Ashen Thicket

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The Ashen Thicket

Overview

Once a forest of giant ashen trees, this land has been ravaged by relentless industrial exploitation and heavy mining, all driven by the lure of Thunderblight Shards - magically charged amber crystals used to craft cornerstones.

Ashen Thicket is exclusive to the Keepers of the Stone DLC.

Effects


Deeply Hidden Riches
Gain a Thunderblight Shard Thunderblight Shard with every 40 vein charges mined copper ore, coal, and salt. You can receive up to 3 shards, each requiring more resources to be mined.

Cornerstone Forge
There's an ancient forge in this region that allows its users to create Cornerstones. However you will receive no Epic cornerstones in years 3, 5, and 7.

Royal Mining Operation
The crown is investing heavily in the region's industrial development. For every 80 units of Coal Coal, Copper Ore Copper Ore, and Salt Salt used in crafting, an automated rainpunk cart will be assigned to one of your warehouses.

Resources

The Ashen Thicket has an average amount of Fertile Soil and contains the following Resources:

Trees

All trees can be harvested by Woodcutters' Camps to give Wood Wood. They may also grant additional Resources depending on the biome. These trees have 2 charges each.

Trees Charges Bonus Resources Description

Ashen Tree
2 Resin Resin 15% +
Berries Berries 10% +
Sea Marrow Sea Marrow 10%
A diminished remnant of the legendary giant spruce that once inhabited this region.

Natural Resources

Primary Resources Charges → Resource Deposits Bonus Resources Gathering Building Speed
per Unit
Specialization
Bonus
Eggs Eggs 70 → Snake Nest 40% + 20% Trappers' Camp Trappers' Camp ★★ 00:17 Meat production Meat production

Lizards Lizards
15 → Snake Nest 20% Small Trappers' Camp Small Trappers' Camp ★ 00:25
Roots Roots

Vegetables Vegetables
70 → Roots Node

70 → Moss Broccoli Patch
30% + 30%

40% + 20%
Foragers' Camp Foragers' Camp ★★ 00:17 Farming Farming

Humans Humans
15 → Roots Deposit

15 → Moss Broccoli Patch
20%

30%
Small Foragers' Camp Small Foragers' Camp ★ 00:25
Mushrooms Mushrooms 70 → Bleeding Tooth Mushroom 40% Herbalists' Camp Herbalists' Camp ★★ 00:17 Alchemy Alchemy

Harpies Harpies
15 → Bleeding Tooth Mushroom 20% Small Herbalists' Camp Small Herbalists' Camp ★ 00:25
Clay Clay 60 → Clay Deposit 75% + 30% Stonecutters' Camp Stonecutters' Camp ★★ 00:08 Masonry

Frogs Frogs
20 → Clay Deposit 50% + 20%
Plant Fiber Plant Fiber

Leather Leather
60 → Flax Field

60 → Water Strider Molt
50% + 30%

100% + 40% + 20%
Harvesters' Camp Harvesters' Camp ★★ 00:08 none
20 → Flax Field

20 → Water Strider Molt
30% + 20%

20% + 10%
Fish Fish

Algae Algae
80 → Thunderfish Pond 100% + 2 50% Fishing Hut Fishing Hut ★★ 00:15 none
80 → Algae Pond 100% + 2 50% + 2 20% 00:08
60 → Thunderfish Pond 40% Small Fishing Hut Small Fishing Hut ★ 00:20
60 → Algae Pond 40% 00:12
Copper Ore Copper Ore

Coal Coal

Salt Salt
75 → Copper Vein

120 → Coal Vein

75 → Salt Vein
30%

30%

30%
Mine Mine ★★ 00:40 Engineering Engineering

Beavers Beavers

Node weighting

  • Algae Ponds have double the normal weighting in this biome. [1]
  • Clay Deposits have double the normal weighting. [1]

Deeply Hidden Riches

After depleting 40 charges worth of mining veins, you will receive a Thunderblight Shard Thunderblight Shard that can be used in the Cornerstone Forge to create custom cornerstones. After depleting an additional 80, then additional 120 charges, you will receive an additional Thunderblight Shard Thunderblight Shard each time. You can obtain a maximum of 3 shards by depleting a cumulative total of 240 charges.

Cornerstone Forge

Each Thunderblight Shard Thunderblight Shard you acquire can be spent in the Cornerstone Forge to create a custom cornerstone based on random options available. Each custom cornerstone will have a condition that must be fulfilled in order to obtain a benefit that scales numerically with how many times the condition has been fulfilled. You may also choose to add a penalty to the cornerstone, which will either loosen the condition or boost the benefit in exchange for some type of drawback. You can customize the name and icon of custom cornerstones using the interface on the right side of the window.

Royal Mining Operation

For every 80 Coal Coal, Copper Ore Copper Ore, and/or Salt Salt used as inputs in production recipes, an automated rainpunk cart will be assigned to a warehouse and begin hauling goods to and from buildings, increasing the efficiency of your settlement.

Strategy

  • The only accessible way to open Abandoned Caches on Ashen Thicket is to use Sea Marrow Sea Marrow from its Ashen Trees. Consider turning off Sea Marrow in the Ancient Hearth to stockpile it.
  • The easiest and most accessible way to proc Royal Mining Operation is to produce Pack of Building Materials Pack of Building Materials using Copper Ore Copper Ore.
  • Setting up Mines for Deeply Hidden Riches is essential to make use of the Cornerstone Forge. Consider opening a few Small Glades or another Dangerous Glade, if you fail to find any veins in the first Dangerous Glade you discover.
    • Keep in mind that making Thunderblight Shards take a lot of labor. At full Citadel, getting the first Shard is going to take over 18 minutes of labor time, even with optimal Warehouse and Hearth placement. With a Pit Pony upgrade, you can expect it to take 14 labor minutes.[2] Second and third Shards take 2x and 3x that labor time respectively. Make sure that your immediate needs are solved before committing the labor.
  • There are no nodes for Jerky Jerky ingredients in Ashen Thicket. Should you want to produce Jerky sustainably, you will have to resort to using Ranch or delivery lines.
  • Ashen Trees yield a considerable amount of Resin Resin, which can be sold to a Trader or used for Coats Coats, Tea Tea and Crystalized Dew Crystalized Dew production.
  • Due to how mining-focused Ashen Thicket is, make sure to pick up Mine upgrades at Brass Forge level 3 in the Citadel. In Queen's Hand, Ashen Thicket is often the hardest biome to play because of missing Mine upgrades.
  • Automated rainpunk carts can be useful, but their automated behavior can also cause problems if you are not careful to disable unused recipes. Normally, if you leave a recipe checked in a building but leave the building unstaffed, no goods will be transferred from the warehouse to the building. However, automated rainpunk carts, just like any warehouse hauler, will transfer input goods to any active building with an enabled recipe when possible.
    • For example, if you accidentally leave your Pack of Crops Pack of Crops recipe enabled in your Makeshift Post, you could find that all your Grain Grain has been moved into the Makeshift Post by the rainpunk carts, leaving none left to produce Flour Flour until you remove the Grain manually. You can avoid this issue by turning off any unused recipes when rainpunk carts or haulers are assigned.

Trivia

  • Ashen Thicket is the second biome to be added in a DLC. It was added to the Keepers of the Stone DLC 2 months after its release.
  • Ashen Thicket is the only biome where you can find all 3 types of veins.
  • Before Ashen Thicket was released on the main branch in update 1.5, it went through 5 iterations on the experimental branch. There, Cornerstone Forge had the Rainpunk Foundry model.
  • Ashen Thicket along with Coastal Grove Coastal Grove are the only biomes that can generate veins in the starting Glade, with a 10% chance. [1]

References

  1. Datamining done by Discord user @forwindz (Analysis tab) https://docs.google.com/spreadsheets/d/1RBf2XtSbmfLjvDjBohlQPfVUXukKugF1/edit?gid=1858317700#gid=1858317700
  2. Testing done by Discord user @aphannnt https://discord.com/channels/418545968666116096/1325406372761960539

See Also