to produce {{rl|Wood}}, except for the Basalt Trees that cover the Rocky Ravine, which produce {{rl|Stone}} instead. They may also grant additional resources depending on the biome. All trees have 2 charges, except Overgrown Abyssal trees, which have 20. | |||
{| class="wikitable sortable mw-collapsible" | |||
|+ Trees, biomes, and bonus yields | |||
! Tree !! Biome !! Bonus Resources | |||
|- | |||
| [[File:Ashen Trees.png|{{ImgH}}]] Ashen Tree | |||
| [[Ashen Thicket]] || | |||
{| | |||
|style="width:2.5em"| 15% || {{rl|Resin|medium}} | |||
|- | |||
| 10% || {{rl|Berries|medium}} | |||
|- | |||
| 10% || {{rl|Sea Marrow|medium}} | |||
|} | |||
|- | |||
| [[File:Tearsap Bamboo.png|{{ImgH}}]] Tearsap Bamboo | |||
| [[Bamboo Flats]] || | |||
{| | |||
|style="width:2.5em"| 40% || {{rl|Wood|medium}} | |||
|- | |||
| 10% || {{rl|Plant Fiber|medium}} | |||
|- | |||
| 10% || {{rl|Oil|medium}} | |||
|} | |||
|- | |||
| [[File:Kelpwood tree.png|{{ImgH}}]] Kelpwood Tree | |||
| [[Coastal Grove]] || | |||
{| | |||
|style="width:2.5em"| 30% || {{rl|Algae|medium}} | |||
|- | |||
| 10% || {{rl|Vegetables|medium}} | |||
|- | |||
| 10% || {{rl|Salt|medium}} | |||
|} | |||
|- | |||
| [[File:Crimsonreach Tree.png|{{ImgH}}]] Crimsonreach Tree | |||
| [[Coral Forest]] || | |||
{| | |||
|style="width:2.5em"| 40% || {{rl|Stone|medium}} | |||
|- | |||
| 20% || {{rl|Incense|medium}} | |||
|} | |||
|- | |||
| [[File:Musselsprout Tree.png|{{ImgH}}]] Musselsprout Tree | |||
| [[Coral Forest]] || | |||
{| | |||
|style="width:2.5em"| 40% || {{rl|Meat|medium}} | |||
|- | |||
| 20% || {{rl|Crystalized Dew|medium}} | |||
|} | |||
|- | |- | ||
| | | [[File:Plateleaf Tree.png|{{ImgH}}]] Plateleaf Tree | ||
| [[Coral Forest]] || | |||
{| | |||
|style="width:2.5em"| 30% || {{rl|Plant Fiber|medium}} | |||
|} | |||
|- | |- | ||
| | | [[File:Dying Tree.png|{{ImgH}}]] Dying Tree | ||
| [[Cursed Royal Woodlands]] || | |||
{| | |||
|style="width:2.5em"| 60% || {{rl|Wood|medium}} | |||
|- | |- | ||
| | | 10% || {{rl|Insects|medium}} | ||
|- | |- | ||
| | | 10% || {{rl|Plant Fiber|medium}} | ||
|- | |- | ||
| | | 10% || {{rl|Roots|medium}} | ||
|} | |||
|- | |- | ||
| | | [[File:Basalt Tree.png|{{ImgH}}]] Basalt Tree | ||
| [[Rocky Ravine]] || | |||
{| | |||
|style="width:2.5em"| 10% || {{rl|Reed|medium}} | |||
|- | |||
| 10% || {{rl|Scales|medium}} | |||
|- | |||
| 5% || {{rl|Coal|medium}} | |||
|- | |||
| 5% || {{rl|Amber|medium}} | |||
|} | |} | ||
|- | |- | ||
| | | [[File:Lush Trees.png|{{ImgH}}]] Lush Tree | ||
| [[Royal Woodlands]] || | |||
{| | |||
|style="width:2.5em"| '''100%''' || {{rl|Wood|medium}} | |||
|- | |||
| 15% || {{rl|Resin|medium}} | |||
|- | |||
| 10% || {{rl|Plant Fiber|medium}} | |||
|- | |||
| 5% || {{rl|Eggs|medium}} | |||
|} | |} | ||
|- | |- | ||
| | | [[File:Coppervein Tree.png|{{ImgH}}]] Coppervein Tree | ||
| [[Scarlet Orchard]] || | |||
{| | |||
|style="width:2.5em"| 60% || {{rl|Wood|medium}} | |||
|- | |- | ||
| | | 10% || {{rl|Copper Ore|medium}} | ||
|- | |||
| 5% || {{rl|Dye|medium}} | |||
|- | |- | ||
| | | 5% || {{rl|Plant Fiber|medium}} | ||
|} | |} | ||
|- | |- | ||
| | | [[File:Abyssal Trees.png|{{ImgH}}]] Abyssal Tree | ||
| [[Sealed Forest]] || | |||
{| | |||
|style="width:2.5em"| 10% || {{rl|Meat|medium}} | |||
|- | |- | ||
| | | 10% || {{rl|Leather|medium}} | ||
|- | |- | ||
| | | 10% || {{rl|Sea Marrow|medium}} | ||
|} | |} | ||
|- | |||
| [[File:Giant Abyssal Tree.png|{{ImgH}}]] Overgrown Abyssal Tree | |||
| [[Sealed Forest]] || | |||
{| | |||
|style="width:2.5em"| 10% || {{rl|Meat|medium}} | |||
|- | |||
| 10% || {{rl|Leather|medium}} | |||
|- | |||
| 10% || {{rl|Sea Marrow|medium}} | |||
|} | |||
|- | |||
| [[File:Mushwood Tree.png|{{ImgH}}]] Mushwood Tree | |||
| [[Marshlands]] || | |||
{| | |||
|style="width:2.5em"| 15% || {{rl|Mushrooms|medium}} | |||
|- | |||
| 5% || {{rl|Leather|medium}} | |||
|} | |||
|} | |||
=== Resource Deposits === | |||
:''Main article: [[The Forest]]'' | |||
Resource deposits are tiles from which villagers may gather resources. Deposits come in two sizes; large deposits can only be found inside Dangerous and Forbidden Glades. (The tutorial is an exception.) Their size determines not just how much can be gathered from the deposits, but also which [[Camps]] can gather from them. | |||
'''Large deposits and ponds require the larger {{bl|Fishing Hut}}, {{bl|Foragers' Camp}}, {{bl|Herbalists' Camp}}, and {{bl|Trappers' Camp}}.''' | |||
Each deposit has a certain number of charges, which are used up every time a villager harvests from it. The number of charges can be increased by Smoldering City [[upgrades]] and [[Cornerstones]], like [[Rich Glades]]. Large resource deposits always have more charges than their smaller versions. Exhausting a deposit's charges will cause the deposit to disappear and free up the tile it was on for other uses. | |||
Unlike other resource deposits, resources harvested from ponds are not transported to the warehouse until the entire pond has been depleted. If the resources are needed immediately, the pond can be emptied manually, but doing this will forfeit all the unharvested charges left in the pond. | |||
Like trees, resource deposits have chances for additional gathered resources. When a resource has both a first bonus chance of 100% and a second bonus chance of X%, you will have X% chance of getting both additional resources from gathering. You always get at least one of the two. | |||
You may choose priorities for each deposit by clicking on its tile. Deposits with higher priority will be gathered from first. This priority level only applies between deposits of the same type (e.g. prioritizing a nearby dewberry bush over one that is far away). To prioritize one type of deposit over another (e.g. mushrooms over berries), use the recipe priority function in the gathering camp instead. | |||
:''See Also: [[List_of_Buildings#Camps|List of Camps]]'' | |||
{| class="wikitable sortable mw-collapsible" | |||
|+ Deposits and Camps | |||
! Resource !! Deposit !! Gathering Camp to Use !!class=unsortable| Biomes | |||
|- | |||
| {{rl|Algae|large}} | |||
| [[File:Large Algae Pond.png|{{ImgL}}|alt=Algae Pond]] Algae Pond | |||
| {{bl|Small Fishing Hut|large}} || | |||
* Ashen Thicket | |||
* Coastal Grove | |||
* Marshlands | |||
* Rocky Ravine | |||
* Sealed Forest | |||
|- | |||
| {{rl|Mushrooms|large}} | |||
| [[File:DebugNode MushroomBig icon.png|{{ImgL}}|alt=Mushroom Patch]] Bleeding Tooth Mushrooms | |||
| {{bl|Small Herbalists' Camp|large}} || | |||
* Ashen Thicket | |||
* Royal Woodlands | |||
* Cursed Woodlands | |||
* Sealed Forest | |||
|- | |||
| {{rl|Clay|large}} | |||
| [[File:DebugNode_ClaySmall_icon.png|{{ImgL}}|alt=Clay Deposit]] Clay Deposit | |||
| {{bl|Stonecutters' Camp|large}} || | |||
* Ashen Thicket | |||
* Coastal Grove | |||
* Cursed Royal Woodlands | |||
* Rocky Ravine | |||
* Royal Woodlands | |||
* Sealed Forest | |||
|- | |||
| {{rl|Scales|large}} | |||
| [[File:Large Copperfin Trout Pond.png|{{ImgL}}|alt=Copperfin Trout Pond]] Copperfin Trout Pond | |||
| {{bl|Small Fishing Hut|large}} || | |||
* Bamboo Flats | |||
* Coastal Grove | |||
* Coral Forest | |||
* Royal Woodlands | |||
* Sealed Forest | |||
|- | |||
| {{rl|Berries|large}} | |||
| [[File:DebugNode DewberryBushSmall icon.png|{{ImgL}}|alt=Dewberry Patch]] Dewberry Bush | |||
| {{bl|Small Herbalists' Camp|large}} || | |||
* Bamboo Flats | |||
* Coastal Grove | |||
* Royal Woodlands | |||
* Scarlet Orchard | |||
* Sealed Forest | |||
|- | |||
| {{rl|Eggs|large}} | |||
| [[File:DebugNode DrizzlewingNestSmall icon.png|{{ImgL}}|alt=Drizzlewing Nest]] Drizzlewing Nest | |||
| {{bl|Small Trappers' Camp|large}} || | |||
* Royal Woodlands | |||
* Scarlet Orchard | |||
|- | |||
| {{rl|Plant Fiber|large}} | |||
| [[File:DebugNode FlaxSmall icon.png|{{ImgL}}|alt=Flax Field]] Flax Field | |||
| {{bl|Harvesters' Camp|large}} || | |||
* Ashen Thicket | |||
* Bamboo Flats | |||
* Cursed Royal Woodlands | |||
* Royal Woodlands | |||
|- | |||
| {{rl|Mushrooms|large}} | |||
| [[File:DebugNode MarshlandsMushroomSmall icon.png|{{ImgL}}|alt=Grasscap Mushrooms]] Grasscap Mushrooms | |||
| {{bl|Small Herbalists' Camp|large}} || | |||
* Marshlands | |||
|- | |||
| {{rl|Herbs|large}} | |||
| [[File:DebugNode HerbsSmall icon.png|{{ImgL}}|alt=Herbs Node]] Herb Node | |||
| {{bl|Small Herbalists' Camp|large}} || | |||
* Bamboo Flats | |||
* Coral Forest | |||
* Cursed Royal Woodlands | |||
* Rocky Ravine | |||
* Scarlet Orchard | |||
|- | |||
| {{rl|Meat|large}} | |||
| [[File:DebugNode LeechBroodmotherBig icon.png|{{ImgL}}|alt=Leech Broodmother]] Leech Broodmother | |||
| {{bl|Small Trappers' Camp|large}} || | |||
* Bamboo Flats | |||
* Coral Forest | |||
* Marshlands | |||
|- | |||
| {{rl|Vegetables|large}} | |||
| [[File:DebugNode MossBroccoliSmall icon.png|{{ImgL}}|alt=Moss Broccoli Patch]] Moss Broccoli Patch | |||
| {{bl|Small Foragers' Camp|large}} || | |||
* Ashen Thicket | |||
* Bamboo Flats | |||
* Coral Forest | |||
* Cursed Royal Woodlands | |||
* Royal Woodlands | |||
|- | |||
| {{rl|Stone|large}} | |||
| [[File:Small Overgrown Stone.png|{{ImgL}}|alt=Overgrown Stone Deposit]] Overgrown Stone Deposit | |||
| {{bl|Stonecutters' Camp|large}} || | |||
* Marshlands | |||
|- | |||
| {{rl|Reed|large}} | |||
| [[File:DebugNode ReedSmall icon.png|{{ImgL}}|alt=Reed Field]] Reed Field | |||
| {{bl|Harvesters' Camp|large}} || | |||
* Coastal Grove | |||
* Coral Forest | |||
* Rocky Ravine | |||
* Scarlet Orchard | |||
* Sealed Forest | |||
|- | |||
| {{rl|Roots|large}} | |||
| [[File:DebugNode RootsSmall icon.png|{{ImgL}}|alt=Root Deposit]] Root Deposit | |||
| {{bl|Small Foragers' Camp|large}} || | |||
* Coastal Grove | |||
* Royal Woodlands | |||
* Scarlet Orchard | |||
* Sealed Forest | |||
|- | |||
| {{rl|Sea Marrow|large}} | |||
| [[File:DebugNode SeaMarrowSmall icon.png|{{ImgL}}|alt=Sea Marrow Deposit]] Sea Marrow Deposit | |||
| {{bl|Stonecutters' Camp|large}} || | |||
* Cursed Royal Woodlands | |||
* Rocky Ravine | |||
* Royal Woodlands | |||
* Scarlet Orchard | |||
* Sealed Forest | |||
|- | |||
| {{rl|Meat|large}} | |||
| [[File:DebugNode SnailBroodmotherSmall icon.png|{{ImgL}}|alt=Slickshell Broodmother]] Slickshell Broodmother | |||
| {{bl|Small Trappers' Camp|large}} || | |||
* Royal Woodlands | |||
* Sealed Forest | |||
|- | |||
| {{rl|Eggs|large}} | |||
| [[File:DebugNode SnakeNestSmall icon.png|{{ImgL}}|alt=Snake Nest]] Snake Nest | |||
| {{bl|Small Trappers' Camp|large}} || | |||
* Ashen Thicket | |||
* Marshlands | |||
|- | |||
| {{rl|Stone|large}} | |||
| [[File:DebugNode StoneSmall icon.png|{{ImgL}}|alt=Stone Deposit]] Stone Deposit | |||
| {{bl|Stonecutters' Camp|large}} || | |||
* Bamboo Flats | |||
* Coral Forest | |||
* Scarlet Orchard | |||
|- | |||
| {{rl|Grain|large}} | |||
| [[File:DebugNode SwampWheatSmall icon.png|{{ImgL}}|alt=Swamp Wheat Field]] Swamp Wheat Field | |||
| {{bl|Small Foragers' Camp|large}} || | |||
* Bamboo Flats | |||
* Cursed Royal Woodlands | |||
* Marshlands | |||
* Rocky Ravine | |||
* Scarlet Orchard | |||
|- | |||
| {{rl|Fish|large}} | |||
| [[File:Large Thunderfish Pond.png|{{ImgL}}|alt=Thunderfish Pond]] Thunderfish Pond | |||
| {{bl|Small Fishing Hut|large}} || | |||
* Ashen Thicket | |||
* Coastal Grove | |||
* Cursed Royal Woodlands | |||
* Rocky Ravine | |||
* Scarlet Orchard | |||
|- | |||
| {{rl|Leather|large}} | |||
| [[File:Small Strider Molt.png|{{ImgL}}|alt=Strider Molt]] Water Strider Molt | |||
| {{bl|Harvesters' Camp|large}} || | |||
* Ashen Thicket | |||
* Bamboo Flats | |||
* Cursed Royal Woodlands | |||
* Marshlands | |||
* Scarlet Orchard | |||
|- | |||
| {{rl|Insects|large}} | |||
| [[File:DebugNode WormtongueNestBig icon.png|{{ImgL}}|alt=Wormtongue Nest]] Wormtongue Nest | |||
| {{bl|Small Trappers' Camp|large}} || | |||
* Coastal Grove | |||
* Coral Forest | |||
* Cursed Royal Woodlands | |||
* Rocky Ravine | |||
* Sealed Forest | |||
|- | |||
| {{rl|Coal|large}} | |||
| [[File:Coal Vein.png|{{ImgL}}|alt=Coal Vein]] Coal Vein | |||
| {{bl|Mine|large}} || | |||
* Ashen Thicket | |||
* Coastal Grove | |||
* Coral Forest | |||
* Marshlands | |||
* Rocky Ravine | |||
|- | |||
| {{rl|Copper Ore|large}} | |||
| [[File:Copper Vein.png|{{ImgL}}|alt=Copper Vein]] Copper Vein | |||
| {{bl|Mine|large}} || | |||
* Ashen Thicket | |||
* Cursed Royal Woodlands | |||
* Marshlands | |||
* Rocky Ravine | |||
* Scarlet Orchard | |||
* Sealed Forest | |||
|- | |||
| {{rl|Salt|large}} | |||
| [[File:Salt Vein.png|{{ImgL}}|alt=Salt Vein]] Salt Vein | |||
| {{bl|Mine|large}} || | |||
* Ashen Thicket | |||
* Bamboo Flats | |||
* Coral Forest | |||
* Cursed Royal Woodlands | |||
* Scarlet Orchard | |||
* Sealed Forest | |||
|} | |||
==== Bonus Resources ==== | |||
These are the bonus resources that can be gathered from resource deposits. Refer back to this list, especially when planning your access to [[#Crafting Materials|Crafting Materials]]. | |||
{| class="wikitable sortable mw-collapsible" | |||
|+ Primary and bonus yields from resource deposits | |||
! Size !! Deposit !! Primary Resource | |||
! Charges !!class=unsortable colspan=3| Bonus Resources | |||
|- | |||
| ''Large'' || [[File:Large Algae Pond.png|{{ImgM}}|alt=Algae Pond]] Algae Pond || {{rl|Algae|medium}} | |||
| 80 || '''100%''' {{rl|Algae|medium}} || 50% 2x {{rl|Herbs|medium}} || 20% 2x {{rl|Fish|medium}} | |||
|- | |||
| ''Small'' || [[File:Small Algae Pond.png|{{ImgM}}|alt=Algae Pond]] Algae Pond || {{rl|Algae|medium}} | |||
| 60 || 40% {{rl|Herbs|medium}} || — || — | |||
|- | |||
| ''Large'' || [[File:DebugNode MushroomBig icon.png|{{ImgM}}|alt=Bleeding Tooth Mushrooms]] Bleeding Tooth Mushrooms || {{rl|Mushrooms|medium}} | |||
| 70 || 40% {{rl|Insects|medium}} || — || — | |||
|- | |||
| ''Small'' || [[File:DebugNode MushroomBig icon.png|{{ImgM}}|alt=Bleeding Tooth Mushrooms]] Bleeding Tooth Mushrooms || {{rl|Mushrooms|medium}} | |||
| 15 || 20% {{rl|Insects|medium}} || — || — | |||
|- | |||
| ''Large'' || [[File:DebugNode_ClaySmall_icon.png|{{ImgM}}|alt=Clay Deposit]] Clay Deposit || {{rl|Clay|medium}} | |||
| 60 || 75% {{rl|Copper Ore|medium}} || 30% {{rl|Roots|medium}} || — | |||
|- | |||
| ''Small'' || [[File:DebugNode_ClaySmall_icon.png|{{ImgM}}|alt=Clay Deposit]] Clay Deposit || {{rl|Clay|medium}} | |||
| 20 || 50% {{rl|Copper Ore|medium}} || 20% {{rl|Roots|medium}} || — | |||
|- | |||
| ''Large'' || [[File:Large Copperfin Trout Pond.png|{{ImgM}}|alt=Copperfin Trout Pond]] Copperfin Trout Pond || {{rl|Scales|medium}} | |||
| 80 || '''100%''' {{rl|Scales|medium}} || 50% 2x {{rl|Sea Marrow|medium}} || 30% 2x {{rl|Fish|medium}} | |||
|- | |||
| ''Small'' || [[File:Small Copperfin Trout Pond.png|{{ImgM}}|alt=Copperfin Trout Pond]] Copperfin Trout Pond || {{rl|Scales|medium}} | |||
| 60 || 40% {{rl|Sea Marrow|medium}} || — || — | |||
|- | |||
| ''Large'' || [[File:DebugNode DewberryBushSmall icon.png|{{ImgM}}|alt=Dewberry Patch]] Dewberry Bush || {{rl|Berries|medium}} | |||
| 70 || 80% {{rl|Berries|medium}} || — || — | |||
|- | |||
| ''Small'' || [[File:DebugNode DewberryBushSmall icon.png|{{ImgM}}|alt=Dewberry Patch]] Dewberry Bush || {{rl|Berries|medium}} | |||
| 15 || 20% {{rl|Berries|medium}} || — || — | |||
|- | |||
| ''Large'' || [[File:DebugNode DrizzlewingNestSmall icon.png|{{ImgM}}|alt=Drizzlewing Nest]] Drizzlewing Nest || {{rl|Eggs|medium}} | |||
| 70 || 40% {{rl|Meat|medium}} || — || — | |||
|- | |||
| ''Small'' || [[File:DebugNode DrizzlewingNestSmall icon.png|{{ImgM}}|alt=Drizzlewing Nest]] Drizzlewing Nest || {{rl|Eggs|medium}} | |||
| 15 || 20% {{rl|Meat|medium}} || — || — | |||
|- | |||
| ''Large'' || [[File:DebugNode FlaxSmall icon.png|{{ImgM}}|alt=Flax Field]] Flax Field || {{rl|Plant Fiber|medium}} | |||
| 60 || 50% {{rl|Clay|medium}} || 30% {{rl|Insects|medium}} || — | |||
|- | |||
| ''Small'' || [[File:DebugNode FlaxSmall icon.png|{{ImgM}}|alt=Flax Field]] Flax Field || {{rl|Plant Fiber|medium}} | |||
| 20 || 25% {{rl|Clay|medium}} || 20% {{rl|Insects|medium}} || — | |||
|- | |||
| ''Large'' || [[File:DebugNode MarshlandsMushroomSmall icon.png|{{ImgM}}|alt=Grasscap Mushrooms]] Grasscap Mushrooms || {{rl|Mushrooms|medium}} | |||
| 70 || 40% {{rl|Insects|medium}} || — || — | |||
|- | |||
| ''Small'' || [[File:DebugNode MarshlandsMushroomSmall icon.png|{{ImgM}}|alt=Grasscap Mushrooms]] Grasscap Mushrooms || {{rl|Mushrooms|medium}} | |||
| 15 || 20% {{rl|Insects|medium}} || — || — | |||
|- | |||
| ''Large'' || [[File:DebugNode HerbsSmall icon.png|{{ImgM}}|alt=Herbs Node]] Herb Node || {{rl|Herbs|medium}} | |||
| 70 || 40% {{rl|Berries|medium}} || 20% {{rl|Plant Fiber|medium}} || — | |||
|- | |||
| ''Small'' || [[File:DebugNode HerbsSmall icon.png|{{ImgM}}|alt=Herbs Node]] Herb Node || {{rl|Herbs|medium}} | |||
| 15 || 20% {{rl|Berries|medium}} || — || — | |||
|- | |||
| ''Large'' || [[File:DebugNode LeechBroodmotherBig icon.png|{{ImgM}}|alt=Leech Broodmother]] Leech Broodmother || {{rl|Meat|medium}} | |||
| 70 || '''100%''' {{rl|Leather|medium}} || 60% {{rl|Leather|medium}} || 20% {{rl|Eggs|medium}} | |||
|- | |||
| ''Small'' || [[File:DebugNode LeechBroodmotherBig icon.png|{{ImgM}}|alt=Leech Broodmother]] Leech Broodmother || {{rl|Meat|medium}} | |||
| 15 || 20% {{rl|Leather|medium}} || — || — | |||
|- | |||
| ''Large'' || [[File:DebugNode MossBroccoliSmall icon.png|{{ImgM}}|alt=Moss Broccoli Patch]] Moss Broccoli Patch || {{rl|Vegetables|medium}} | |||
| 70 || 40% {{rl|Insects|medium}} || 20% {{rl|Roots|medium}} || — | |||
|- | |||
| ''Small'' || [[File:DebugNode MossBroccoliSmall icon.png|{{ImgM}}|alt=Moss Broccoli Patch]] Moss Broccoli Patch || {{rl|Vegetables|medium}} | |||
| 15 || 30% {{rl|Insects|medium}} || — || — | |||
|- | |||
| ''Large'' || [[File:Large Overgrown Stone.png|{{ImgM}}|alt=Overgrown Stone Deposit]] Overgrown Stone Deposit || {{rl|Stone|medium}} | |||
| 60 || 40% {{rl|Algae|medium}} || 30% {{rl|Insects|medium}} || 10% {{rl|Copper Ore|medium}} | |||
|- | |||
| ''Small'' || [[File:Small Overgrown Stone.png|{{ImgM}}|alt=Overgrown Stone Deposit]] Overgrown Stone Deposit || {{rl|Stone|medium}} | |||
| 20 || 30% {{rl|Algae|medium}} || 20% {{rl|Insects|medium}} || — | |||
|- | |||
| ''Large'' || [[File:DebugNode ReedSmall icon.png|{{ImgM}}|alt=Reed Field]] Reed Field || {{rl|Reed|medium}} | |||
| 60 || 40% {{rl|Roots|medium}} || 40% {{rl|Clay|medium}} || — | |||
|- | |||
| ''Small'' || [[File:DebugNode ReedSmall icon.png|{{ImgM}}|alt=Reed Field]] Reed Field || {{rl|Reed|medium}} | |||
| 20 || 20% {{rl|Roots|medium}} || 20% {{rl|Clay|medium}} || — | |||
|- | |||
| ''Large'' || [[File:DebugNode RootsSmall icon.png|{{ImgM}}|alt=Root Deposit]] Root Deposit || {{rl|Roots|medium}} | |||
| 70 || 30% {{rl|Herbs|medium}} || 30% {{rl|Resin|medium}} || — | |||
|- | |||
| ''Small'' || [[File:DebugNode RootsSmall icon.png|{{ImgM}}|alt=Root Deposit]] Root Deposit || {{rl|Roots|medium}} | |||
| 15 || 20% {{rl|Herbs|medium}} || — || — | |||
|- | |||
| ''Large'' || [[File:DebugNode SeaMarrowSmall icon.png|{{ImgM}}|alt=Sea Marrow Deposit]] Sea Marrow Deposit || {{rl|Sea Marrow|medium}} | |||
| 60 || '''100%''' {{rl|Sea Marrow|medium}} || 50% {{rl|Stone|medium}} || 1% {{rl|Ancient Tablet|medium}} | |||
|- | |||
| ''Small'' || [[File:DebugNode SeaMarrowSmall icon.png|{{ImgM}}|alt=Sea Marrow Deposit]] Sea Marrow Deposit || {{rl|Sea Marrow|medium}} | |||
| 20 || 80% {{rl|Sea Marrow|medium}} || 40% {{rl|Stone|medium}} || — | |||
|- | |||
| ''Large'' || [[File:DebugNode SnailBroodmotherSmall icon.png|{{ImgM}}|alt=Slickshell Broodmother]] Slickshell Broodmother || {{rl|Meat|medium}} | |||
| 70 || '''100%''' {{rl|Leather|medium}} || — || — | |||
|- | |||
| ''Small'' || [[File:DebugNode SnailBroodmotherSmall icon.png|{{ImgM}}|alt=Slickshell Broodmother]] Slickshell Broodmother || {{rl|Meat|medium}} | |||
| 15 || 20% {{rl|Leather|medium}} || — || — | |||
|- | |||
| ''Large'' || [[File:DebugNode SnakeNestSmall icon.png|{{ImgM}}|alt=Snake Nest]] Snake Nest || {{rl|Eggs|medium}} | |||
| 70 || 40% {{rl|Leather|medium}} || 20% {{rl|Meat|medium}} || — | |||
|- | |||
| ''Small'' || [[File:DebugNode SnakeNestSmall icon.png|{{ImgM}}|alt=Snake Nest]] Snake Nest || {{rl|Eggs|medium}} | |||
| 15 || 20% {{rl|Leather|medium}} || — || — | |||
|- | |||
| ''Large'' || [[File:DebugNode StoneSmall icon.png|{{ImgM}}|alt=Stone Deposit]] Stone Deposit || {{rl|Stone|medium}} | |||
| 60 || 30% {{rl|Roots|medium}} || 30% {{rl|Insects|medium}} || 10% {{rl|Copper Ore|medium}} | |||
|- | |||
| ''Small'' || [[File:DebugNode StoneSmall icon.png|{{ImgM}}|alt=Stone Deposit]] Stone Deposit || {{rl|Stone|medium}} | |||
| 20 || 20% {{rl|Roots|medium}} || 20% {{rl|Insects|medium}} || — | |||
|- | |||
| ''Small'' || [[File:DebugNode StoneSmall icon.png|{{ImgM}}|alt=Stone Deposit]] Stone Deposit (Petrified Necropolis)* || {{rl|Stone|medium}} | |||
| 20 || 30% {{rl|Meat|medium}} || 10% {{rl|Sea Marrow|medium}} || — | |||
|- | |||
| ''Large'' || [[File:DebugNode SwampWheatSmall icon.png|{{ImgM}}|alt=Swamp Wheat Field]] Swamp Wheat Field || {{rl|Grain|medium}} | |||
| 70 || '''100%''' {{rl|Plant Fiber|medium}} || 20% {{rl|Plant Fiber|medium}} || — | |||
|- | |||
| ''Small'' || [[File:DebugNode SwampWheatSmall icon.png|{{ImgM}}|alt=Swamp Wheat Field]] Swamp Wheat Field || {{rl|Grain|medium}} | |||
| 12 || 20% {{rl|Plant Fiber|medium}} || — || — | |||
|- | |||
| ''Large'' || [[File:Large Strider Molt.png|{{ImgM}}|alt=Water Strider Molt]] Water Strider Molt || {{rl|Leather|medium}} | |||
| 60 || '''100%''' {{rl|Leather|medium}} || 40% {{rl|Meat|medium}} || 20% {{rl|Salt|medium}} | |||
|- | |||
| ''Small'' || [[File:Small Strider Molt.png|{{ImgM}}|alt=Water Strider Molt]] Water Strider Molt || {{rl|Leather|medium}} | |||
| 20 || 20% {{rl|Meat|medium}} || 10% {{rl|Salt|medium}} || — | |||
|- | |||
| ''Large'' || [[File:Large Thunderfish Pond.png|{{ImgM}}|alt=Thunderfish Pond]] Thunderfish Pond || {{rl|Fish|medium}} | |||
| 80 || '''100%''' {{rl|Fish|medium}} || 50% 2x {{rl|Scales|medium}} || — | |||
|- | |||
| ''Small'' || [[File:Small Thunderfish Pond.png|{{ImgM}}|alt=Thunderfish Pond]] Small Thunderfish Pond || {{rl|Fish|medium}} | |||
| 60 || 40% {{rl|Scales|medium}} || — || — | |||
|- | |||
| ''Large'' || [[File:DebugNode WormtongueNestBig icon.png|{{ImgM}}|alt=Wormtongue Nest]] Wormtongue Nest || {{rl|Insects|medium}} | |||
| 70 || 60% {{rl|Insects|medium}} || — || — | |||
|- | |||
| ''Small'' || [[File:DebugNode WormtongueNestBig icon.png|{{ImgM}}|alt=Wormtongue Nest]] Wormtongue Nest || {{rl|Insects|medium}} | |||
| 15 || 20% {{rl|Insects|medium}} || — || — | |||
|- | |||
|data-sort-value=zz| — || [[File:Coal Vein.png|{{ImgM}}|alt=Coal Vein]] Coal Vein|| {{rl|Coal|medium}} | |||
| 30 || 30% {{rl|Stone|medium}} || — || — | |||
|- | |||
|data-sort-value=zz| — || [[File:Copper Vein.png|{{ImgM}}|alt=Copper Vein]] Copper Vein || {{rl|Copper Ore|medium}} | |||
| 20 || 30% {{rl|Clay|medium}} || — || — | |||
|- | |||
|data-sort-value=zz| — || [[File:Salt Vein.png|{{ImgM}}|alt=Salt Vein]] Salt Vein || {{rl|Salt|medium}} | |||
| 20 || 30% {{rl|Sea Marrow|medium}} || — || — | |||
|} | |||
<nowiki>*</nowiki>''This version of the Stone Deposit (small) will only appear in games with the Petrified Necropolis modifier when a villager dies. | |||
==== Giant Deposits in the Marshlands ==== | |||
There are always three [[Forbidden Glades]] in the [[Marshlands]] Biome, and one giant resource deposits can be found in each of them. These massive treasure troves of resources provide many bonus resources as well as more than enough charges to outlast a mission. | |||
The giant resource deposits '''require''' the larger {{bl|Foragers' Camp}}, {{bl|Herbalists' Camp}}, and {{bl|Trappers' Camp}}. | |||
{| class="wikitable mw-collapsible" | |||
|+ Giant Resource Deposits in the Marshlands | |||
! Deposit !! Primary Resource | |||
! Charges !!colspan=4| Bonus Resources | |||
|- | |||
| [[File:DebugNode Marshlands InfiniteGrain icon.png|{{ImgH}}|alt=Ancient Proto-Wheat]] Ancient Proto-Wheat || {{rl|Grain|medium}} | |||
| 999 || 40% {{rl|Reed|medium}} || 40% {{rl|Herbs|medium}} || 30% {{rl|Oil|medium}} || 5% {{rl|Amber|medium}} | |||
|- | |||
| [[File:DebugNode Marshlands InfiniteMeat icon.png|{{ImgH}}|alt=Dead Leviathan]] Dead Leviathan || {{rl|Meat|medium}} | |||
| 999 || 40% {{rl|Leather|medium}} || 30% {{rl|Jerky|medium}} || 30% {{rl|Sea Marrow|medium}} || 30% {{rl|Crystalized Dew|medium}} | |||
|- | |||
| [[File:DebugNode Marshlands InfiniteMushroom icon.png|{{ImgH}}|alt=Giant Proto-Fungus]] Giant Proto-Fungus || {{rl|Mushrooms|medium}} | |||
| 999 || 40% {{rl|Insects|medium}} || 40% {{rl|Dye|medium}} || 40% {{rl|Waterskins|medium}} || 30% {{rl|Pickled Goods|medium}} | |||
|} | |||
=== Farming === | |||
[[File:FertileSoil.png|{{ImgH}}|left|alt=Fertile Soil]] | |||
Farming is the primary source of renewable goods for your settlements and requires [[Fertile Soil]]. Once your workers convert Fertile Soil into Farm Fields, any nearby farming buildings will send out their workers who can sow and harvest from those fields to produce their corresponding goods forever. The exceptions are the {{bl|Greenhouse}} and {{bl|Clay Pit}}, which you need to build directly on the Fertile Soil. | |||
Farming is not only for edible foods and food ingredients; you can grow and harvest metal {{rl|Crystalized Dew}} and crafting materials {{rl|Plant Fiber}}, {{rl|Clay}}, and {{rl|Resin}}. | |||
In addition to the yields below, the Cornerstone [[Mushroom Seedlings]] adds the ability to grow {{rl|Mushrooms}} in any building that uses Fertile Soil. The Cornerstone [[Moss Broccoli Seeds]] allows you to grow {{rl|Vegetables}} in the {{bl|Greenhouse}}. | |||
:''See Also: [[Buildings#Food_Production_2|Buildings#Food Production]]'' | |||
{| class="wikitable mw-collapsible" | |||
|+ Farming Yields and Farming Buildings | |||
! Yields !! Efficiency !! Farming Building | |||
|- | |||
| {{rl|Insects|large}} || {{1Star}} || {{bl|Brineworks|large}} | |||
|- | |||
| {{rl|Salt|large}} || {{2Star}} || {{bl|Brineworks|large}} | |||
|- | |||
| {{rl|Clay|large}} || {{2Star}} || {{bl|Clay Pit|large}} | |||
|- | |||
| {{rl|Reed|large}} || {{2Star}} || {{bl|Clay Pit|large}} | |||
|- | |||
| {{rl|Resin|large}} || {{2Star}} || {{bl|Forester's Hut|large}} | |||
|- | |||
| {{rl|Crystalized Dew|large}} || {{2Star}} || {{bl|Forester's Hut|large}} | |||
|- | |||
| {{rl|Herbs|large}} || {{2Star}} || {{bl|Greenhouse|large}} | |||
|- | |||
| {{rl|Mushrooms|large}} || {{2Star}} || {{bl|Greenhouse|large}} | |||
|- | |||
| {{rl|Herbs|large}} || {{2Star}} || {{bl|Herb Garden|large}} | |||
|- | |||
| {{rl|Roots|large}} || {{1Star}} || {{bl|Herb Garden|large}} | |||
|- | |||
| {{rl|Herbs|large}} || {{3Star}} || {{bl|Hallowed Herb Garden|large}}* | |||
|- | |||
| {{rl|Roots|large}} || {{3Star}} || {{bl|Hallowed Herb Garden|large}}* | |||
|- | |||
| {{rl|Grain|large}} || {{3Star}} || {{bl|Homestead|large}}* | |||
|- | |||
| {{rl|Plant Fiber|large}} || {{3Star}} || {{bl|Homestead|large}}* | |||
|- | |||
| {{rl|Vegetables|large}} || {{2Star}} || {{bl|Homestead|large}}* | |||
|- | |||
| {{rl|Mushrooms|large}} || {{2Star}} || {{bl|Homestead|large}}* | |||
|- | |||
| {{rl|Berries|large}} || {{2Star}} || {{bl|Plantation|large}} | |||
|- | |||
| {{rl|Plant Fiber|large}} || {{2Star}} || {{bl|Plantation|large}} | |||
|- | |||
| {{rl|Grain|large}} || {{2Star}} || {{bl|Small Farm|large}} | |||
|- | |||
| {{rl|Vegetables|large}} || {{1Star}} || {{bl|Small Farm|large}} | |||
|- | |||
| {{rl|Grain|large}} || {{3Star}} || {{bl|Hallowed Small Farm|large}}* | |||
|- | |||
| {{rl|Vegetables|large}} || {{3Star}} || {{bl|Hallowed Small Farm|large}}* | |||
|} | |||
<nowiki>*</nowiki>''The Hallowed Herb Garden, Homestead, and Hallowed Small Farm cannot be built by you. You will find them rarely in Dangerous and Forbidden Glades. | |||
== List of Resources == | |||
:''Main Page: [[List of Resources]] | |||
{{:List of Resources}} | |||
Latest revision as of 14:12, 25 September 2026
Your settlement revolves around your resources. Some are gathered from map tiles, some are produced in Buildings, some are rewarded from Glade Events, and all of them will move around your settlement by villagers to get ready for production of Recipes, satisfy Needs, build Buildings and Roads, and complete Glade Events. Resources are also moved invisibly and instantly through Trade, Sacrificing, and Orders.
Swapping Ingredients
- See also: Recipes


Whenever producing a new recipe, check to see which ingredients are allowed. If the recipe accepts multiple ingredients, the resource icon will be round with rotating arrows around it. If the ingredient is required, the icon will be square.
In the example screenshot, the top recipe is for
Barrels. This Building is currently using
Crystalized Dew for this recipe, but the rotating arrows around the icon means you can swap the ingredient. This recipe also has a fixed ingredient of
Planks; the square border around the ingredient icon means you cannot swap this ingredient. The bottom recipe for
Pack of Provisions is currently using
Eggs, but that can be changed, indicated by the rotating arrow circular frame around the Eggs icon.
Moving resources between buildings

When a worker takes goods to a building (whether by construction, or to be ingredients in a recipe), you can instantly move those goods back to the warehouse. Click the red-and-white X icon to do so.
Note: When goods have been produced in a building, they must be moved by a worker to the warehouse. If you demolish the building while the Produced Goods storage contains goods, those goods will be lost.
Acquiring Resources
Resources can be acquired in four ways:
- Gathered from Trees and Resource Deposits
- Farmed from Farm Fields
- Produced or collected in Buildings
- Given as rewards for completing Orders
Trees
- Main article: The Forest

All trees can be harvested by Woodcutters' Camps to produce
Wood, except for the Basalt Trees that cover the Rocky Ravine, which produce
Stone instead. They may also grant additional resources depending on the biome. All trees have 2 charges, except Overgrown Abyssal trees, which have 20.
| Tree | Biome | Bonus Resources | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Ashen Thicket |
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| Bamboo Flats |
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| Coastal Grove |
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| Coral Forest |
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| Coral Forest |
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| Coral Forest |
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| Cursed Royal Woodlands |
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| Rocky Ravine |
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| Royal Woodlands |
| |||||||||
| Scarlet Orchard |
| |||||||||
| Sealed Forest |
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| Sealed Forest |
| |||||||||
| Marshlands |
|
Resource Deposits
- Main article: The Forest
Resource deposits are tiles from which villagers may gather resources. Deposits come in two sizes; large deposits can only be found inside Dangerous and Forbidden Glades. (The tutorial is an exception.) Their size determines not just how much can be gathered from the deposits, but also which Camps can gather from them.
Large deposits and ponds require the larger Fishing Hut, Foragers' Camp, Herbalists' Camp, and Trappers' Camp.
Each deposit has a certain number of charges, which are used up every time a villager harvests from it. The number of charges can be increased by Smoldering City upgrades and Cornerstones, like Rich Glades. Large resource deposits always have more charges than their smaller versions. Exhausting a deposit's charges will cause the deposit to disappear and free up the tile it was on for other uses.
Unlike other resource deposits, resources harvested from ponds are not transported to the warehouse until the entire pond has been depleted. If the resources are needed immediately, the pond can be emptied manually, but doing this will forfeit all the unharvested charges left in the pond.
Like trees, resource deposits have chances for additional gathered resources. When a resource has both a first bonus chance of 100% and a second bonus chance of X%, you will have X% chance of getting both additional resources from gathering. You always get at least one of the two.
You may choose priorities for each deposit by clicking on its tile. Deposits with higher priority will be gathered from first. This priority level only applies between deposits of the same type (e.g. prioritizing a nearby dewberry bush over one that is far away). To prioritize one type of deposit over another (e.g. mushrooms over berries), use the recipe priority function in the gathering camp instead.
- See Also: List of Camps
| Resource | Deposit | Gathering Camp to Use | Biomes |
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Bonus Resources
These are the bonus resources that can be gathered from resource deposits. Refer back to this list, especially when planning your access to Crafting Materials.
| Size | Deposit | Primary Resource | Charges | Bonus Resources | ||
|---|---|---|---|---|---|---|
| Large | 80 | 100% |
50% 2x |
20% 2x | ||
| Small | 60 | 40% |
— | — | ||
| Large | 70 | 40% |
— | — | ||
| Small | 15 | 20% |
— | — | ||
| Large | 60 | 75% |
30% |
— | ||
| Small | 20 | 50% |
20% |
— | ||
| Large | 80 | 100% |
50% 2x |
30% 2x | ||
| Small | 60 | 40% |
— | — | ||
| Large | 70 | 80% |
— | — | ||
| Small | 15 | 20% |
— | — | ||
| Large | 70 | 40% |
— | — | ||
| Small | 15 | 20% |
— | — | ||
| Large | 60 | 50% |
30% |
— | ||
| Small | 20 | 25% |
20% |
— | ||
| Large | 70 | 40% |
— | — | ||
| Small | 15 | 20% |
— | — | ||
| Large | 70 | 40% |
20% |
— | ||
| Small | 15 | 20% |
— | — | ||
| Large | 70 | 100% |
60% |
20% | ||
| Small | 15 | 20% |
— | — | ||
| Large | 70 | 40% |
20% |
— | ||
| Small | 15 | 30% |
— | — | ||
| Large | 60 | 40% |
30% |
10% | ||
| Small | 20 | 30% |
20% |
— | ||
| Large | 60 | 40% |
40% |
— | ||
| Small | 20 | 20% |
20% |
— | ||
| Large | 70 | 30% |
30% |
— | ||
| Small | 15 | 20% |
— | — | ||
| Large | 60 | 100% |
50% |
1% | ||
| Small | 20 | 80% |
40% |
— | ||
| Large | 70 | 100% |
— | — | ||
| Small | 15 | 20% |
— | — | ||
| Large | 70 | 40% |
20% |
— | ||
| Small | 15 | 20% |
— | — | ||
| Large | 60 | 30% |
30% |
10% | ||
| Small | 20 | 20% |
20% |
— | ||
| Small | 20 | 30% |
10% |
— | ||
| Large | 70 | 100% |
20% |
— | ||
| Small | 12 | 20% |
— | — | ||
| Large | 60 | 100% |
40% |
20% | ||
| Small | 20 | 20% |
10% |
— | ||
| Large | 80 | 100% |
50% 2x |
— | ||
| Small | 60 | 40% |
— | — | ||
| Large | 70 | 60% |
— | — | ||
| Small | 15 | 20% |
— | — | ||
| — | 30 | 30% |
— | — | ||
| — | 20 | 30% |
— | — | ||
| — | 20 | 30% |
— | — | ||
*This version of the Stone Deposit (small) will only appear in games with the Petrified Necropolis modifier when a villager dies.
Giant Deposits in the Marshlands
There are always three Forbidden Glades in the Marshlands Biome, and one giant resource deposits can be found in each of them. These massive treasure troves of resources provide many bonus resources as well as more than enough charges to outlast a mission.
The giant resource deposits require the larger Foragers' Camp, Herbalists' Camp, and Trappers' Camp.
| Deposit | Primary Resource | Charges | Bonus Resources | |||
|---|---|---|---|---|---|---|
| 999 | 40% |
40% |
30% |
5% | ||
| 999 | 40% |
30% |
30% |
30% | ||
| 999 | 40% |
40% |
40% |
30% | ||
Farming

Farming is the primary source of renewable goods for your settlements and requires Fertile Soil. Once your workers convert Fertile Soil into Farm Fields, any nearby farming buildings will send out their workers who can sow and harvest from those fields to produce their corresponding goods forever. The exceptions are the Greenhouse and Clay Pit, which you need to build directly on the Fertile Soil.
Farming is not only for edible foods and food ingredients; you can grow and harvest metal
Crystalized Dew and crafting materials
Plant Fiber,
Clay, and
Resin.
In addition to the yields below, the Cornerstone Mushroom Seedlings adds the ability to grow
Mushrooms in any building that uses Fertile Soil. The Cornerstone Moss Broccoli Seeds allows you to grow
Vegetables in the Greenhouse.
- See Also: Buildings#Food Production
| Yields | Efficiency | Farming Building |
|---|---|---|
| ★ | ||
| ★★ | ||
| ★★ | ||
| ★★ | ||
| ★★ | ||
| ★★ | ||
| ★★ | ||
| ★★ | ||
| ★★ | ||
| ★ | ||
| ★★★ | ||
| ★★★ | ||
| ★★★ | ||
| ★★★ | ||
| ★★ | ||
| ★★ | ||
| ★★ | ||
| ★★ | ||
| ★★ | ||
| ★ | ||
| ★★★ | ||
| ★★★ |
*The Hallowed Herb Garden, Homestead, and Hallowed Small Farm cannot be built by you. You will find them rarely in Dangerous and Forbidden Glades.
List of Resources
- Main Page: List of Resources
Food
- See Also: Resolve
Every few minutes, your Villagers will go to rest at a Hearth and try to eat food from your Storage. If they cannot eat, they will get a Resolve penalty called Hunger that can stack if they miss multiple meals, multiplying their Resolve penalty. Alternatively, if cooked and produced food goods, called Complex Food, is available then villagers will eat that instead of raw food. Since Complex Foods reward a bonus to Resolve, you will make the production of Complex Food an early objective of every settlement. This requires that your settlement have a steady income of raw food, among other goods.
Raw Food
Initially only raw food will be available around the beginning of each settlement, from deposits, as explained above. Raw food is an inefficient way to feed your villagers and keep them from going hungry. Complex Food feeds more villagers than raw food, but requires raw food as ingredients.
You can prevent your villagers from eating raw food ingredients via Consumption Control. For example, if you are running low on
Roots and need it to make
Flour for more efficient food like
Biscuits, you may decide you need to prohibit your villagers from eating
Roots.
Gathering Camps and Farms produce raw food, among other things. See the sections on Resource Deposits and Farming.
| Raw Food | Example Sources | |
|---|---|---|
Complex Food
Main article: Complex Food Need
Complex Food goods are produced from raw goods and will satisfy the villagers' needs for Complex Food. Villagers prefer these food items over raw food. Besides giving a benefit to Resolve, Complex Food more efficiently feeds your villagers, because their recipes yield more goods than the number of raw ingredients used to produce them.
Like you can do with raw food, you can prohibit your villagers from eating Complex Food through Consumption Control. However, unlike with raw food, they will get a small penalty to their Resolve when you deny them Complex Food.
For more information, click on the good to see more about its recipes' ingredients, production times, and producing buildings.
Building Materials
Building materials are used for constructing new Buildings and in recipes that require these as ingredients to produce other goods. You can also produce each
Pack of Building Materials with some of these goods.
Note that the number of ingredients required, the number of goods produced, and the time it takes to produce depend on the efficiency of the recipe. Consult the Recipes Panel in the game or the buildings' or good's page for further details.
| Building Material | Recipe Ingredients and Options | Production Buildings | |||
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| Producing Parts and Wildfire Essence is only possible with the Rainpunk Foundry, a special production building only found as Ruins in Dangerous and Forbidden Glades, or as a rare Blueprint from the Strider Port. | |||||
Consumable items
Consumable items include goods consumed to satisfy Clothing Need and Services Needs. Some of these items can also be used as ingredients when producing a
Pack of Trade Goods.
Note that the number of ingredients required, the number of goods produced, and the time it takes to produce depend on the efficiency of the recipe. Consult the Recipes Panel in the game or the building's or good's wiki page for further details.
Clothing Goods
Species require Coats or Boots to satisfy their Clothing Need.
| Clothing Goods | Species Preferences | Recipe Ingredients and Options | Production Building | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Services Goods
These goods are used in buildings that provide services that satisfy villagers' Services Needs. They are also useful as ingredients when making each
Pack of Luxury Goods.
Additionally, at least one of these resources can be gathered as bonuses from trees or deposits. If you have no access to their main production methods, you will still find a few as bonuses. See Resources#Acquiring Resources for details.
| Service Goods | Service | Species Preferences | Recipe Ingredients and Options | Production Building | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Crafting materials
Crafting materials include a variety of goods used in recipes that don't have another purpose except as intermediate products. These are the most diversely and frequently used resources, some being options for almost a dozen recipes. Materials for building Roads also falls into this broad category.
Crafting materials are split into roughly two groups. The first group is similar to raw food goods that are gathered from the map, so they are called here Raw Crafting Materials for simplicity. The second group is produced in production buildings, and they are called here Refined Crafting Materials to distinguish them from raw ones. There are some that appear in both lists:
Crystalized Dew and
Leather because they are easily obtainable both way (the latter especially as a bonus resource).
Crafting materials can frequently be found as rewards from Glade Events and Orders.
Additionally, several of these resources can be gathered as bonuses from trees and deposits. See Resources#Acquiring Resources for details.
Note that the number of ingredients required, the number of goods produced, and the time it takes to produce depend on the efficiency of the recipe. Consult the Recipes Panel in the game or the building's or good's wiki page for further details.
Raw crafting materials
These crafting materials are gathered from resource deposits or farmed from fields.
Remember many of these are also gathered as bonuses from resource deposits, some with high probabilities; see Resources#Acquiring Resources for details.
| Crafting material | Gathering camp, farm, or other building |
|---|---|
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Refined Crafting Materials
These crafting materials are produced from recipes in buildings.
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Trade Goods
Trade Goods are used in Trade and many Orders. Because these goods are at the end of long production chains, these items typically have the highest
value among all of the resources.
Producing these items consumes more ingredients than most other recipes, so be careful. When fulfilling Orders, setting limits is recommended, so you don't inadvertently use up all your building materials and food.
Amber is in this section, which is the exchange currency used between settlements (via Trade Routes), with Traders, and with the Smoldering City.
Note that the number of ingredients required, the number of goods produced, and the time it takes to produce depend on the efficiency of the recipe. Consult the Recipes Panel in the game or the building's or good's wiki page for further details.
| Trade goods | Amber value (when sold) | Recipe ingredients and options | Production buildings | |||||||
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| 1.20 |
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Only found from solving Glade Events; cannot be produced. | |||||||||
Citadel Resources
Citadel resources, or meta resources, are special goods that are used to purchase Upgrades in the Smoldering City. They are not able to be produced by any recipes in any buildings. Instead, you earn these resources at the end of every successful mission. See the article on the World Map and the Smoldering City for more information on the meta-progression of the game.
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Fuel & Exploration
This category includes the fuel goods burned and Sacrificed in Hearths, including the
Wood obtained from opening Glades, and the goods used for exploring and expanding your settlement.
Some fuel and exploration goods can be gathered from resource deposits on the map tiles. Some must be produced in buildings; some have multiple ways to get them. See the good's or building's wiki page for the details.
| Fuel & exploration goods | Gathering or production building |
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