Coral Forest

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The Coral Forest

Overview

The true source of the coral’s growth is unknown. Contrary to common belief, it doesn't usually appear in flooded regions. The unique influence of the coral mutates trees into distinctive strands that offer various resources.


Effects


Diverse Flora
Vegetation here mutates into unique strands ... Each type of tree offers unique resource bonuses.

Inspiring Pressure
The Forest is as scary as it is beautiful. Villagers have a +3% double yield chance per Hostility level.

Resources

The Coral Forest has an average amount of Fertile Soil and contains the following Resources:

Trees

All trees can be harvested by Woodcutters' Camp buildings to give Wood Wood. They may also grant additional Resources depending on the biome. These trees have 2 charges each.

Trees Charges Bonus Resources Description
Crimsonreach Tree
2 Stone Stone 40% +
Incense Incense 20%
A mineralized coral tree.
Musselsprout Tree
2 Meat Meat 40% +
Crystalized Dew Crystalized Dew 20%
The unusually hard bark conceals soft, fleshy tissue.
Plateleaf Tree
2 Plant Fiber Plant Fiber 30% A species of plant rarely seen above water.

Natural Resources:

Primary Resources Charges → Resource Deposits Bonus Resources Gathering Building Speed
per Unit
Specialization
Bonus
Vegetables Vegetables 70 → Moss Broccoli Patch 40% + 20% Foragers' Camp Foragers' Camp ★★ 00:17 Farming Farming

Humans Humans
15 → Moss Broccoli Patch 30% Small Foragers' Camp Small Foragers' Camp ★ 00:25
Reed Reed
60 → Reed Field

20 → Reed Field
40% + 40%

20% + 20%
Harvesters' Camp Harvesters' Camp ★★ 00:08 none
Herbs Herbs 70 → Herb Node 40% + 20% Herbalists' Camp Herbalists' Camp ★★ 00:17 Alchemy Alchemy

Harpies Harpies
15 → Herb Node 20% Small Herbalists' Camp Small Herbalists' Camp ★ 00:25
Stone Stone 60 → Stone Deposit 30% + 30% + 10% Stonecutters' Camp Stonecutters' Camp ★★ 00:08 Masonry

Frogs Frogs
20 → Stone Deposit 20% + 20%
Meat Meat

Insects Insects
70 → Leech Broodmother

70 → Wormtongue Nest
100% + 60% + 20%

60%
Trappers' Camp Trappers' Camp ★★ 00:17 Meat production Meat production

Lizards Lizards
15 → Leech Broodmother

15 → Wormtongue Nest
20%

20%
Small Trappers' Camp Small Trappers' Camp ★ 00:25
Scales Scales 80 → Copperfin Pond 100% + 2 50% + 2 30% Fishing Hut Fishing Hut ★★ 00:08 none
60 → Copperfin Pond 40% Small Fishing Hut Small Fishing Hut ★ 00:12
Coal Coal

Salt Salt
120 → Coal Vein

75 → Salt Vein
30%

30%
Mine Mine ★★ 00:40 Engineering Engineering

Beavers Beavers

Node weighting

Coral Forest's nodes all have roughly equal weighting.[1]

Strategy

  • Coral Forest doesn't have any nodes for Flour Flour input. That makes Small Farm a good choice if you wish to sustainably produce Flour for Biscuits Biscuits, Pie Pie, or Pack of Trade Goods Pack of Trade Goods. The only options for Flour input outside of Farming and Greenhouses are bonus yields from Stone Stone, Reed Reed, and big Vegetables Vegetables nodes.
  • The trees in the Coral Forest do not provide any extra wood or bonus yield that can be used directly as fuel. Consider making fuel production or purchasing fuel from traders a higher priority.
    • Coal Coal veins and Salt Salt veins which provide Sea Marrow Sea Marrow are plentiful in the Coral Forest, so mining can easily solve your fuel supply issues.
    • Both Plateleaf Trees and Musselsprout Trees have secondary resources that can be turned into Oil Oil if you have the appropriate recipe.
  • Inspiring Pressure can provide a powerful boost to your production output when you are working on a Hostility-raising event or simply assign a lot of woodcutters.
  • Finding a patch of trees with Crystalized Dew Crystalized Dew bonus yields enables you to solve some Glade Events, build Fox Housing, as well as produce some Pipes Pipes or Tools Tools.
  • Musselsprout trees also have Meat Meat bonus yields at 40%, which can help feed your villagers. Extra Meat can even go towards Oil Oil production, if you happen to get the Meat Specialization Cornerstone.
  • Stockpiling some Incense Incense from Crimsonreach trees can help you solve Glade Events later.
  • To make sure your Woodcutters' Camps focus on the trees you want, make ample use of the tree Marking and Unmarking tools.
  • Consider using big Stone Stone deposits for food if your villagers are at risk of starvation. 60% chance of bonus food yields combined with Stonecutters' Camp's short production cycle will keep villagers fed at least until Stone nodes run out.

Trivia

  • Based on a sample of 10 Coral Forest settlements, the average amount of trees generated per map is:
    • Plateleaf - 2395
    • Musselsprout - 2595
    • Crimsonreach - 804

References

  1. Datamining done by Discord user @forwindz (Analysis tab) https://docs.google.com/spreadsheets/d/1Fwy2H84BZ6_FSuoiH7asT2gYrS7BiqA0/edit?gid=244521242#gid=244521242

See Also