Temple Griffin

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Revision as of 20:56, 18 July 2026 by Aurelain (talk | contribs) (new infobox)


Temple Griffin
Faction
Tier
III
Cost
360Gold
(Upgrade cost)
( 90Gold)
Base growth
+7
Squad value
340
Stats
Health
30
Attack
8This stat is higher compared to the base unit.

Base: 7
Increase: +1
Defense
6
Damage
5-9
Morale
0
Luck
0
Initiative
12This stat is higher compared to the base unit.

Base: 9
Increase: +3
Speed
7This stat is higher compared to the base unit.

Base: 5
Increase: +2
Other Info
Related Units
Base unit
Upgrade A
Temple Griffin
Internal ID
griffin_upg

Temple Griffins are upgraded tier-III units of the Temple faction. They can be recruited from Griffin Rookery II.

They are one of the upgraded versions of the Griffin, with the other being the Guardian Griffin.

Description

While the Sun serves as the official heraldry of the templars, many inquisitors proudly emblazon the griffin onto their banners, claiming its noble presence as a symbol of inspiration. The griffins among their ranks are outfitted with armor infused with the power of the Chalice, further bolstering their formidable presence in battle.

Abilities

Creature Type
Magic Creature
-3 to 3Morale Range
|
-5 to 5Luck Range
|
YesCounts for Necromancy?
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.

Morale range: –3 to 3.
Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Flying
Movement ignores obstacles and traps.
Passive Ability
Alert II
Can counterattack unlimited times per round.
Active Ability
Valiant CryRank II
2 Focus Charge(s)
This creature’s Attack increases by 10 and Initiative by 2. Caw!
Duration: 2 round(s).

Does not end the turn.

Laws

This unit is specifically affected by following Faction Laws:

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