Research Lab: Difference between revisions

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Added table for research blueprints
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| scope="row" colspan="4"|Generates Research to unlock new technologies for your Whiskers.
| scope="row" colspan="4"|Generates Research to unlock new technologies for your Whiskers.
| scope="row" colspan="2"|3x2x3
| scope="row" colspan="2"|3x2x3
|-
!style="background-color:#21252a" scope="row" colspan="6"| Structure Health
|- style="background-color: rgb(0 0 0 / 5%)"
| scope="row" colspan="6"| 3 HP (see [[Defenses]])
|}
|}
The Research Lab is required to research any of the technologies available in the game that are not otherwise unlocked from the start or by receiving a blueprint from [[The Claws]].
The Research Lab is required to research any of the technologies available in the game that are not otherwise unlocked from the start or by receiving a blueprint from [[The Claws]].
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Only one blueprint can be researched at a time. Multiple Research Labs will coordinate research on the same blueprint, decreasing the overall time to completion. However, the increased research speed is not linear. Each Research Lab working will also introduce a coordination penalty which will reduce research speed, but overall research speed will still be increased.  
Only one blueprint can be researched at a time. Multiple Research Labs will coordinate research on the same blueprint, decreasing the overall time to completion. However, the increased research speed is not linear. Each Research Lab working will also introduce a coordination penalty which will reduce research speed, but overall research speed will still be increased.  


The resource cost for a blueprint remains the same (e.g. 42 [[Planks]] for a [[Plank Abode]] blueprint) regardless of how many Research Labs are working. However, the resources will be consumed at a faster rate because multiple Research Labs will be fetching resources and consuming them.  
The resource cost for a blueprint remains the same (e.g. 21 [[Planks]] for a [[Plank Abode]] blueprint) regardless of how many Research Labs are working. However, the resources will be consumed at a faster rate because multiple Research Labs will be fetching resources and consuming them.  


==Research Table==
==Research Table==
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|-
|-
| [[Plank Abode]]
| [[Plank Abode]]
| 42
| 21
| [[Long Stairs]]
| [[Long Stairs]]
| 26
| 13
| [[Mushrooms|Mushroom]] Cultivation
| [[Mushrooms|Mushroom]] Cultivation
| 42
| 21
| [[Charcoal Furnace]]
| [[Charcoal Furnace]]
| 42
| 21
| [[Small Warehouse]]
| [[Small Warehouse]]
| tbd
| 34
| [[Raft Dock]]
| [[Raft Dock]]
| tbd
| 34
|-
|-
| [[Plank Blockhouse]]
| [[Plank Blockhouse]]
| 68
| 34
| [[Slide]]
| [[Slide]]
| 26
| 13
| [[Smokery]]
| [[Smokery]]
| tbd
| 34
| [[Flax Spinner]]
| [[Flax Spinner]]
| 68
| 34
| Organized Heating
| Organized Heating
| tbd
| 55
|  
|  
|  
|  
|-
|-
| [[Plank Rowhouse]]
| [[Plank Rowhouse]]
| 68
| 34
| [[Covered Bridge]]
| [[Covered Bridge]]
| 26
| 13
| [[Netter]]
| [[Netter]]
| tbd
| 55
| [[Ore Furnace]]
| [[Ore Furnace]]
| tbd
| 55
|  
|  
|  
|  
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|-
|-
| [[Medical Triage]]
| [[Medical Triage]]
| 68
| 34
| [[Signpost]]
| [[Signpost]]
| 26
| 13
|  
|  
|  
|  
| [[Coppersmith]]
| [[Coppersmith]]
| tbd
| 55
|  
|  
|  
|  
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|  
|  
| [[Windsock]]
| [[Windsock]]
| 26
| 13
|  
|  
|  
|  
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|  
|  
| [[Wind Chimes]]
| [[Wind Chimes]]
| 26
| 13
|  
|  
|  
|  
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|-
|-
| [[Stone Abode]]
| [[Stone Abode]]
| tbd
| 21
| [[Stone Path]]
| [[Stone Path]]
| tbd
| 34
| [[Wheat]] Cultivation
| [[Wheat]] Cultivation
| tbd
| 21
| [[Sifting Tower]]
| [[Sifting Tower]]
| tbd
| 34
| Water Pumping
| Water Pumping
| tbd
| 55
|  
|  
|  
|  
|-
|-
| [[Stone Blockhouse]]
| [[Stone Blockhouse]]
| tbd
| 34
| [[Stone Stairs]]
| [[Stone Stairs]]
| tbd
| 34
| [[Mill]]
| [[Mill]]
| tbd
| 21
| [[Carpenter]]
| [[Carpenter]]
| tbd
| tbd
| [[Ocean Outlet Pipe]]
| [[Ocean Outlet Pipe]]
| tbd
| 34
|  
|  
|  
|  
|-
|-
| [[Stone Rowhouse]]
| [[Stone Rowhouse]]
| tbd
| 34
| Elevators
| Elevators
| tbd
| 55
| [[Bakery]]
| [[Bakery]]
| tbd
| 21
| [[Fabrics]]
| [[Fabrics]]
| tbd
| 34
| Conveyor Belts
| Conveyor Belts
| tbd
| 89
|  
|  
|  
|  
|-
|-
| [[Showers]]
| [[Showers]]
| tbd
| 34
| [[Claws Visage]]
| [[Claws Visage]]
| tbd
| 21
| [[Soup Kitchen]]
| [[Soup Kitchen]]
| tbd
| 55
| [[Tailor]]
| [[Tailor]]
| tbd
| 55
| [[Medium Warehouse]]
| [[Medium Warehouse]]
| tbd
| 55
|  
|  
|  
|  
|-
|-
| [[Luxuries Supplier]]
| [[Luxuries Supplier]]
| tbd
| 55
| [[Decorative Fountain]]
| [[Decorative Fountain]]
| tbd
| 21
| [[Table Salt]]
| [[Table Salt]]
| tbd
| tbd
| [[Bronze Bars|Bronze]] Smelting
| [[Bronze Bars|Bronze]] Smelting
| tbd
| 89
| [[Heating Stove]]
| [[Heating Stove]]
| tbd
| 89
|  
|  
|  
|  
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| tbd
| tbd
| [[Anchored Platform]]
| [[Anchored Platform]]
| tbd
| 21
| [[Cannery]]
| [[Cannery]]
| tbd
| 55
| [[Fire Tongs]]
| [[Fire Tongs]]
| tbd
| 55
|  
|  
|  
|  
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|  
|  
| [[Mushroom Stew]]
| [[Mushroom Stew]]
| tbd
| 89
| [[Bronze Nails]]
| [[Bronze Nails]]
| tbd
| 55
|  
|  
|  
|  

Latest revision as of 03:15, 2 October 2026

Research Lab
Research
Basic Building
Construction Material
Planks 21 Cut stone 5
Employees
Educated Whiskers Requires two educated Whiskers. 2
Foot Print
Generates Research to unlock new technologies for your Whiskers. 3x2x3
Structure Health
3 HP (see Defenses)

The Research Lab is required to research any of the technologies available in the game that are not otherwise unlocked from the start or by receiving a blueprint from The Claws.

Operation

Each Research Lab has 2 slots for Educated Whiskers to occupy. There is no Guild affiliation for the building.

Resource Consumption

The Research Lab will consume Resources in accordance with the tier level for whatever you are trying to currently research. Research Tier 0 requires Planks. Each tier of research thereafter will require a new resource plus all prior resources required for earlier tiers.

Each Research Tier must also be unlocked before the blueprints in that category become available. You will need to unlock at least the next metal refinement to be able to progress further. The current progression is Planks, Copper Bars, Bronze Bars, and Iron Bars. While Steel Bars can be unlocked, it is currently not needed for research.

Tier Level Resources Unlock Cost
Research Tier 0 Planks Available immediately
Research Tier 1 Planks, Copper Bars 178
Research Tier 2 Planks, Copper Bars, Bronze Bars tbd
Research Tier 3 Planks, Copper Bars, Bronze Bars, Iron Bars tbd


The Whiskers working in the Research Lab will periodically fetch the necessary resources. Once the Research Lab is fully stocked, the Whiskers will slowly and simultaneously consume all needed resources. If you're missing even one resource, research will stop. For example, your researchers won't continue to consume Planks while waiting on Copper Bars.

Coordination

Only one blueprint can be researched at a time. Multiple Research Labs will coordinate research on the same blueprint, decreasing the overall time to completion. However, the increased research speed is not linear. Each Research Lab working will also introduce a coordination penalty which will reduce research speed, but overall research speed will still be increased.

The resource cost for a blueprint remains the same (e.g. 21 Planks for a Plank Abode blueprint) regardless of how many Research Labs are working. However, the resources will be consumed at a faster rate because multiple Research Labs will be fetching resources and consuming them.

Research Table

Housing & Services Cost Mobility & Beauty Cost Food Cost Production Cost Utilities & Logistics Cost Naval Cost
Research Tier 0 (cost: Planks)
Plank Abode 21 Long Stairs 13 Mushroom Cultivation 21 Charcoal Furnace 21 Small Warehouse 34 Raft Dock 34
Plank Blockhouse 34 Slide 13 Smokery 34 Flax Spinner 34 Organized Heating 55
Plank Rowhouse 34 Covered Bridge 13 Netter 55 Ore Furnace 55
Medical Triage 34 Signpost 13 Coppersmith 55
Windsock 13
Wind Chimes 13
Research Tier 1 (cost: Planks & Copper Bars)
Stone Abode 21 Stone Path 34 Wheat Cultivation 21 Sifting Tower 34 Water Pumping 55
Stone Blockhouse 34 Stone Stairs 34 Mill 21 Carpenter tbd Ocean Outlet Pipe 34
Stone Rowhouse 34 Elevators 55 Bakery 21 Fabrics 34 Conveyor Belts 89
Showers 34 Claws Visage 21 Soup Kitchen 55 Tailor 55 Medium Warehouse 55
Luxuries Supplier 55 Decorative Fountain 21 Table Salt tbd Bronze Smelting 89 Heating Stove 89
Bedding tbd Anchored Platform 21 Cannery 55 Fire Tongs 55
Chemist tbd Mushroom Stew 89 Bronze Nails 55
Research Tier 2 (cost: Planks, Copper Bars & Bronze Bars
Furniture tbd Passenger Rail tbd Potash Fertilizer tbd Cotton Gin tbd Steam Power tbd
Bathhouse tbd Whisker Launcher tbd Tea Cultivation tbd Oil Press tbd Advanced Belts tbd
Apothecary tbd Stone Archway tbd Tea Roaster tbd Blast Furnace tbd Ocean Dump tbd
Dining Hall tbd Fish Skewers tbd Blacksmith tbd Large Warehouse tbd
Jam Pastries tbd Gold Smelting tbd Fluid Controls tbd
Steam Radiator tbd
Research Tier 3 (cost: Planks, Copper Bars, Bronze Bars & Iron Bars)
Soap tbd Rail Booster tbd Spice Cultivation tbd Steel Smelting tbd Giant Warehouse tbd
Civic Office tbd Spice Grinder tbd Precision Scales tbd Steam Engine tbd
Fine Kitchen tbd Steel Plates tbd
Fine Tea tbd Machinist tbd