Research Lab: Difference between revisions

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Added table for research blueprints
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==Research Lab==
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The Research Lab is required to research any of the technologies available in the game that are but otherwise unlocked from the start or by receiving a blueprint from The Claw.
The Research Lab is required to research any of the technologies available in the game that are not otherwise unlocked from the start or by receiving a blueprint from [[The Claws]].


Each Research Lab has 2 slots for Educated Whiskers to occupy.  There is no guild affiliation for the building.  
==Operation==
Each Research Lab has 2 slots for [[Education|Educated]] Whiskers to occupy.  There is no [[Guilds|Guild]] affiliation for the building.  


The Research Lab will consume resources in accordance with the research tier for whatever you are trying to currently research. The beginning tier will require planks.  Each tier of research thereafter will require a new resource plus all prior resources required for earlier tiers.  For example,  the 1st Tier will add copper ingots to the previously required planks.
===Resource Consumption===
The Research Lab will consume [[Resources]] in accordance with the tier level for whatever you are trying to currently research. Research Tier 0 requires [[Planks]].  Each tier of research thereafter will require a new resource plus all prior resources required for earlier tiers.


Your educated Whiskers will periodically fetch the necessary resources.  Once the building is fully stocked, the educated Whiskers will slowly and simultaneously consume all needed resources at once. If you're missing even one resource,  research will stop. That is,  your researchers won't continue to consume all needed planks while waiting on copper.
Each Research Tier must also be unlocked before the blueprints in that category become available.  You will need to unlock at least the next metal refinement to be able to progress further.  The current progression is [[Planks]], [[Copper Bars]], [[Bronze Bars]], and [[Iron Bars]]. While [[Steel Bars]] can be unlocked,  it is currently not needed for research.


You can build more Research Labs but you can still only one research one blueprint at a time.   The additional labs will assist in the current research, decreasing the overall time to research. Do be aware that this will increase the rate of resource usage because more than one Research Lab will be fetching resources and consuming them.  Additionally, the increased research speed is not linear. Each Research Lab working will also introduce a coordination penalty which will reduce research speed, but overall research speed will still be increased.  
{| class="wikitable"
|-
! Tier Level
! Resources
! Unlock Cost
|-
| Research Tier 0
| [[Planks]]
| Available immediately
|-
| Research Tier 1
| [[Planks]], [[Copper Bars]]
| 178
|-
| Research Tier 2
| [[Planks]], [[Copper Bars]], [[Bronze Bars]]
| tbd
|-
| Research Tier 3
| [[Planks]], [[Copper Bars]], [[Bronze Bars]], [[Iron Bars]]
| tbd
|}
 
 
The Whiskers working in the Research Lab will periodically fetch the necessary resources.  Once the Research Lab is fully stocked, the Whiskers will slowly and simultaneously consume all needed resources. If you're missing even one resource, research will stop. For example,  your researchers won't continue to consume [[Planks]] while waiting on [[Copper Bars]]. 
 
===Coordination===
Only one blueprint can be researched at a time. Multiple Research Labs will coordinate research on the same blueprint, decreasing the overall time to completion. However, the increased research speed is not linear. Each Research Lab working will also introduce a coordination penalty which will reduce research speed, but overall research speed will still be increased.  
 
The resource cost for a blueprint remains the same (e.g. 42 [[Planks]] for a [[Plank Abode]] blueprint) regardless of how many Research Labs are working. However, the resources will be consumed at a faster rate because multiple Research Labs will be fetching resources and consuming them.
 
==Research Table==


Each Tier of research must also be unlocked before the blueprints in that category become available.  You will need to unlock at least the next metal refinement to be able to progress further.  The current progression is planks, copper, bronze, and iron.  While steel can be unlocked,  it is currently not needed for further research.
{| class="wikitable"
|-
<br style="clear:both;" />
! Housing & Services
! Cost
! Mobility & Beauty
! Cost
! Food
! Cost
! Production
! Cost
! Utilities & Logistics
! Cost
! Naval
! Cost
|-
| colspan="12" style="text-align:center; font-weight:bold;" | Research Tier 0 (cost: [[Planks]])
|-
| [[Plank Abode]]
| 42
| [[Long Stairs]]
| 26
| [[Mushrooms|Mushroom]] Cultivation
| 42
| [[Charcoal Furnace]]
| 42
| [[Small Warehouse]]
| tbd
| [[Raft Dock]]
| tbd
|-
| [[Plank Blockhouse]]
| 68
| [[Slide]]
| 26
| [[Smokery]]
| tbd
| [[Flax Spinner]]
| 68
| Organized Heating
| tbd
|
|
|-
| [[Plank Rowhouse]]
| 68
| [[Covered Bridge]]
| 26
| [[Netter]]
| tbd
| [[Ore Furnace]]
| tbd
|
|
|
|
|-
| [[Medical Triage]]
| 68
| [[Signpost]]
| 26
|
|
| [[Coppersmith]]
| tbd
|
|
|
|
|-
|
|
| [[Windsock]]
| 26
|
|
|
|
|
|
|
|
|-
|
|
| [[Wind Chimes]]
| 26
|
|
|
|
|
|
|
|
|-
| colspan="12" style="text-align:center; font-weight:bold;" | Research Tier 1 (cost: [[Planks]] & [[Copper Bars]])
|-
| [[Stone Abode]]
| tbd
| [[Stone Path]]
| tbd
| [[Wheat]] Cultivation
| tbd
| [[Sifting Tower]]
| tbd
| Water Pumping
| tbd
|
|
|-
| [[Stone Blockhouse]]
| tbd
| [[Stone Stairs]]
| tbd
| [[Mill]]
| tbd
| [[Carpenter]]
| tbd
| [[Ocean Outlet Pipe]]
| tbd
|
|
|-
| [[Stone Rowhouse]]
| tbd
| Elevators
| tbd
| [[Bakery]]
| tbd
| [[Fabrics]]
| tbd
| Conveyor Belts
| tbd
|
|
|-
| [[Showers]]
| tbd
| [[Claws Visage]]
| tbd
| [[Soup Kitchen]]
| tbd
| [[Tailor]]
| tbd
| [[Medium Warehouse]]
| tbd
|
|
|-
| [[Luxuries Supplier]]
| tbd
| [[Decorative Fountain]]
| tbd
| [[Table Salt]]
| tbd
| [[Bronze Bars|Bronze]] Smelting
| tbd
| [[Heating Stove]]
| tbd
|
|
|-
| [[Bedding]]
| tbd
| [[Anchored Platform]]
| tbd
| [[Cannery]]
| tbd
| [[Fire Tongs]]
| tbd
|
|
|
|
|-
| [[Chemist]]
| tbd
|
|
| [[Mushroom Stew]]
| tbd
| [[Bronze Nails]]
| tbd
|
|
|
|
|-
| colspan="12" style="text-align:center; font-weight:bold;" | Research Tier 2 (cost: [[Planks]], [[Copper Bars]] & [[Bronze Bars]]
|-
| [[Furniture]]
| tbd
| [[Passenger Rail]]
| tbd
| Potash [[Fertilizer]]
| tbd
| [[Cotton Gin]]
| tbd
| Steam Power
| tbd
|
|
|-
| [[Bathhouse]]
| tbd
| [[Whisker Launcher]]
| tbd
| [[Tea Leaves|Tea]] Cultivation
| tbd
| [[Oil Press]]
| tbd
| Advanced Belts
| tbd
|
|
|-
| [[Apothecary]]
| tbd
| [[Stone Archway]]
| tbd
| [[Tea Roaster]]
| tbd
| [[Blast Furnace]]
| tbd
| [[Ocean Dump]]
| tbd
|
|
|-
| [[Dining Hall]]
| tbd
|
|
| [[Fish Skewers]]
| tbd
| [[Blacksmith]]
| tbd
| [[Large Warehouse]]
| tbd
|
|
|-
|
|
|
|
| [[Jam Pastries]]
| tbd
| [[Gold Bullion|Gold]] Smelting
| tbd
| Fluid Controls
| tbd
|
|
|-
|
|
|
|
|
|
|
|
| [[Steam Radiator]]
| tbd
|
|
|-
| colspan="12" style="text-align:center; font-weight:bold;" | Research Tier 3 (cost: [[Planks]], [[Copper Bars]], [[Bronze Bars]] & [[Iron Bars]])
|-
| [[Soap]]
| tbd
| [[Rail Booster]]
| tbd
| [[Spices|Spice]] Cultivation
| tbd
| [[Steel Bars|Steel]] Smelting
| tbd
| [[Giant Warehouse]]
| tbd
|
|
|-
| [[Civic Office]]
| tbd
|
|
| [[Spice Grinder]]
| tbd
| [[Precision Scales]]
| tbd
| [[Steam Engine]]
| tbd
|
|
|-
|
|
|
|
| [[Fine Kitchen]]
| tbd
| [[Steel Plates]]
| tbd
|
|
|
|
|-
|
|
|
|
| [[Fine Tea]]
| tbd
| [[Machinist]]
| tbd
|
|
|
|
|}

Revision as of 18:20, 9 March 2026

Research Lab
Research
Basic Building
Construction Material
Planks 21 Cut stone 5
Employees
Educated Whiskers Requires two educated Whiskers. 2
Foot Print
Generates Research to unlock new technologies for your Whiskers. 3x2x3

The Research Lab is required to research any of the technologies available in the game that are not otherwise unlocked from the start or by receiving a blueprint from The Claws.

Operation

Each Research Lab has 2 slots for Educated Whiskers to occupy. There is no Guild affiliation for the building.

Resource Consumption

The Research Lab will consume Resources in accordance with the tier level for whatever you are trying to currently research. Research Tier 0 requires Planks. Each tier of research thereafter will require a new resource plus all prior resources required for earlier tiers.

Each Research Tier must also be unlocked before the blueprints in that category become available. You will need to unlock at least the next metal refinement to be able to progress further. The current progression is Planks, Copper Bars, Bronze Bars, and Iron Bars. While Steel Bars can be unlocked, it is currently not needed for research.

Tier Level Resources Unlock Cost
Research Tier 0 Planks Available immediately
Research Tier 1 Planks, Copper Bars 178
Research Tier 2 Planks, Copper Bars, Bronze Bars tbd
Research Tier 3 Planks, Copper Bars, Bronze Bars, Iron Bars tbd


The Whiskers working in the Research Lab will periodically fetch the necessary resources. Once the Research Lab is fully stocked, the Whiskers will slowly and simultaneously consume all needed resources. If you're missing even one resource, research will stop. For example, your researchers won't continue to consume Planks while waiting on Copper Bars.

Coordination

Only one blueprint can be researched at a time. Multiple Research Labs will coordinate research on the same blueprint, decreasing the overall time to completion. However, the increased research speed is not linear. Each Research Lab working will also introduce a coordination penalty which will reduce research speed, but overall research speed will still be increased.

The resource cost for a blueprint remains the same (e.g. 42 Planks for a Plank Abode blueprint) regardless of how many Research Labs are working. However, the resources will be consumed at a faster rate because multiple Research Labs will be fetching resources and consuming them.

Research Table

Housing & Services Cost Mobility & Beauty Cost Food Cost Production Cost Utilities & Logistics Cost Naval Cost
Research Tier 0 (cost: Planks)
Plank Abode 42 Long Stairs 26 Mushroom Cultivation 42 Charcoal Furnace 42 Small Warehouse tbd Raft Dock tbd
Plank Blockhouse 68 Slide 26 Smokery tbd Flax Spinner 68 Organized Heating tbd
Plank Rowhouse 68 Covered Bridge 26 Netter tbd Ore Furnace tbd
Medical Triage 68 Signpost 26 Coppersmith tbd
Windsock 26
Wind Chimes 26
Research Tier 1 (cost: Planks & Copper Bars)
Stone Abode tbd Stone Path tbd Wheat Cultivation tbd Sifting Tower tbd Water Pumping tbd
Stone Blockhouse tbd Stone Stairs tbd Mill tbd Carpenter tbd Ocean Outlet Pipe tbd
Stone Rowhouse tbd Elevators tbd Bakery tbd Fabrics tbd Conveyor Belts tbd
Showers tbd Claws Visage tbd Soup Kitchen tbd Tailor tbd Medium Warehouse tbd
Luxuries Supplier tbd Decorative Fountain tbd Table Salt tbd Bronze Smelting tbd Heating Stove tbd
Bedding tbd Anchored Platform tbd Cannery tbd Fire Tongs tbd
Chemist tbd Mushroom Stew tbd Bronze Nails tbd
Research Tier 2 (cost: Planks, Copper Bars & Bronze Bars
Furniture tbd Passenger Rail tbd Potash Fertilizer tbd Cotton Gin tbd Steam Power tbd
Bathhouse tbd Whisker Launcher tbd Tea Cultivation tbd Oil Press tbd Advanced Belts tbd
Apothecary tbd Stone Archway tbd Tea Roaster tbd Blast Furnace tbd Ocean Dump tbd
Dining Hall tbd Fish Skewers tbd Blacksmith tbd Large Warehouse tbd
Jam Pastries tbd Gold Smelting tbd Fluid Controls tbd
Steam Radiator tbd
Research Tier 3 (cost: Planks, Copper Bars, Bronze Bars & Iron Bars)
Soap tbd Rail Booster tbd Spice Cultivation tbd Steel Smelting tbd Giant Warehouse tbd
Civic Office tbd Spice Grinder tbd Precision Scales tbd Steam Engine tbd
Fine Kitchen tbd Steel Plates tbd
Fine Tea tbd Machinist tbd