Resources: Difference between revisions

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{{Version|1.0}}
{{Version|1.11.1}}


Your settlement revolves around your resources. Some are gathered from map tiles, some are produced in [[Buildings]], some are rewarded from [[Glade Events]], and all of them will move around your settlement by villagers to get ready for production of [[Recipes]], satisfy [[Needs]], build Buildings and [[Roads]], and complete Glade Events. Resources are also moved invisibly and instantly through [[Trade]], [[Sacrificing]], and [[Orders]].
Your settlement revolves around your resources. Some are gathered from map tiles, some are produced in [[Buildings]], some are rewarded from [[Glade Events]], and all of them will move around your settlement by villagers to get ready for production of [[Recipes]], satisfy [[Needs]], build Buildings and [[Roads]], and complete Glade Events. Resources are also moved invisibly and instantly through [[Trade]], [[Sacrificing]], and [[Orders]].
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== Swapping Ingredients ==
== Swapping Ingredients ==
:''See also: [[Recipes]]''


[[File:Recipes_example.png|thumb|Two recipes shown in the game]]
[[File:Recipes_example.png|thumb|Two recipes shown in the game]]
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Whenever producing a new recipe, check to see which ingredients are allowed. If the recipe accepts multiple ingredients, the resource icon will be round with rotating arrows around it. If the ingredient is required, the icon will be square.
Whenever producing a new recipe, check to see which ingredients are allowed. If the recipe accepts multiple ingredients, the resource icon will be round with rotating arrows around it. If the ingredient is required, the icon will be square.


In the example screenshot, the top recipe is for {{rl|Barrels}}. This Building is currently using {{rl|Crystalized Dew}} for this recipe, but the rotating arrows around the icon means you can swap the ingredient. This recipe also has a fixed ingredient of {{rl|Planks}}; the square border around the ingredient icon means you cannot swap this ingredient. The bottom recipe for {{rl|Packs of Provisions}} is currently using {{rl|Eggs}}, but that can be changed, indicated by the rotating arrow circular frame around the Eggs icon.
In the example screenshot, the top recipe is for {{rl|Barrels}}. This Building is currently using {{rl|Crystalized Dew}} for this recipe, but the rotating arrows around the icon means you can swap the ingredient. This recipe also has a fixed ingredient of {{rl|Planks}}; the square border around the ingredient icon means you cannot swap this ingredient. The bottom recipe for {{rl|Pack of Provisions}} is currently using {{rl|Eggs}}, but that can be changed, indicated by the rotating arrow circular frame around the Eggs icon.


== Moving resources between buildings ==


== Resources Panel ==
[[File:Building_panel_example-tab_2.png|thumb|300px|This Weaver building currently stores four ingredients that the workers retrieved from the warehouse.]]


[[File:Resources Panel UI.png|thumb|Resources panel in game]]
When a worker takes goods to a building (whether by construction, or to be ingredients in a [[Recipes|recipe]]), you can instantly move those goods back to the warehouse. Click the red-and-white '''X''' icon to do so.
[[File:Resources panel UI-crafting expanded.png|thumb|Showing '''Crafting Materials''' expanded]]


At any time, you can see the totals of different categories of resources at the top of your screen, to the left of the primary time display and controls.
Note: When goods have been produced in a building, they must be moved by a worker to the warehouse. If you demolish the building while the ''Produced Goods'' storage contains goods, those goods will be lost.


The number on each category icon represents the total amount of those types of resources. Clicking on those icons reveals a grid below the panel showing icons for every resource from that category currently in storage. The number below each of those icons is how many of that specific item your settlement has in storage. It does not count items in buildings' inventories that are waiting to be consumed by production or have been produced but not yet delivered to a Warehouse. The red or green arrow on each icon indicates whether the number of each category or resource has been trending up or down recently.
== Acquiring Resources ==


From left to right, the categories are the following:
Resources can be acquired in four ways:  
{|
* Gathered from Trees and Resource Deposits
| [[File:Icon_UI_CategoryFood.png|{{ImgM}}|alt=Food]] || '''Food''' (Raw Foods like Berries and Roots and Complex Foods like Biscuits and Jerky)
* Farmed from [[Farm Field]]s
|-
* Produced or collected in [[Buildings]]
| [[File:Icon_UI_CategoryBuilding.png|{{ImgM}}|alt=Building Materials]] || '''Building Materials''' (including the main three: Planks, Bricks, and Fabric)
* Given as rewards for completing [[Orders]]
|-
| [[File:Icon UI CategoryConsumable.png|{{ImgM}}|alt=Consumable Items]] || '''Consumable Items''' (for providing Services, such as Ale, Incense, and Scrolls)
|-
| [[File:Icon UI CategoryCrafting.png|{{ImgM}}|alt=Crafting Materials]] || '''Crafting Materials''' (everything else that's part of recipes)
|-
| [[File:Icon UI CategoryTrade.png|{{ImgM}}|alt=Trade Goods]] || '''Trade Goods''' (Citadel resources, Amber, Packs of Goods, and Ancient Tablets)
|-
| [[File:Icon UI CategoryFuel.png|{{ImgM}}|alt=Fuel & Exploration]] || '''Fuel & Exploration''' (Wood, Tools, and fuel items like Coal and Sea Marrow)
|}


=== Trees ===


== Recipes Panel ==
:''Main article: [[The Forest]]''


[[File:Icon RecipesButton.png|x58px|left|Recipes button]]
[[File:Icon_Resource_Wood.png|{{ImgH}}|left|alt=Wood]]
[[File:RecipesBookIcon.png|thumb|Recipes icon (fourth from left, like a book) in the top right of the screen]]
You can also see your current Resource amounts from the Recipes Panel. You can browse the Recipes Panel by either end Product or Ingredient - allowing you to see which [[Recipes]] either produce or use that Resource. If you uncheck Show All, it will only display the Resources and Buildings you have available. You can also check Show All to explore the full list of Recipes.


When browsing by Product, the left-hand side number indicates the current amount in Storage; and on the right-hand side you can set a Global Production Limit for that Resource. If you click on a Product, it will expand a menu showing which Buildings have Recipes for that Product - including which Ingredients can be used, how many Ingredients are required, and how many resulting Resources that Recipe will produce. It will also display all possible Resources which could be used to produce that Product in the bottom of the panel - including how many currently reside in your Storage.
All trees can be harvested by {{bl|Woodcutters' Camp}}s to produce {{rl|Wood}}, except for the Basalt Trees that cover the Rocky Ravine, which produce {{rl|Stone}} instead. They may also grant additional resources depending on the biome. All trees have 2 charges, except Overgrown Abyssal trees, which have 20.


When browsing by Ingredient, the left-hand side number indicates the current amount in Storage. If you click on an Ingredient, it will expand a menu showing all the Recipes from all the Buildings which use that Ingredient. If you have unlocked a particular Building, you can adjust which Ingredients are being used and apply a Building-specific Production Limit that overrides the Global Production Limit.


The Recipes Panel hotkey is "U" by default.
{| class="wikitable sortable mw-collapsible"
|+ Trees, biomes, and bonus yields
! Tree !! Biome !! Bonus Resources
|-
| [[File:Ashen Trees.png|{{ImgH}}]] Ashen Tree
| [[Ashen Thicket]] ||


{|
|style="width:2.5em"| 15% || {{rl|Resin|medium}}
|-
| 10% || {{rl|Berries|medium}}
|-
| 10% || {{rl|Sea Marrow|medium}}
|}


== Acquiring Resources ==
|-
| [[File:Tearsap Bamboo.png|{{ImgH}}]] Tearsap Bamboo
| [[Bamboo Flats]] ||


Resources can be acquired in four ways:  
{|
* Gathered from Trees and Resource Deposits
|style="width:2.5em"| 40% || {{rl|Wood|medium}}
* Farmed from [[Farm Fields]]
|-
* Produced by Buildings
| 10% || {{rl|Plant Fiber|medium}}
* Given as rewards for completing Orders
|-
| 10% || {{rl|Oil|medium}}
|}


=== Trees ===
|-
 
| [[File:Kelpwood tree.png|{{ImgH}}]] Kelpwood Tree
:''Main article: [[The Forest]]''
| [[Coastal Grove]] ||
 
All trees can be harvested by {{bl|Woodcutters' Camp}}s to produce {{rl|Wood}}. They may also grant additional resources depending on the biome. All trees have 2 charges, except Overgrown Abyssal trees, which have 20.


{|
|style="width:2.5em"| 30% || {{rl|Algae|medium}}
|-
| 10% || {{rl|Vegetables|medium}}
|-
| 10% || {{rl|Salt|medium}}
|}


{| class="wikitable sortable mw-collapsible"
|+ Trees, bonus yields beyond Wood, and biomes
! Tree !! Biome !! Bonus Resources
|-
|-
| [[File:Crimsonreach Tree.png|{{ImgH}}]] Crimsonreach Tree
| [[File:Crimsonreach Tree.png|{{ImgH}}]] Crimsonreach Tree
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{|
{|
|style="width:2.5em"| 40% || {{rl|Stone|med}}
|style="width:2.5em"| 40% || {{rl|Stone|medium}}
|-  
|-  
| 20% || {{rl|Incense|med}}
| 20% || {{rl|Incense|medium}}
|}
|}


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{|  
{|  
|style="width:2.5em"| 40% || {{rl|Meat|med}}
|style="width:2.5em"| 40% || {{rl|Meat|medium}}
|-
|-
| 20% || {{rl|Crystalized Dew|med}}
| 20% || {{rl|Crystalized Dew|medium}}
|}
|}


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{|
{|
|style="width:2.5em"| 30% || {{rl|Plant Fiber|med}}
|style="width:2.5em"| 30% || {{rl|Plant Fiber|medium}}
|}
|}


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{|
{|
|style="width:2.5em"| 60% || {{rl|Wood|med}}
|style="width:2.5em"| 60% || {{rl|Wood|medium}}
|-
|-
| 10% || {{rl|Insects|med}}
| 10% || {{rl|Insects|medium}}
|-
|-
| 10% || {{rl|Plant Fiber|med}}
| 10% || {{rl|Plant Fiber|medium}}
|-
| 10% || {{rl|Roots|medium}}
|}
 
|-
|-
| 10% || {{rl|Roots|med}}
| [[File:Basalt Tree.png|{{ImgH}}]] Basalt Tree
| [[Rocky Ravine]] ||
 
{|
|style="width:2.5em"| 10% || {{rl|Reed|medium}}
|-
| 10% || {{rl|Scales|medium}}
|-
| 5% || {{rl|Coal|medium}}
|-
| 5% || {{rl|Amber|medium}}
|}
|}


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{|
{|
|style="width:2.5em"| '''100%''' || {{rl|Wood|med}}
|style="width:2.5em"| '''100%''' || {{rl|Wood|medium}}
|-  
|-  
| 15% || {{rl|Resin|med}}
| 15% || {{rl|Resin|medium}}
|-  
|-  
| 10% || {{rl|Plant Fiber|med}}
| 10% || {{rl|Plant Fiber|medium}}
|-
|-
| 5% || {{rl|Eggs|med}}
| 5% || {{rl|Eggs|medium}}
|}
|}


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{|
{|
|style="width:2.5em"| 60% || {{rl|Wood|med}}
|style="width:2.5em"| 60% || {{rl|Wood|medium}}
|-
|-
| 10% || {{rl|Copper Ore|med}}
| 10% || {{rl|Copper Ore|medium}}
|-  
|-  
| 5% || {{rl|Pigment|med}}
| 5% || {{rl|Dye|medium}}
|-
|-
| 5% || {{rl|Plant Fiber|med}}
| 5% || {{rl|Plant Fiber|medium}}
|}
|}


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{|
{|
|style="width:2.5em"| 10% || {{rl|Meat|med}}
|style="width:2.5em"| 10% || {{rl|Meat|medium}}
|-
|-
| 10% || {{rl|Leather|med}}
| 10% || {{rl|Leather|medium}}
|-
|-
| 10% || {{rl|Sea Marrow|med}}
| 10% || {{rl|Sea Marrow|medium}}
|}
|}


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{|
{|
|style="width:2.5em"| 10% || {{rl|Meat|med}}
|style="width:2.5em"| 10% || {{rl|Meat|medium}}
|-
|-
| 10% || {{rl|Leather|med}}
| 10% || {{rl|Leather|medium}}
|-
|-
| 10% || {{rl|Sea Marrow|med}}
| 10% || {{rl|Sea Marrow|medium}}
|}
|}


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{|
{|
|style="width:2.5em"| 15% || {{rl|Mushrooms|med}}
|style="width:2.5em"| 15% || {{rl|Mushrooms|medium}}
|-
|-
| 5% || {{rl|Leather|med}}
| 5% || {{rl|Leather|medium}}
|}
|}


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Resource deposits are tiles from which villagers may gather resources. Deposits come in two sizes; large deposits can only be found inside Dangerous and Forbidden Glades. (The tutorial is an exception.) Their size determines not just how much can be gathered from the deposits, but also which [[Camps]] can gather from them.
Resource deposits are tiles from which villagers may gather resources. Deposits come in two sizes; large deposits can only be found inside Dangerous and Forbidden Glades. (The tutorial is an exception.) Their size determines not just how much can be gathered from the deposits, but also which [[Camps]] can gather from them.


'''Large deposits require the larger {{bl|Foragers' Camp}}, {{bl|Herbalists' Camp}}, and {{bl|Trappers' Camp}}.'''
'''Large deposits and ponds require the larger {{bl|Fishing Hut}}, {{bl|Foragers' Camp}}, {{bl|Herbalists' Camp}}, and {{bl|Trappers' Camp}}.'''


Each deposit has a certain number of charges, which are used up every time a villager harvests from it. The number of charges can be increased by [[Upgrades|Smoldering City Upgrades]] and [[Perks]], like [[Rich Glades]] and [[Rooty Ground]]. Large resource deposits always have more charges than their smaller versions. Exhausting a deposit's charges will cause the deposit to disappear and free up the tile it was on for other uses.
Each deposit has a certain number of charges, which are used up every time a villager harvests from it. The number of charges can be increased by Smoldering City [[upgrades]] and [[Cornerstones]], like [[Rich Glades]]. Large resource deposits always have more charges than their smaller versions. Exhausting a deposit's charges will cause the deposit to disappear and free up the tile it was on for other uses.
 
Unlike other resource deposits, resources harvested from ponds are not transported to the warehouse until the entire pond has been depleted. If the resources are needed immediately, the pond can be emptied manually, but doing this will forfeit all the unharvested charges left in the pond.


Like trees, resource deposits have chances for additional gathered resources. When a resource has both a first bonus chance of 100% and a second bonus chance of X%, you will have X% chance of getting both additional resources from gathering. You always get at least one of the two.
Like trees, resource deposits have chances for additional gathered resources. When a resource has both a first bonus chance of 100% and a second bonus chance of X%, you will have X% chance of getting both additional resources from gathering. You always get at least one of the two.


You may choose priorities for each deposit by clicking on its tile. Deposits with higher priority will be gathered from first.
You may choose priorities for each deposit by clicking on its tile. Deposits with higher priority will be gathered from first. This priority level only applies between deposits of the same type (e.g. prioritizing a nearby dewberry bush over one that is far away). To prioritize one type of deposit over another (e.g. mushrooms over berries), use the recipe priority function in the gathering camp instead.


:''See Also: [[List_of_Buildings#Camps|List of Camps]]''
:''See Also: [[List_of_Buildings#Camps|List of Camps]]''
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|+ Deposits and Camps
|+ Deposits and Camps
! Resource !! Deposit !! Gathering Camp to Use !!class=unsortable| Biomes
! Resource !! Deposit !! Gathering Camp to Use !!class=unsortable| Biomes
|-
| {{rl|Algae|large}}
| [[File:Large Algae Pond.png|{{ImgL}}|alt=Algae Pond]] Algae Pond
| {{bl|Small Fishing Hut|large}} ||
* Ashen Thicket
* Coastal Grove
* Marshlands
* Rocky Ravine
* Sealed Forest
|-
|-
| {{rl|Mushrooms|large}}
| {{rl|Mushrooms|large}}
| [[File:DebugNode MushroomBig icon.png|{{ImgL}}|alt=Mushroom Patch]] Bleeding Tooth Mushrooms
| [[File:DebugNode MushroomBig icon.png|{{ImgL}}|alt=Mushroom Patch]] Bleeding Tooth Mushrooms
| {{bl|Small Herbalists' Camp|large}} ||  
| {{bl|Small Herbalists' Camp|large}} ||  
* Ashen Thicket
* Royal Woodlands
* Royal Woodlands
* Cursed Woodlands
* Sealed Forest
|-
|-
| {{rl|Clay|large}}  
| {{rl|Clay|large}}  
| [[File:DebugNode_ClaySmall_icon.png|{{ImgL}}|alt=Clay Deposit]] Clay Deposit
| [[File:DebugNode_ClaySmall_icon.png|{{ImgL}}|alt=Clay Deposit]] Clay Deposit
| {{bl|Stonecutters' Camp|large}} ||  
| {{bl|Stonecutters' Camp|large}} ||  
* Ashen Thicket
* Coastal Grove
* Cursed Royal Woodlands
* Rocky Ravine
* Royal Woodlands
* Royal Woodlands
* Sealed Forest
|-
| {{rl|Scales|large}}
| [[File:Large Copperfin Trout Pond.png|{{ImgL}}|alt=Copperfin Trout Pond]] Copperfin Trout Pond
| {{bl|Small Fishing Hut|large}} ||
* Bamboo Flats
* Coastal Grove
* Coral Forest
* Royal Woodlands
* Sealed Forest
|-
|-
| {{rl|Berries|large}}  
| {{rl|Berries|large}}  
| [[File:DebugNode DewberryBushSmall icon.png|{{ImgL}}|alt=Dewberry Patch]] Dewberry Patch
| [[File:DebugNode DewberryBushSmall icon.png|{{ImgL}}|alt=Dewberry Patch]] Dewberry Bush
| {{bl|Small Herbalists' Camp|large}} ||  
| {{bl|Small Herbalists' Camp|large}} ||  
* Bamboo Flats
* Coastal Grove
* Royal Woodlands
* Royal Woodlands
* Scarlet Orchard
* Scarlet Orchard
* Sealed Forest
|-
|-
|  {{rl|Eggs|large}}  
|  {{rl|Eggs|large}}  
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| {{rl|Plant Fiber|large}}  
| {{rl|Plant Fiber|large}}  
| [[File:DebugNode FlaxSmall icon.png|{{ImgL}}|alt=Flax Field]] Flax Field
| [[File:DebugNode FlaxSmall icon.png|{{ImgL}}|alt=Flax Field]] Flax Field
| {{bl|Harvesters' Camp|large }} ||  
| {{bl|Harvesters' Camp|large}} ||  
* Ashen Thicket
* Bamboo Flats
* Cursed Royal Woodlands
* Royal Woodlands
* Royal Woodlands
|-
|-
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|-
|-
| {{rl|Herbs|large}}
| {{rl|Herbs|large}}
| [[File:DebugNode HerbsSmall icon.png|{{ImgL}}|alt=Herbs Node]] Herbs Node
| [[File:DebugNode HerbsSmall icon.png|{{ImgL}}|alt=Herbs Node]] Herb Node
| {{bl|Small Herbalists' Camp|large}} ||
| {{bl|Small Herbalists' Camp|large}} ||
* Bamboo Flats
* Coral Forest
* Coral Forest
* Royal Woodlands
* Cursed Royal Woodlands
* Rocky Ravine
* Scarlet Orchard
* Scarlet Orchard
|-
|-
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| [[File:DebugNode LeechBroodmotherBig icon.png|{{ImgL}}|alt=Leech Broodmother]] Leech Broodmother
| [[File:DebugNode LeechBroodmotherBig icon.png|{{ImgL}}|alt=Leech Broodmother]] Leech Broodmother
| {{bl|Small Trappers' Camp|large}} ||  
| {{bl|Small Trappers' Camp|large}} ||  
* Bamboo Flats
* Coral Forest
* Coral Forest
* Marshlands
* Marshlands
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| [[File:DebugNode MossBroccoliSmall icon.png|{{ImgL}}|alt=Moss Broccoli Patch]] Moss Broccoli Patch
| [[File:DebugNode MossBroccoliSmall icon.png|{{ImgL}}|alt=Moss Broccoli Patch]] Moss Broccoli Patch
| {{bl|Small Foragers' Camp|large}} ||  
| {{bl|Small Foragers' Camp|large}} ||  
* Ashen Thicket
* Bamboo Flats
* Coral Forest
* Coral Forest
* Cursed Royal Woodlands
* Royal Woodlands
* Royal Woodlands
|-
| {{rl|Stone|large}}
| [[File:Small Overgrown Stone.png|{{ImgL}}|alt=Overgrown Stone Deposit]] Overgrown Stone Deposit
| {{bl|Stonecutters' Camp|large}} ||
* Marshlands
|-
|-
| {{rl|Reed|large}}  
| {{rl|Reed|large}}  
| [[File:DebugNode ReedSmall icon.png|{{ImgL}}|alt=Reed Field]] Reed Field
| [[File:DebugNode ReedSmall icon.png|{{ImgL}}|alt=Reed Field]] Reed Field
| {{bl|Harvesters' Camp|large}} ||
| {{bl|Harvesters' Camp|large}} ||
* Coastal Grove
* Coral Forest
* Coral Forest
* Rocky Ravine
* Scarlet Orchard
* Scarlet Orchard
* Sealed Forest
|-
|-
| {{rl|Roots|large}}  
| {{rl|Roots|large}}  
| [[File:DebugNode RootsSmall icon.png|{{ImgL}}|alt=Root Deposit]] Root Deposit
| [[File:DebugNode RootsSmall icon.png|{{ImgL}}|alt=Root Deposit]] Root Deposit
| {{bl|Small Foragers' Camp|large}} ||  
| {{bl|Small Foragers' Camp|large}} ||  
* Coastal Grove
* Royal Woodlands
* Royal Woodlands
* Scarlet Orchard
* Scarlet Orchard
* Sealed Forest
|-
|-
| {{rl|Sea Marrow|large}}  
| {{rl|Sea Marrow|large}}  
| [[File:DebugNode SeaMarrowSmall icon.png|{{ImgL}}|alt=Sea Marrow Deposit]] Sea Marrow Deposit
| [[File:DebugNode SeaMarrowSmall icon.png|{{ImgL}}|alt=Sea Marrow Deposit]] Sea Marrow Deposit
| {{bl|Stonecutters' Camp|large}} ||  
| {{bl|Stonecutters' Camp|large}} ||  
* Cursed Royal Woodlands
* Rocky Ravine
* Royal Woodlands
* Royal Woodlands
* Scarlet Orchard
* Scarlet Orchard
* Sealed Forest
|-
|-
| {{rl|Meat|large}}  
| {{rl|Meat|large}}  
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| {{bl|Small Trappers' Camp|large}} ||  
| {{bl|Small Trappers' Camp|large}} ||  
* Royal Woodlands
* Royal Woodlands
* Sealed Forest
|-
|-
| {{rl|Eggs|large}}  
| {{rl|Eggs|large}}  
| [[File:DebugNode SnakeNestSmall icon.png|{{ImgL}}|alt=Snake Nest]] Snake Nest
| [[File:DebugNode SnakeNestSmall icon.png|{{ImgL}}|alt=Snake Nest]] Snake Nest
| {{bl|Small Trappers' Camp|large}} ||
| {{bl|Small Trappers' Camp|large}} ||
* Ashen Thicket
* Marshlands
* Marshlands
|-
|-
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| [[File:DebugNode StoneSmall icon.png|{{ImgL}}|alt=Stone Deposit]] Stone Deposit
| [[File:DebugNode StoneSmall icon.png|{{ImgL}}|alt=Stone Deposit]] Stone Deposit
| {{bl|Stonecutters' Camp|large}} ||  
| {{bl|Stonecutters' Camp|large}} ||  
* Bamboo Flats
* Coral Forest
* Coral Forest
* Marshlands
* Scarlet Orchard
* Scarlet Orchard
|-
|-
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| [[File:DebugNode SwampWheatSmall icon.png|{{ImgL}}|alt=Swamp Wheat Field]] Swamp Wheat Field
| [[File:DebugNode SwampWheatSmall icon.png|{{ImgL}}|alt=Swamp Wheat Field]] Swamp Wheat Field
| {{bl|Small Foragers' Camp|large}} ||  
| {{bl|Small Foragers' Camp|large}} ||  
* Bamboo Flats
* Cursed Royal Woodlands
* Marshlands
* Rocky Ravine
* Scarlet Orchard
|-
| {{rl|Fish|large}}
| [[File:Large Thunderfish Pond.png|{{ImgL}}|alt=Thunderfish Pond]] Thunderfish Pond
| {{bl|Small Fishing Hut|large}} ||
* Ashen Thicket
* Coastal Grove
* Cursed Royal Woodlands
* Rocky Ravine
* Scarlet Orchard
|-
| {{rl|Leather|large}}
| [[File:Small Strider Molt.png|{{ImgL}}|alt=Strider Molt]] Water Strider Molt
| {{bl|Harvesters' Camp|large}} ||
* Ashen Thicket
* Bamboo Flats
* Cursed Royal Woodlands
* Marshlands
* Marshlands
* Scarlet Orchard
* Scarlet Orchard
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| [[File:DebugNode WormtongueNestBig icon.png|{{ImgL}}|alt=Wormtongue Nest]] Wormtongue Nest
| [[File:DebugNode WormtongueNestBig icon.png|{{ImgL}}|alt=Wormtongue Nest]] Wormtongue Nest
| {{bl|Small Trappers' Camp|large}} ||  
| {{bl|Small Trappers' Camp|large}} ||  
* Coastal Grove
* Coral Forest
* Coral Forest
* Cursed Royal Woodlands
* Rocky Ravine
* Sealed Forest
|-
|-
| {{rl|Coal|large}}  
| {{rl|Coal|large}}  
| [[File:Icon Resource Coal.png|{{ImgL}}|alt=Coal Deposit]] Coal Deposit
| [[File:Coal Vein.png|{{ImgL}}|alt=Coal Vein]] Coal Vein
| [[File:Mine_icon.png|{{ImgL}}|alt=Mine]] Mine ||  
| {{bl|Mine|large}} ||  
* Ashen Thicket
* Coastal Grove
* Coral Forest
* Coral Forest
* Marshlands
* Marshlands
* Rocky Ravine
|-
|-
| {{rl|Clay|large}}  
| {{rl|Copper Ore|large}}  
| [[File:Icon Resource CopperOre.png|{{ImgL}}|alt=Copper Deposit]] Copper Deposit
| [[File:Copper Vein.png|{{ImgL}}|alt=Copper Vein]] Copper Vein
| [[File:Mine_icon.png|{{ImgL}}|alt=Mine]] Mine ||  
| {{bl|Mine|large}} ||
* Ashen Thicket
* Cursed Royal Woodlands
* Marshlands
* Marshlands
* Rocky Ravine
* Scarlet Orchard
* Sealed Forest
|-
| {{rl|Salt|large}}
| [[File:Salt Vein.png|{{ImgL}}|alt=Salt Vein]] Salt Vein
| {{bl|Mine|large}} ||
* Ashen Thicket
* Bamboo Flats
* Coral Forest
* Cursed Royal Woodlands
* Scarlet Orchard
* Scarlet Orchard
* Sealed Forest
|}
|}


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! Charges !!class=unsortable colspan=3| Bonus Resources
! Charges !!class=unsortable colspan=3| Bonus Resources
|-
|-
| ''Large'' || [[File:DebugNode MushroomBig icon.png|{{ImgM}}|alt=Bleeding Tooth Mushrooms]] Bleeding Tooth Mushrooms || {{rl|Mushrooms|med}}
| ''Large'' || [[File:Large Algae Pond.png|{{ImgM}}|alt=Algae Pond]] Algae Pond || {{rl|Algae|medium}}
| 70 || 40% {{rl|Insects|med}} || — || —
| 80 || '''100%''' {{rl|Algae|medium}} || 50% 2x {{rl|Herbs|medium}} || 20% 2x {{rl|Fish|medium}}
|-
|-
| ''Small'' || [[File:DebugNode MushroomBig icon.png|{{ImgM}}|alt=Bleeding Tooth Mushrooms]] Bleeding Tooth Mushrooms || {{rl|Mushrooms|med}}
| ''Small'' || [[File:Small Algae Pond.png|{{ImgM}}|alt=Algae Pond]] Algae Pond || {{rl|Algae|medium}}
| 15 || 20% {{rl|Insects|med}} || — || —
| 60 || 40% {{rl|Herbs|medium}} || — || —
|-
|-
| ''Large'' || [[File:DebugNode_ClaySmall_icon.png|{{ImgM}}|alt=Clay Deposit]] Clay Deposit || {{rl|Clay|med}}
| ''Large'' || [[File:DebugNode MushroomBig icon.png|{{ImgM}}|alt=Bleeding Tooth Mushrooms]] Bleeding Tooth Mushrooms || {{rl|Mushrooms|medium}}
| 60 || 75% {{rl|Copper Ore|med}} || 30% {{rl|Roots|med}} || —
| 70 || 40% {{rl|Insects|medium}} || — || —
|-
|-
| ''Small'' || [[File:DebugNode_ClaySmall_icon.png|{{ImgM}}|alt=Clay Deposit]] Clay Deposit || {{rl|Clay|med}}
| ''Small'' || [[File:DebugNode MushroomBig icon.png|{{ImgM}}|alt=Bleeding Tooth Mushrooms]] Bleeding Tooth Mushrooms || {{rl|Mushrooms|medium}}
| 20 || 50% {{rl|Copper Ore|med}} || 20% {{rl|Roots|med}} || —
| 15 || 20% {{rl|Insects|medium}} || — || —
|-
|-
| ''Large'' || [[File:DebugNode DewberryBushSmall icon.png|{{ImgM}}|alt=Dewberry Patch]] Dewberry Patch || {{rl|Berries|med}}
| ''Large'' || [[File:DebugNode_ClaySmall_icon.png|{{ImgM}}|alt=Clay Deposit]] Clay Deposit || {{rl|Clay|medium}}
| 70 || 40% {{rl|Berries|med}} || — || —
| 60 || 75% {{rl|Copper Ore|medium}} || 30% {{rl|Roots|medium}} || —
|-
|-
| ''Small'' || [[File:DebugNode DewberryBushSmall icon.png|{{ImgM}}|alt=Dewberry Patch]] Dewberry Patch || {{rl|Berries|med}}
| ''Small'' || [[File:DebugNode_ClaySmall_icon.png|{{ImgM}}|alt=Clay Deposit]] Clay Deposit || {{rl|Clay|medium}}
| 15 || 20% {{rl|Berries|med}} || — || —
| 20 || 50% {{rl|Copper Ore|medium}} || 20% {{rl|Roots|medium}} || —
|-
|-
| ''Large'' || [[File:DebugNode DrizzlewingNestSmall icon.png|{{ImgM}}|alt=Drizzlewing Nest]] Drizzlewing Nest || {{rl|Eggs|med}}
| ''Large'' || [[File:Large Copperfin Trout Pond.png|{{ImgM}}|alt=Copperfin Trout Pond]] Copperfin Trout Pond || {{rl|Scales|medium}}
| 70 || 40% {{rl|Meat|med}} || — || —
| 80 || '''100%''' {{rl|Scales|medium}} || 50% 2x {{rl|Sea Marrow|medium}} || 30% 2x {{rl|Fish|medium}}
|-
|-
| ''Small'' || [[File:DebugNode DrizzlewingNestSmall icon.png|{{ImgM}}|alt=Drizzlewing Nest]] Drizzlewing Nest || {{rl|Eggs|med}}
| ''Small'' || [[File:Small Copperfin Trout Pond.png|{{ImgM}}|alt=Copperfin Trout Pond]] Copperfin Trout Pond || {{rl|Scales|medium}}
| 15 || 20% {{rl|Meat|med}} || — || —
| 60 || 40% {{rl|Sea Marrow|medium}} || — || —
|-
|-
| ''Large'' || [[File:DebugNode FlaxSmall icon.png|{{ImgM}}|alt=Flax Field]] Flax Field || {{rl|Plant Fiber|med}}
| ''Large'' || [[File:DebugNode DewberryBushSmall icon.png|{{ImgM}}|alt=Dewberry Patch]] Dewberry Bush || {{rl|Berries|medium}}
| 60 || 50% {{rl|Clay|med}} || 30% {{rl|Insects|med}} || —  
| 70 || 80% {{rl|Berries|medium}} || — || —
|-
|-
| ''Small'' || [[File:DebugNode FlaxSmall icon.png|{{ImgM}}|alt=Flax Field]] Flax Field || {{rl|Plant Fiber|med}}
| ''Small'' || [[File:DebugNode DewberryBushSmall icon.png|{{ImgM}}|alt=Dewberry Patch]] Dewberry Bush || {{rl|Berries|medium}}
| 20 || 30% {{rl|Clay|med}} || 20% {{rl|Insects|med}} || —
| 15 || 20% {{rl|Berries|medium}} || — || —
|-
|-
| ''Large'' || [[File:DebugNode MarshlandsMushroomSmall icon.png|{{ImgM}}|alt=Grasscap Mushrooms]] Grasscap Mushrooms || {{rl|Mushrooms|med}}
| ''Large'' || [[File:DebugNode DrizzlewingNestSmall icon.png|{{ImgM}}|alt=Drizzlewing Nest]] Drizzlewing Nest || {{rl|Eggs|medium}}
| 70 || 40% {{rl|Insects|med}} || — || —  
| 70 || 40% {{rl|Meat|medium}} || — || —
|-
|-
| ''Small'' || [[File:DebugNode MarshlandsMushroomSmall icon.png|{{ImgM}}|alt=Grasscap Mushrooms]] Grasscap Mushrooms || {{rl|Mushrooms|med}}
| ''Small'' || [[File:DebugNode DrizzlewingNestSmall icon.png|{{ImgM}}|alt=Drizzlewing Nest]] Drizzlewing Nest || {{rl|Eggs|medium}}
| 15 || 20% {{rl|Insects|med}} || — || —
| 15 || 20% {{rl|Meat|medium}} || — || —
|-
|-
| ''Large'' || [[File:DebugNode HerbsSmall icon.png|{{ImgM}}|alt=Herbs Node]] Herbs Node || {{rl|Herbs|med}}
| ''Large'' || [[File:DebugNode FlaxSmall icon.png|{{ImgM}}|alt=Flax Field]] Flax Field || {{rl|Plant Fiber|medium}}
| 70 || 40% {{rl|Berries|med}} || 20% {{rl|Plant Fiber|med}} || —  
| 60 || 50% {{rl|Clay|medium}} || 30% {{rl|Insects|medium}} || —  
|-
|-
| ''Small'' || [[File:DebugNode HerbsSmall icon.png|{{ImgM}}|alt=Herbs Node]] Herbs Node || {{rl|Herbs|med}}
| ''Small'' || [[File:DebugNode FlaxSmall icon.png|{{ImgM}}|alt=Flax Field]] Flax Field || {{rl|Plant Fiber|medium}}
| 15 || 20% {{rl|Berries|med}} || — || —  
| 20 || 25% {{rl|Clay|medium}} || 20% {{rl|Insects|medium}} || —
|-
|-
| ''Large'' || [[File:DebugNode LeechBroodmotherBig icon.png|{{ImgM}}|alt=Leech Broodmother]] Leech Broodmother || {{rl|Meat|med}}
| ''Large'' || [[File:DebugNode MarshlandsMushroomSmall icon.png|{{ImgM}}|alt=Grasscap Mushrooms]] Grasscap Mushrooms || {{rl|Mushrooms|medium}}
| 70 || '''100%''' {{rl|Leather|med}} || 60% {{rl|Leather|med}} || 20% {{rl|Eggs|med}}
| 70 || 40% {{rl|Insects|medium}} || — || —
|-
|-
| ''Small'' || [[File:DebugNode LeechBroodmotherBig icon.png|{{ImgM}}|alt=Leech Broodmother]] Leech Broodmother || {{rl|Meat|med}}
| ''Small'' || [[File:DebugNode MarshlandsMushroomSmall icon.png|{{ImgM}}|alt=Grasscap Mushrooms]] Grasscap Mushrooms || {{rl|Mushrooms|medium}}
| 15 || 20% {{rl|Leather|med}} || — || —
| 15 || 20% {{rl|Insects|medium}} || — || —
|-
|-
| ''Large'' || [[File:DebugNode MossBroccoliSmall icon.png|{{ImgM}}|alt=Moss Broccoli Patch]] Moss Broccoli Patch || {{rl|Vegetables|med}}
| ''Large'' || [[File:DebugNode HerbsSmall icon.png|{{ImgM}}|alt=Herbs Node]] Herb Node || {{rl|Herbs|medium}}
| 70 || 40% {{rl|Insects|med}} || 20% {{rl|Roots|med}} || —
| 70 || 40% {{rl|Berries|medium}} || 20% {{rl|Plant Fiber|medium}} || —  
|-
|-
| ''Small'' || [[File:DebugNode MossBroccoliSmall icon.png|{{ImgM}}|alt=Moss Broccoli Patch]] Moss Broccoli Patch || {{rl|Vegetables|med}}
| ''Small'' || [[File:DebugNode HerbsSmall icon.png|{{ImgM}}|alt=Herbs Node]] Herb Node || {{rl|Herbs|medium}}
| 12 || 30% {{rl|Insects|med}} || — || —
| 15 || 20% {{rl|Berries|medium}} || — || —  
|-
|-
| ''Large'' || [[File:DebugNode ReedSmall icon.png|{{ImgM}}|alt=Reed Field]] Reed Field || {{rl|Reed|med}}
| ''Large'' || [[File:DebugNode LeechBroodmotherBig icon.png|{{ImgM}}|alt=Leech Broodmother]] Leech Broodmother || {{rl|Meat|medium}}
| 60 || 40% {{rl|Roots|med}} || 40% {{rl|Clay|med}} || —
| 70 || '''100%''' {{rl|Leather|medium}} || 60% {{rl|Leather|medium}} || 20% {{rl|Eggs|medium}}
|-
|-
| ''Small'' || [[File:DebugNode ReedSmall icon.png|{{ImgM}}|alt=Reed Field]] Reed Field || {{rl|Reed|med}}
| ''Small'' || [[File:DebugNode LeechBroodmotherBig icon.png|{{ImgM}}|alt=Leech Broodmother]] Leech Broodmother || {{rl|Meat|medium}}
| 20 || 20% {{rl|Roots|med}} || 20% {{rl|Roots|med}} || —
| 15 || 20% {{rl|Leather|medium}} || — || —
|-
|-
| ''Large'' || [[File:DebugNode RootsSmall icon.png|{{ImgM}}|alt=Root Deposit]] Root Deposit || {{rl|Roots|med}}
| ''Large'' || [[File:DebugNode MossBroccoliSmall icon.png|{{ImgM}}|alt=Moss Broccoli Patch]] Moss Broccoli Patch || {{rl|Vegetables|medium}}
| 70 || 30% {{rl|Herbs|med}} || 30% {{rl|Resin|med}} || —
| 70 || 40% {{rl|Insects|medium}} || 20% {{rl|Roots|medium}} || —
|-
|-
| ''Small'' || [[File:DebugNode RootsSmall icon.png|{{ImgM}}|alt=Root Deposit]] Root Deposit || {{rl|Roots|med}}
| ''Small'' || [[File:DebugNode MossBroccoliSmall icon.png|{{ImgM}}|alt=Moss Broccoli Patch]] Moss Broccoli Patch || {{rl|Vegetables|medium}}
| 12 || 20% {{rl|Herbs|med}} || — || —
| 15 || 30% {{rl|Insects|medium}} || — || —
|-
|-
| ''Large'' || [[File:DebugNode SeaMarrowSmall icon.png|{{ImgM}}|alt=Sea Marrow Deposit]] Sea Marrow Deposit || {{rl|Sea Marrow|med}}
| ''Large'' || [[File:Large Overgrown Stone.png|{{ImgM}}|alt=Overgrown Stone Deposit]] Overgrown Stone Deposit || {{rl|Stone|medium}}
| 60 || '''100%''' {{rl|Sea Marrow|med}} || 50% {{rl|Stone|med}} || 1% {{rl|Ancient Tablet|med}}
| 60 || 40% {{rl|Algae|medium}} || 30% {{rl|Insects|medium}} || 10% {{rl|Copper Ore|medium}}
|-
|-
| ''Small'' || [[File:DebugNode SeaMarrowSmall icon.png|{{ImgM}}|alt=Sea Marrow Deposit]] Sea Marrow Deposit || {{rl|Sea Marrow|med}}
| ''Small'' || [[File:Small Overgrown Stone.png|{{ImgM}}|alt=Overgrown Stone Deposit]] Overgrown Stone Deposit || {{rl|Stone|medium}}
| 20 || 80% {{rl|Sea Marrow|med}} || 40% {{rl|Stone|med}} || —
| 20 || 30% {{rl|Algae|medium}} || 20% {{rl|Insects|medium}} || —
|-
|-
| ''Large'' || [[File:DebugNode SnailBroodmotherSmall icon.png|{{ImgM}}|alt=Slickshell Broodmother]] Slickshell Broodmother || {{rl|Meat|med}}
| ''Large'' || [[File:DebugNode ReedSmall icon.png|{{ImgM}}|alt=Reed Field]] Reed Field || {{rl|Reed|medium}}
| 70 || '''100%''' {{rl|Leather|med}} || — || —
| 60 || 40% {{rl|Roots|medium}} || 40% {{rl|Clay|medium}} || —
|-
|-
| ''Small'' || [[File:DebugNode SnailBroodmotherSmall icon.png|{{ImgM}}|alt=Slickshell Broodmother]] Slickshell Broodmother || {{rl|Meat|med}}
| ''Small'' || [[File:DebugNode ReedSmall icon.png|{{ImgM}}|alt=Reed Field]] Reed Field || {{rl|Reed|medium}}
| 15 || 20% {{rl|Leather|med}} || — || —
| 20 || 20% {{rl|Roots|medium}} || 20% {{rl|Clay|medium}} || —
|-
|-
| ''Large'' || [[File:DebugNode StoneSmall icon.png|{{ImgM}}|alt=Stone Deposit]] Stone Deposit || {{rl|Stone|med}}
| ''Large'' || [[File:DebugNode RootsSmall icon.png|{{ImgM}}|alt=Root Deposit]] Root Deposit || {{rl|Roots|medium}}
| 60 || 30% {{rl|Roots|med}} || 30% {{rl|Insects|med}} || 10% {{rl|Copper Ore|med}}
| 70 || 30% {{rl|Herbs|medium}} || 30% {{rl|Resin|medium}} || —
|-
|-
| ''Small'' || [[File:DebugNode StoneSmall icon.png|{{ImgM}}|alt=Stone Deposit]] Stone Deposit || {{rl|Stone|med}}
| ''Small'' || [[File:DebugNode RootsSmall icon.png|{{ImgM}}|alt=Root Deposit]] Root Deposit || {{rl|Roots|medium}}
| 20 || 20% {{rl|Roots|med}} || 20% {{rl|Insects|med}} || —
| 15 || 20% {{rl|Herbs|medium}} || — || —
|-
|-
| ''Large'' || [[File:DebugNode SwampWheatSmall icon.png|{{ImgM}}|alt=Swamp Wheat Field]] Swamp Wheat Field || {{rl|Grain|med}}
| ''Large'' || [[File:DebugNode SeaMarrowSmall icon.png|{{ImgM}}|alt=Sea Marrow Deposit]] Sea Marrow Deposit || {{rl|Sea Marrow|medium}}
| 70 || '''100%''' {{rl|Plant Fiber|med}} || 20% {{rl|Plant Fiber|med}} || —
| 60 || '''100%''' {{rl|Sea Marrow|medium}} || 50% {{rl|Stone|medium}} || 1% {{rl|Ancient Tablet|medium}}
|-
|-
| ''Small'' || [[File:DebugNode SwampWheatSmall icon.png|{{ImgM}}|alt=Swamp Wheat Field]] Swamp Wheat Field || {{rl|Grain|med}}
| ''Small'' || [[File:DebugNode SeaMarrowSmall icon.png|{{ImgM}}|alt=Sea Marrow Deposit]] Sea Marrow Deposit || {{rl|Sea Marrow|medium}}
| 12 || 20% {{rl|Plant Fiber|med}} || — || —
| 20 || 80% {{rl|Sea Marrow|medium}} || 40% {{rl|Stone|medium}} || —
|-
|-
| ''Large'' || [[File:DebugNode WormtongueNestBig icon.png|{{ImgM}}|alt=Wormtongue Nest]] Wormtongue Nest || {{rl|Insects|med}}
| ''Large'' || [[File:DebugNode SnailBroodmotherSmall icon.png|{{ImgM}}|alt=Slickshell Broodmother]] Slickshell Broodmother || {{rl|Meat|medium}}
| 70 || 60% {{rl|Insects|med}} || — || —
| 70 || '''100%''' {{rl|Leather|medium}} || — || —
|-
|-
| ''Small'' || [[File:DebugNode WormtongueNestBig icon.png|{{ImgM}}|alt=Wormtongue Nest]] Wormtongue Nest || {{rl|Insects|med}}
| ''Small'' || [[File:DebugNode SnailBroodmotherSmall icon.png|{{ImgM}}|alt=Slickshell Broodmother]] Slickshell Broodmother || {{rl|Meat|medium}}
| 15 || 20% {{rl|Insects|med}} || — || —
| 15 || 20% {{rl|Leather|medium}} || — || —
|-
|-
|data-sort-value=zz| — || [[File:Icon Resource Coal.png|{{ImgM}}|alt=Coal Deposit]] Coal Deposit || {{rl|Coal|med}}
| ''Large'' || [[File:DebugNode SnakeNestSmall icon.png|{{ImgM}}|alt=Snake Nest]] Snake Nest || {{rl|Eggs|medium}}
| 30 || 30% {{rl|Stone|med}} || — || —
| 70 || 40% {{rl|Leather|medium}} || 20% {{rl|Meat|medium}} || —
|-
|-
|data-sort-value=zz| — || [[File:Icon Resource CopperOre.png|{{ImgM}}|alt=Copper Deposit]] Copper Deposit || {{rl|Copper Ore|med}}
| ''Small'' || [[File:DebugNode SnakeNestSmall icon.png|{{ImgM}}|alt=Snake Nest]] Snake Nest || {{rl|Eggs|medium}}
| 20 || 30% {{rl|Clay|med}} || — || —
| 15 || 20% {{rl|Leather|medium}} || — || —
|-
| ''Large'' || [[File:DebugNode StoneSmall icon.png|{{ImgM}}|alt=Stone Deposit]] Stone Deposit || {{rl|Stone|medium}}
| 60 || 30% {{rl|Roots|medium}} || 30% {{rl|Insects|medium}} || 10% {{rl|Copper Ore|medium}}
|-
| ''Small'' || [[File:DebugNode StoneSmall icon.png|{{ImgM}}|alt=Stone Deposit]] Stone Deposit || {{rl|Stone|medium}}
| 20 || 20% {{rl|Roots|medium}} || 20% {{rl|Insects|medium}} || —
|-
| ''Small'' || [[File:DebugNode StoneSmall icon.png|{{ImgM}}|alt=Stone Deposit]] Stone Deposit (Petrified Necropolis)* || {{rl|Stone|medium}}
| 20 || 30% {{rl|Meat|medium}} || 10% {{rl|Sea Marrow|medium}} || —
|-
| ''Large'' || [[File:DebugNode SwampWheatSmall icon.png|{{ImgM}}|alt=Swamp Wheat Field]] Swamp Wheat Field || {{rl|Grain|medium}}
| 70 || '''100%''' {{rl|Plant Fiber|medium}} || 20% {{rl|Plant Fiber|medium}} || —
|-
| ''Small'' || [[File:DebugNode SwampWheatSmall icon.png|{{ImgM}}|alt=Swamp Wheat Field]] Swamp Wheat Field || {{rl|Grain|medium}}
| 12 || 20% {{rl|Plant Fiber|medium}} || — || —
|-
| ''Large'' || [[File:Large Strider Molt.png|{{ImgM}}|alt=Water Strider Molt]] Water Strider Molt || {{rl|Leather|medium}}
| 60 || '''100%''' {{rl|Leather|medium}} || 40% {{rl|Meat|medium}} || 20% {{rl|Salt|medium}}
|-
| ''Small'' || [[File:Small Strider Molt.png|{{ImgM}}|alt=Water Strider Molt]] Water Strider Molt || {{rl|Leather|medium}}
| 20 || 20% {{rl|Meat|medium}} || 10% {{rl|Salt|medium}} || —
|-
| ''Large'' || [[File:Large Thunderfish Pond.png|{{ImgM}}|alt=Thunderfish Pond]] Thunderfish Pond || {{rl|Fish|medium}}
| 80 || '''100%''' {{rl|Fish|medium}} || 50% 2x {{rl|Scales|medium}} || —
|-
| ''Small'' || [[File:Small Thunderfish Pond.png|{{ImgM}}|alt=Thunderfish Pond]] Small Thunderfish Pond || {{rl|Fish|medium}}
| 60 || 40% {{rl|Scales|medium}} || — || —
|-
| ''Large'' || [[File:DebugNode WormtongueNestBig icon.png|{{ImgM}}|alt=Wormtongue Nest]] Wormtongue Nest || {{rl|Insects|medium}}
| 70 || 60% {{rl|Insects|medium}} || — || —
|-
| ''Small'' || [[File:DebugNode WormtongueNestBig icon.png|{{ImgM}}|alt=Wormtongue Nest]] Wormtongue Nest || {{rl|Insects|medium}}
| 15 || 20% {{rl|Insects|medium}} || — || —
|-
|data-sort-value=zz| — || [[File:Coal Vein.png|{{ImgM}}|alt=Coal Vein]] Coal Vein|| {{rl|Coal|medium}}
| 30 || 30% {{rl|Stone|medium}} || — || —
|-
|data-sort-value=zz| — || [[File:Copper Vein.png|{{ImgM}}|alt=Copper Vein]] Copper Vein || {{rl|Copper Ore|medium}}
| 20 || 30% {{rl|Clay|medium}} || — || —
|-
|data-sort-value=zz| — || [[File:Salt Vein.png|{{ImgM}}|alt=Salt Vein]] Salt Vein || {{rl|Salt|medium}}
| 20 || 30% {{rl|Sea Marrow|medium}} || — || —
|}
|}
<nowiki>*</nowiki>''This version of the Stone Deposit (small) will only appear in games with the Petrified Necropolis modifier when a villager dies.


==== Giant Deposits in the Marshlands ====
==== Giant Deposits in the Marshlands ====
Line 428: Line 591:
! Charges !!colspan=4| Bonus Resources
! Charges !!colspan=4| Bonus Resources
|-
|-
| [[File:DebugNode Marshlands InfiniteGrain icon.png|{{ImgH}}|alt=Ancient Proto-Wheat]] Ancient Proto-Wheat || {{rl|Grain|med}}
| [[File:DebugNode Marshlands InfiniteGrain icon.png|{{ImgH}}|alt=Ancient Proto-Wheat]] Ancient Proto-Wheat || {{rl|Grain|medium}}
| 1011 || 40% {{rl|Reed|med}} || 40% {{rl|Herbs|med}} || 30% {{rl|Oil|med}} || 5% {{rl|Amber|med}}
| 999 || 40% {{rl|Reed|medium}} || 40% {{rl|Herbs|medium}} || 30% {{rl|Oil|medium}} || 5% {{rl|Amber|medium}}
|-
|-
| [[File:DebugNode Marshlands InfiniteMeat icon.png|{{ImgH}}|alt=Dead Leviathan]] Dead Leviathan || {{rl|Meat|med}}
| [[File:DebugNode Marshlands InfiniteMeat icon.png|{{ImgH}}|alt=Dead Leviathan]] Dead Leviathan || {{rl|Meat|medium}}
| 1011 || 40% {{rl|Leather|med}} || 30% {{rl|Jerky|med}} || 30% {{rl|Sea Marrow|med}} || 30% {{rl|Crystalized Dew|med}}
| 999 || 40% {{rl|Leather|medium}} || 30% {{rl|Jerky|medium}} || 30% {{rl|Sea Marrow|medium}} || 30% {{rl|Crystalized Dew|medium}}
|-
|-
| [[File:DebugNode Marshlands InfiniteMushroom icon.png|{{ImgH}}|alt=Giant Proto-Fungus]] Giant Proto-Fungus || {{rl|Mushrooms|med}}
| [[File:DebugNode Marshlands InfiniteMushroom icon.png|{{ImgH}}|alt=Giant Proto-Fungus]] Giant Proto-Fungus || {{rl|Mushrooms|medium}}
| 1011 || 40% {{rl|Insects|med}} || 40% {{rl|Pigment|med}} || 40% {{rl|Waterskins|med}} || 30% {{rl|Pickled Goods|med}}
| 999 || 40% {{rl|Insects|medium}} || 40% {{rl|Dye|medium}} || 40% {{rl|Waterskins|medium}} || 30% {{rl|Pickled Goods|medium}}
|}
|}


Line 453: Line 616:
|+ Farming Yields and Farming Buildings
|+ Farming Yields and Farming Buildings
! Yields !! Efficiency !! Farming Building
! Yields !! Efficiency !! Farming Building
|-
| {{rl|Insects|large}} || {{1Star}} || {{bl|Brineworks|large}}
|-
| {{rl|Salt|large}} || {{2Star}} || {{bl|Brineworks|large}}
|-
|-
| {{rl|Clay|large}} || {{2Star}} || {{bl|Clay Pit|large}}
| {{rl|Clay|large}} || {{2Star}} || {{bl|Clay Pit|large}}

Latest revision as of 14:12, 25 September 2026


Your settlement revolves around your resources. Some are gathered from map tiles, some are produced in Buildings, some are rewarded from Glade Events, and all of them will move around your settlement by villagers to get ready for production of Recipes, satisfy Needs, build Buildings and Roads, and complete Glade Events. Resources are also moved invisibly and instantly through Trade, Sacrificing, and Orders.


Swapping Ingredients

See also: Recipes
Two recipes shown in the game
Look for this border around ingredients you can swap

Whenever producing a new recipe, check to see which ingredients are allowed. If the recipe accepts multiple ingredients, the resource icon will be round with rotating arrows around it. If the ingredient is required, the icon will be square.

In the example screenshot, the top recipe is for Barrels Barrels. This Building is currently using Crystalized Dew Crystalized Dew for this recipe, but the rotating arrows around the icon means you can swap the ingredient. This recipe also has a fixed ingredient of Planks Planks; the square border around the ingredient icon means you cannot swap this ingredient. The bottom recipe for Pack of Provisions Pack of Provisions is currently using Eggs Eggs, but that can be changed, indicated by the rotating arrow circular frame around the Eggs icon.

Moving resources between buildings

This Weaver building currently stores four ingredients that the workers retrieved from the warehouse.

When a worker takes goods to a building (whether by construction, or to be ingredients in a recipe), you can instantly move those goods back to the warehouse. Click the red-and-white X icon to do so.

Note: When goods have been produced in a building, they must be moved by a worker to the warehouse. If you demolish the building while the Produced Goods storage contains goods, those goods will be lost.

Acquiring Resources

Resources can be acquired in four ways:

  • Gathered from Trees and Resource Deposits
  • Farmed from Farm Fields
  • Produced or collected in Buildings
  • Given as rewards for completing Orders

Trees

Main article: The Forest
Wood

All trees can be harvested by Woodcutters' Camps to produce Wood Wood, except for the Basalt Trees that cover the Rocky Ravine, which produce Stone Stone instead. They may also grant additional resources depending on the biome. All trees have 2 charges, except Overgrown Abyssal trees, which have 20.


Trees, biomes, and bonus yields
Tree Biome Bonus Resources
Ashen Tree Ashen Thicket
15% Resin Resin
10% Berries Berries
10% Sea Marrow Sea Marrow
Tearsap Bamboo Bamboo Flats
40% Wood Wood
10% Plant Fiber Plant Fiber
10% Oil Oil
Kelpwood Tree Coastal Grove
30% Algae Algae
10% Vegetables Vegetables
10% Salt Salt
Crimsonreach Tree Coral Forest
40% Stone Stone
20% Incense Incense
Musselsprout Tree Coral Forest
40% Meat Meat
20% Crystalized Dew Crystalized Dew
Plateleaf Tree Coral Forest
30% Plant Fiber Plant Fiber
Dying Tree Cursed Royal Woodlands
60% Wood Wood
10% Insects Insects
10% Plant Fiber Plant Fiber
10% Roots Roots
Basalt Tree Rocky Ravine
10% Reed Reed
10% Scales Scales
5% Coal Coal
5% Amber Amber
Lush Tree Royal Woodlands
100% Wood Wood
15% Resin Resin
10% Plant Fiber Plant Fiber
5% Eggs Eggs
Coppervein Tree Scarlet Orchard
60% Wood Wood
10% Copper Ore Copper Ore
5% Dye Dye
5% Plant Fiber Plant Fiber
Abyssal Tree Sealed Forest
10% Meat Meat
10% Leather Leather
10% Sea Marrow Sea Marrow
Overgrown Abyssal Tree Sealed Forest
10% Meat Meat
10% Leather Leather
10% Sea Marrow Sea Marrow
Mushwood Tree Marshlands
15% Mushrooms Mushrooms
5% Leather Leather

Resource Deposits

Main article: The Forest

Resource deposits are tiles from which villagers may gather resources. Deposits come in two sizes; large deposits can only be found inside Dangerous and Forbidden Glades. (The tutorial is an exception.) Their size determines not just how much can be gathered from the deposits, but also which Camps can gather from them.

Large deposits and ponds require the larger Fishing Hut, Foragers' Camp, Herbalists' Camp, and Trappers' Camp.

Each deposit has a certain number of charges, which are used up every time a villager harvests from it. The number of charges can be increased by Smoldering City upgrades and Cornerstones, like Rich Glades. Large resource deposits always have more charges than their smaller versions. Exhausting a deposit's charges will cause the deposit to disappear and free up the tile it was on for other uses.

Unlike other resource deposits, resources harvested from ponds are not transported to the warehouse until the entire pond has been depleted. If the resources are needed immediately, the pond can be emptied manually, but doing this will forfeit all the unharvested charges left in the pond.

Like trees, resource deposits have chances for additional gathered resources. When a resource has both a first bonus chance of 100% and a second bonus chance of X%, you will have X% chance of getting both additional resources from gathering. You always get at least one of the two.

You may choose priorities for each deposit by clicking on its tile. Deposits with higher priority will be gathered from first. This priority level only applies between deposits of the same type (e.g. prioritizing a nearby dewberry bush over one that is far away). To prioritize one type of deposit over another (e.g. mushrooms over berries), use the recipe priority function in the gathering camp instead.

See Also: List of Camps
Deposits and Camps
Resource Deposit Gathering Camp to Use Biomes
Algae Algae Algae Pond Algae Pond Small Fishing Hut Small Fishing Hut
  • Ashen Thicket
  • Coastal Grove
  • Marshlands
  • Rocky Ravine
  • Sealed Forest
Mushrooms Mushrooms Mushroom Patch Bleeding Tooth Mushrooms Small Herbalists' Camp Small Herbalists' Camp
  • Ashen Thicket
  • Royal Woodlands
  • Cursed Woodlands
  • Sealed Forest
Clay Clay Clay Deposit Clay Deposit Stonecutters' Camp Stonecutters' Camp
  • Ashen Thicket
  • Coastal Grove
  • Cursed Royal Woodlands
  • Rocky Ravine
  • Royal Woodlands
  • Sealed Forest
Scales Scales Copperfin Trout Pond Copperfin Trout Pond Small Fishing Hut Small Fishing Hut
  • Bamboo Flats
  • Coastal Grove
  • Coral Forest
  • Royal Woodlands
  • Sealed Forest
Berries Berries Dewberry Patch Dewberry Bush Small Herbalists' Camp Small Herbalists' Camp
  • Bamboo Flats
  • Coastal Grove
  • Royal Woodlands
  • Scarlet Orchard
  • Sealed Forest
Eggs Eggs Drizzlewing Nest Drizzlewing Nest Small Trappers' Camp Small Trappers' Camp
  • Royal Woodlands
  • Scarlet Orchard
Plant Fiber Plant Fiber Flax Field Flax Field Harvesters' Camp Harvesters' Camp
  • Ashen Thicket
  • Bamboo Flats
  • Cursed Royal Woodlands
  • Royal Woodlands
Mushrooms Mushrooms Grasscap Mushrooms Grasscap Mushrooms Small Herbalists' Camp Small Herbalists' Camp
  • Marshlands
Herbs Herbs Herbs Node Herb Node Small Herbalists' Camp Small Herbalists' Camp
  • Bamboo Flats
  • Coral Forest
  • Cursed Royal Woodlands
  • Rocky Ravine
  • Scarlet Orchard
Meat Meat Leech Broodmother Leech Broodmother Small Trappers' Camp Small Trappers' Camp
  • Bamboo Flats
  • Coral Forest
  • Marshlands
Vegetables Vegetables Moss Broccoli Patch Moss Broccoli Patch Small Foragers' Camp Small Foragers' Camp
  • Ashen Thicket
  • Bamboo Flats
  • Coral Forest
  • Cursed Royal Woodlands
  • Royal Woodlands
Stone Stone Overgrown Stone Deposit Overgrown Stone Deposit Stonecutters' Camp Stonecutters' Camp
  • Marshlands
Reed Reed Reed Field Reed Field Harvesters' Camp Harvesters' Camp
  • Coastal Grove
  • Coral Forest
  • Rocky Ravine
  • Scarlet Orchard
  • Sealed Forest
Roots Roots Root Deposit Root Deposit Small Foragers' Camp Small Foragers' Camp
  • Coastal Grove
  • Royal Woodlands
  • Scarlet Orchard
  • Sealed Forest
Sea Marrow Sea Marrow Sea Marrow Deposit Sea Marrow Deposit Stonecutters' Camp Stonecutters' Camp
  • Cursed Royal Woodlands
  • Rocky Ravine
  • Royal Woodlands
  • Scarlet Orchard
  • Sealed Forest
Meat Meat Slickshell Broodmother Slickshell Broodmother Small Trappers' Camp Small Trappers' Camp
  • Royal Woodlands
  • Sealed Forest
Eggs Eggs Snake Nest Snake Nest Small Trappers' Camp Small Trappers' Camp
  • Ashen Thicket
  • Marshlands
Stone Stone Stone Deposit Stone Deposit Stonecutters' Camp Stonecutters' Camp
  • Bamboo Flats
  • Coral Forest
  • Scarlet Orchard
Grain Grain Swamp Wheat Field Swamp Wheat Field Small Foragers' Camp Small Foragers' Camp
  • Bamboo Flats
  • Cursed Royal Woodlands
  • Marshlands
  • Rocky Ravine
  • Scarlet Orchard
Fish Fish Thunderfish Pond Thunderfish Pond Small Fishing Hut Small Fishing Hut
  • Ashen Thicket
  • Coastal Grove
  • Cursed Royal Woodlands
  • Rocky Ravine
  • Scarlet Orchard
Leather Leather Strider Molt Water Strider Molt Harvesters' Camp Harvesters' Camp
  • Ashen Thicket
  • Bamboo Flats
  • Cursed Royal Woodlands
  • Marshlands
  • Scarlet Orchard
Insects Insects Wormtongue Nest Wormtongue Nest Small Trappers' Camp Small Trappers' Camp
  • Coastal Grove
  • Coral Forest
  • Cursed Royal Woodlands
  • Rocky Ravine
  • Sealed Forest
Coal Coal Coal Vein Coal Vein Mine Mine
  • Ashen Thicket
  • Coastal Grove
  • Coral Forest
  • Marshlands
  • Rocky Ravine
Copper Ore Copper Ore Copper Vein Copper Vein Mine Mine
  • Ashen Thicket
  • Cursed Royal Woodlands
  • Marshlands
  • Rocky Ravine
  • Scarlet Orchard
  • Sealed Forest
Salt Salt Salt Vein Salt Vein Mine Mine
  • Ashen Thicket
  • Bamboo Flats
  • Coral Forest
  • Cursed Royal Woodlands
  • Scarlet Orchard
  • Sealed Forest


Bonus Resources

These are the bonus resources that can be gathered from resource deposits. Refer back to this list, especially when planning your access to Crafting Materials.

Primary and bonus yields from resource deposits
Size Deposit Primary Resource Charges Bonus Resources
Large Algae Pond Algae Pond Algae Algae 80 100% Algae Algae 50% 2x Herbs Herbs 20% 2x Fish Fish
Small Algae Pond Algae Pond Algae Algae 60 40% Herbs Herbs — —
Large Bleeding Tooth Mushrooms Bleeding Tooth Mushrooms Mushrooms Mushrooms 70 40% Insects Insects — —
Small Bleeding Tooth Mushrooms Bleeding Tooth Mushrooms Mushrooms Mushrooms 15 20% Insects Insects — —
Large Clay Deposit Clay Deposit Clay Clay 60 75% Copper Ore Copper Ore 30% Roots Roots —
Small Clay Deposit Clay Deposit Clay Clay 20 50% Copper Ore Copper Ore 20% Roots Roots —
Large Copperfin Trout Pond Copperfin Trout Pond Scales Scales 80 100% Scales Scales 50% 2x Sea Marrow Sea Marrow 30% 2x Fish Fish
Small Copperfin Trout Pond Copperfin Trout Pond Scales Scales 60 40% Sea Marrow Sea Marrow — —
Large Dewberry Patch Dewberry Bush Berries Berries 70 80% Berries Berries — —
Small Dewberry Patch Dewberry Bush Berries Berries 15 20% Berries Berries — —
Large Drizzlewing Nest Drizzlewing Nest Eggs Eggs 70 40% Meat Meat — —
Small Drizzlewing Nest Drizzlewing Nest Eggs Eggs 15 20% Meat Meat — —
Large Flax Field Flax Field Plant Fiber Plant Fiber 60 50% Clay Clay 30% Insects Insects —
Small Flax Field Flax Field Plant Fiber Plant Fiber 20 25% Clay Clay 20% Insects Insects —
Large Grasscap Mushrooms Grasscap Mushrooms Mushrooms Mushrooms 70 40% Insects Insects — —
Small Grasscap Mushrooms Grasscap Mushrooms Mushrooms Mushrooms 15 20% Insects Insects — —
Large Herbs Node Herb Node Herbs Herbs 70 40% Berries Berries 20% Plant Fiber Plant Fiber —
Small Herbs Node Herb Node Herbs Herbs 15 20% Berries Berries — —
Large Leech Broodmother Leech Broodmother Meat Meat 70 100% Leather Leather 60% Leather Leather 20% Eggs Eggs
Small Leech Broodmother Leech Broodmother Meat Meat 15 20% Leather Leather — —
Large Moss Broccoli Patch Moss Broccoli Patch Vegetables Vegetables 70 40% Insects Insects 20% Roots Roots —
Small Moss Broccoli Patch Moss Broccoli Patch Vegetables Vegetables 15 30% Insects Insects — —
Large Overgrown Stone Deposit Overgrown Stone Deposit Stone Stone 60 40% Algae Algae 30% Insects Insects 10% Copper Ore Copper Ore
Small Overgrown Stone Deposit Overgrown Stone Deposit Stone Stone 20 30% Algae Algae 20% Insects Insects —
Large Reed Field Reed Field Reed Reed 60 40% Roots Roots 40% Clay Clay —
Small Reed Field Reed Field Reed Reed 20 20% Roots Roots 20% Clay Clay —
Large Root Deposit Root Deposit Roots Roots 70 30% Herbs Herbs 30% Resin Resin —
Small Root Deposit Root Deposit Roots Roots 15 20% Herbs Herbs — —
Large Sea Marrow Deposit Sea Marrow Deposit Sea Marrow Sea Marrow 60 100% Sea Marrow Sea Marrow 50% Stone Stone 1% Ancient Tablet Ancient Tablet
Small Sea Marrow Deposit Sea Marrow Deposit Sea Marrow Sea Marrow 20 80% Sea Marrow Sea Marrow 40% Stone Stone —
Large Slickshell Broodmother Slickshell Broodmother Meat Meat 70 100% Leather Leather — —
Small Slickshell Broodmother Slickshell Broodmother Meat Meat 15 20% Leather Leather — —
Large Snake Nest Snake Nest Eggs Eggs 70 40% Leather Leather 20% Meat Meat —
Small Snake Nest Snake Nest Eggs Eggs 15 20% Leather Leather — —
Large Stone Deposit Stone Deposit Stone Stone 60 30% Roots Roots 30% Insects Insects 10% Copper Ore Copper Ore
Small Stone Deposit Stone Deposit Stone Stone 20 20% Roots Roots 20% Insects Insects —
Small Stone Deposit Stone Deposit (Petrified Necropolis)* Stone Stone 20 30% Meat Meat 10% Sea Marrow Sea Marrow —
Large Swamp Wheat Field Swamp Wheat Field Grain Grain 70 100% Plant Fiber Plant Fiber 20% Plant Fiber Plant Fiber —
Small Swamp Wheat Field Swamp Wheat Field Grain Grain 12 20% Plant Fiber Plant Fiber — —
Large Water Strider Molt Water Strider Molt Leather Leather 60 100% Leather Leather 40% Meat Meat 20% Salt Salt
Small Water Strider Molt Water Strider Molt Leather Leather 20 20% Meat Meat 10% Salt Salt —
Large Thunderfish Pond Thunderfish Pond Fish Fish 80 100% Fish Fish 50% 2x Scales Scales —
Small Thunderfish Pond Small Thunderfish Pond Fish Fish 60 40% Scales Scales — —
Large Wormtongue Nest Wormtongue Nest Insects Insects 70 60% Insects Insects — —
Small Wormtongue Nest Wormtongue Nest Insects Insects 15 20% Insects Insects — —
— Coal Vein Coal Vein Coal Coal 30 30% Stone Stone — —
— Copper Vein Copper Vein Copper Ore Copper Ore 20 30% Clay Clay — —
— Salt Vein Salt Vein Salt Salt 20 30% Sea Marrow Sea Marrow — —

*This version of the Stone Deposit (small) will only appear in games with the Petrified Necropolis modifier when a villager dies.

Giant Deposits in the Marshlands

There are always three Forbidden Glades in the Marshlands Biome, and one giant resource deposits can be found in each of them. These massive treasure troves of resources provide many bonus resources as well as more than enough charges to outlast a mission.

The giant resource deposits require the larger Foragers' Camp, Herbalists' Camp, and Trappers' Camp.

Giant Resource Deposits in the Marshlands
Deposit Primary Resource Charges Bonus Resources
Ancient Proto-Wheat Ancient Proto-Wheat Grain Grain 999 40% Reed Reed 40% Herbs Herbs 30% Oil Oil 5% Amber Amber
Dead Leviathan Dead Leviathan Meat Meat 999 40% Leather Leather 30% Jerky Jerky 30% Sea Marrow Sea Marrow 30% Crystalized Dew Crystalized Dew
Giant Proto-Fungus Giant Proto-Fungus Mushrooms Mushrooms 999 40% Insects Insects 40% Dye Dye 40% Waterskins Waterskins 30% Pickled Goods Pickled Goods

Farming

Fertile Soil

Farming is the primary source of renewable goods for your settlements and requires Fertile Soil. Once your workers convert Fertile Soil into Farm Fields, any nearby farming buildings will send out their workers who can sow and harvest from those fields to produce their corresponding goods forever. The exceptions are the Greenhouse and Clay Pit, which you need to build directly on the Fertile Soil.

Farming is not only for edible foods and food ingredients; you can grow and harvest metal Crystalized Dew Crystalized Dew and crafting materials Plant Fiber Plant Fiber, Clay Clay, and Resin Resin.

In addition to the yields below, the Cornerstone Mushroom Seedlings adds the ability to grow Mushrooms Mushrooms in any building that uses Fertile Soil. The Cornerstone Moss Broccoli Seeds allows you to grow Vegetables Vegetables in the Greenhouse.

See Also: Buildings#Food Production
Farming Yields and Farming Buildings
Yields Efficiency Farming Building
Insects Insects ★ Brineworks Brineworks
Salt Salt ★★ Brineworks Brineworks
Clay Clay ★★ Clay Pit Clay Pit
Reed Reed ★★ Clay Pit Clay Pit
Resin Resin ★★ Forester's Hut Forester's Hut
Crystalized Dew Crystalized Dew ★★ Forester's Hut Forester's Hut
Herbs Herbs ★★ Greenhouse Greenhouse
Mushrooms Mushrooms ★★ Greenhouse Greenhouse
Herbs Herbs ★★ Herb Garden Herb Garden
Roots Roots ★ Herb Garden Herb Garden
Herbs Herbs ★★★ Hallowed Herb Garden Hallowed Herb Garden*
Roots Roots ★★★ Hallowed Herb Garden Hallowed Herb Garden*
Grain Grain ★★★ Homestead Homestead*
Plant Fiber Plant Fiber ★★★ Homestead Homestead*
Vegetables Vegetables ★★ Homestead Homestead*
Mushrooms Mushrooms ★★ Homestead Homestead*
Berries Berries ★★ Plantation Plantation
Plant Fiber Plant Fiber ★★ Plantation Plantation
Grain Grain ★★ Small Farm Small Farm
Vegetables Vegetables ★ Small Farm Small Farm
Grain Grain ★★★ Hallowed Small Farm Hallowed Small Farm*
Vegetables Vegetables ★★★ Hallowed Small Farm Hallowed Small Farm*

*The Hallowed Herb Garden, Homestead, and Hallowed Small Farm cannot be built by you. You will find them rarely in Dangerous and Forbidden Glades.

List of Resources

Main Page: List of Resources


Food

See Also: Resolve

Every few minutes, your Villagers will go to rest at a Hearth and try to eat food from your Storage. If they cannot eat, they will get a Resolve penalty called Hunger that can stack if they miss multiple meals, multiplying their Resolve penalty. Alternatively, if cooked and produced food goods, called Complex Food, is available then villagers will eat that instead of raw food. Since Complex Foods reward a bonus to Resolve, you will make the production of Complex Food an early objective of every settlement. This requires that your settlement have a steady income of raw food, among other goods.

Raw Food

Initially only raw food will be available around the beginning of each settlement, from deposits, as explained above. Raw food is an inefficient way to feed your villagers and keep them from going hungry. Complex Food feeds more villagers than raw food, but requires raw food as ingredients.

You can prevent your villagers from eating raw food ingredients via Consumption Control. For example, if you are running low on Roots Roots and need it to make Flour Flour for more efficient food like Biscuits Biscuits, you may decide you need to prohibit your villagers from eating Roots Roots.

Gathering Camps and Farms produce raw food, among other things. See the sections on Resource Deposits and Farming.

Raw Food that can be Grown or Gathered
Raw Food Example Sources
Berries Berries Dewberry Bush Dewberry Bush Plantation Plantation
Eggs Eggs Drizzlewing Nest Drizzlewing Nest Ranch Ranch
Fish Fish Thunderfish Pond Thunderfish Pond Small Fishing Hut Small Fishing Hut
Insects Insects Wormtongue Nest Wormtongue Nest Small Trappers' Camp Small Trappers' Camp
Meat Meat Slickshell Broodmother Slickshell Broodmother Small Trappers' Camp Small Trappers' Camp
Mushrooms Mushrooms Grasscap Mushrooms Grasscap Mushrooms Small Herbalists' Camp Small Herbalists' Camp
Roots Roots Roots Deposit Roots Deposit Herb Garden Herb Garden
Vegetables Vegetables Moss Broccoli Patch Moss Broccoli Patch Small Farm Small Farm


Complex Food

Main article: Complex Food Need

Complex Food goods are produced from raw goods and will satisfy the villagers' needs for Complex Food. Villagers prefer these food items over raw food. Besides giving a benefit to Resolve, Complex Food more efficiently feeds your villagers, because their recipes yield more goods than the number of raw ingredients used to produce them.

Like you can do with raw food, you can prohibit your villagers from eating Complex Food through Consumption Control. However, unlike with raw food, they will get a small penalty to their Resolve when you deny them Complex Food.

For more information, click on the good to see more about its recipes' ingredients, production times, and producing buildings.

Producing complex foods and which species prefer them
Complex Food Species Preferences Ingredients and Options Production Buildings
Biscuits Biscuits
Bats Bats
Beavers Beavers
Humans Humans
Flour Flour
Berries Berries
Eggs Eggs
Herbs Herbs
Roots Roots
Salt Salt


Jerky Jerky
Harpies Harpies
Lizards Lizards
Meat Meat
Insects Insects
Coal Coal
Oil Oil
Salt Salt
Sea Marrow Sea Marrow
Wood Wood


Pickled Goods Pickled Goods
Beavers Beavers
Foxes Foxes
Lizards Lizards
Berries Berries
Eggs Eggs
Mushrooms Mushrooms
Roots Roots
Vegetables Vegetables
Barrels Barrels
Pottery Pottery
Waterskins Waterskins


Paste Paste
Bats Bats
Frogs Frogs
Harpies Harpies
Dye Dye
Salt Salt
Eggs Eggs
Fish Fish
Meat Meat


Pie Pie
Frogs Frogs
Humans Humans
Lizards Lizards
Flour Flour
Berries Berries
Fish Fish
Herbs Herbs
Insects Insects
Meat Meat


Porridge Porridge
Foxes Foxes
Frogs Frogs
Humans Humans
Fish Fish
Grain Grain
Herbs Herbs
Mushrooms Mushrooms
Vegetables Vegetables
Drizzle Water Drizzle Water
Clearance Water Clearance Water
Storm Water Storm Water


Skewers Skewers
Bats Bats
Foxes Foxes
Lizards Lizards
Fish Fish
Insects Insects
Jerky Jerky
Meat Meat
Mushrooms Mushrooms
Berries Berries
Eggs Eggs
Roots Roots
Vegetables Vegetables


Building Materials

Building materials are used for constructing new Buildings and in recipes that require these as ingredients to produce other goods. You can also produce each Pack of Building Materials Pack of Building Materials with some of these goods.

Note that the number of ingredients required, the number of goods produced, and the time it takes to produce depend on the efficiency of the recipe. Consult the Recipes Panel in the game or the buildings' or good's page for further details.

Building materials
Building Material Recipe Ingredients and Options Production Buildings
Bricks Bricks
Clay Clay
Stone Stone


Fabric Fabric
Algae Algae
Plant Fiber Plant Fiber
Reed Reed


Pipes Pipes
Copper Bars Copper Bars
Crystalized Dew Crystalized Dew


Planks Planks
Wood Wood


Parts Parts Producing Parts and Wildfire Essence is only possible with the Rainpunk Foundry, a special production building only found as Ruins in Dangerous and Forbidden Glades, or as a rare Blueprint from the Strider Port.
Wildfire Essence Wildfire Essence

Consumable items

Consumable items include goods consumed to satisfy Clothing Need and Services Needs. Some of these items can also be used as ingredients when producing a Pack of Trade Goods Pack of Trade Goods.

Note that the number of ingredients required, the number of goods produced, and the time it takes to produce depend on the efficiency of the recipe. Consult the Recipes Panel in the game or the building's or good's wiki page for further details.

Clothing Goods

Species require Coats or Boots to satisfy their Clothing Need.

Coats as consumable goods
Clothing Goods Species Preferences Recipe Ingredients and Options Production Building
Coats Coats
Bats Bats
Beavers Beavers
Harpies Harpies
Humans Humans
Fabric Fabric
Leather Leather
Dye Dye
Resin Resin


Boots Boots
Frogs Frogs
Foxes Foxes
Harpies Harpies
Lizards Lizards
—
Leather Leather
Scales Scales


Services Goods

These goods are used in buildings that provide services that satisfy villagers' Services Needs. They are also useful as ingredients when making each Pack of Luxury Goods Pack of Luxury Goods.

Additionally, at least one of these resources can be gathered as bonuses from trees or deposits. If you have no access to their main production methods, you will still find a few as bonuses. See Resources#Acquiring Resources for details.

Consumable goods for services
Service Goods Service Species Preferences Recipe Ingredients and Options Production Building
Ale Ale Leisure Leisure
Beavers Beavers
Humans Humans
Grain Grain
Roots Roots
Barrels Barrels
Pottery Pottery
Waterskins Waterskins
—


Incense Incense Religion Religion
Foxes Foxes
Frogs Frogs
Humans Humans
Herbs Herbs
Insects Insects
Resin Resin
Roots Roots
Salt Salt
Scales Scales
Coal Coal
Oil Oil
Sea Marrow Sea Marrow
Wood Wood
—


Scrolls Scrolls Education Education
Bats Bats
Beavers Beavers
Harpies Harpies
Leather Leather
Plant Fiber Plant Fiber
Wood Wood
Dye Dye
Wine Wine
—


Tea Tea Treatment Treatment
Foxes Foxes
Harpies Harpies
Herbs Herbs
Mushrooms Mushrooms
Dye Dye
Resin Resin
Roots Roots
Clearance Water Clearance Water
Drizzle Water Drizzle Water
Storm Water Storm Water
Pottery Pottery
Barrels Barrels
Waterskins Waterskins


Training Gear Training Gear Brawling Brawling
Bats Bats
Frogs Frogs
Lizards Lizards
Copper Bars Copper Bars
Crystalized Dew Crystalized Dew
Stone Stone
Leather Leather
Planks Planks
Reed Reed
—


Wine Wine Luxury Luxury
Beavers Beavers
Frogs Frogs
Berries Berries
Mushrooms Mushrooms
Reed Reed
Barrels Barrels
Pottery Pottery
Waterskins Waterskins
—


Crafting materials

Crafting materials include a variety of goods used in recipes that don't have another purpose except as intermediate products. These are the most diversely and frequently used resources, some being options for almost a dozen recipes. Materials for building Roads also falls into this broad category.

Crafting materials are split into roughly two groups. The first group is similar to raw food goods that are gathered from the map, so they are called here Raw Crafting Materials for simplicity. The second group is produced in production buildings, and they are called here Refined Crafting Materials to distinguish them from raw ones. There are some that appear in both lists: Crystalized Dew Crystalized Dew and Leather Leather because they are easily obtainable both way (the latter especially as a bonus resource).

Crafting materials can frequently be found as rewards from Glade Events and Orders.

Additionally, several of these resources can be gathered as bonuses from trees and deposits. See Resources#Acquiring Resources for details.

Note that the number of ingredients required, the number of goods produced, and the time it takes to produce depend on the efficiency of the recipe. Consult the Recipes Panel in the game or the building's or good's wiki page for further details.

Raw crafting materials

These crafting materials are gathered from resource deposits or farmed from fields.

Remember many of these are also gathered as bonuses from resource deposits, some with high probabilities; see Resources#Acquiring Resources for details.

Raw crafting materials and where to get them
Crafting material Gathering camp, farm, or other building
Algae Algae


Clay Clay


Copper Ore Copper Ore


Crystalized Dew Crystalized Dew


Grain Grain


Herbs Herbs


Leather Leather


Plant Fiber Plant Fiber


Reed Reed


Resin Resin


Salt Salt


Scales Scales


Stone Stone


Refined Crafting Materials

These crafting materials are produced from recipes in buildings.

Refined crafting materials and where they are produced
Crafting material Recipe ingredients and options Production building
Barrels Barrels
Copper Bars Copper Bars
Crystalized Dew Crystalized Dew
Planks Planks —


Copper Bars Copper Bars
Copper Ore Copper Ore
Scales Scales
Coal Coal
Oil Oil
Sea Marrow Sea Marrow
Wood Wood
—


Crystalized Dew Crystalized Dew
Algae Algae
Herbs Herbs
Insects Insects
Resin Resin
Vegetables Vegetables
Clay Clay
Salt Salt
Stone Stone
Clearance Water Clearance Water
Drizzle Water Drizzle Water
Storm Water Storm Water


Flour Flour
Algae Algae
Grain Grain
Mushrooms Mushrooms
Roots Roots
— —


Leather Leather
Algae Algae
Grain Grain
Reed Reed
Vegetables Vegetables
— —


Dye Dye
Berries Berries
Coal Coal
Copper Ore Copper Ore
Insects Insects
Scales Scales
— —


Pottery Pottery Clay Clay
Coal Coal
Oil Oil
Sea Marrow Sea Marrow
Wood Wood
—


Waterskins Waterskins
Leather Leather
Scales Scales
Meat Meat
Oil Oil
Salt Salt
—


Trade Goods

Trade Goods are used in Trade and many Orders. Because these goods are at the end of long production chains, these items typically have the highest Amber value among all of the resources.

Producing these items consumes more ingredients than most other recipes, so be careful. When fulfilling Orders, setting limits is recommended, so you don't inadvertently use up all your building materials and food.

Amber Amber is in this section, which is the exchange currency used between settlements (via Trade Routes), with Traders, and with the Smoldering City.

Note that the number of ingredients required, the number of goods produced, and the time it takes to produce depend on the efficiency of the recipe. Consult the Recipes Panel in the game or the building's or good's wiki page for further details.

Trade goods and where to make them
Trade goods Amber value (when sold) Recipe ingredients and options Production buildings
Amber Amber 1.20 Amber Resin Resin
Clearance Water Clearance Water
Oil Oil


Pack of Building Materials Pack of Building Materials 1.20 Amber
Bricks Bricks
Copper Ore Copper Ore
Fabric Fabric
Planks Planks
—


Pack of Crops Pack of Crops 1.20 Amber
Grain Grain
Mushrooms Mushrooms
Roots Roots
Vegetables Vegetables
—


Pack of Luxury Goods Pack of Luxury Goods 1.80 Amber
Ale Ale
Incense Incense
Scrolls Scrolls
Tea Tea
Training Gear Training Gear
Wine Wine
—


Pack of Provisions Pack of Provisions 0.60 Amber
Berries Berries
Eggs Eggs
Fish Fish
Herbs Herbs
Insects Insects
Meat Meat
—


Pack of Trade Goods Pack of Trade Goods 1.80 Amber
Barrels Barrels
Flour Flour
Oil Oil
Dye Dye
Pottery Pottery
Waterskins Waterskins
—


Ancient Tablet Ancient Tablet 9.60 Amber Only found from solving Glade Events; cannot be produced.


Citadel Resources

Citadel resources, or meta resources, are special goods that are used to purchase Upgrades in the Smoldering City. They are not able to be produced by any recipes in any buildings. Instead, you earn these resources at the end of every successful mission. See the article on the World Map and the Smoldering City for more information on the meta-progression of the game.

Citadel resources, or meta resources
Citadel resources
Food Stockpiles Food Stockpiles
Machinery Machinery
Artifacts Artifacts

Fuel & Exploration

This category includes the fuel goods burned and Sacrificed in Hearths, including the Wood Wood obtained from opening Glades, and the goods used for exploring and expanding your settlement.

Some fuel and exploration goods can be gathered from resource deposits on the map tiles. Some must be produced in buildings; some have multiple ways to get them. See the good's or building's wiki page for the details.

Fuel and exploration goods where to get them
Fuel & exploration goods Gathering or production building
Coal Coal


Oil Oil


Purging Fire Purging Fire


Sea Marrow Sea Marrow


Tools Tools


Wood Wood