Hierophant: Difference between revisions
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'''Hierophants''' are upgraded tier-IV [[units]] of the [[Temple]] faction. They can be recruited from [[Sundrop Chapel II]]. | '''Hierophants''' are upgraded tier-IV [[units]] of the [[Temple]] faction. They can be recruited from [[Sundrop Chapel II]]. | ||
They are one of the upgrades of the [[Lightweaver]], the other being the [[Sun Herald]]. | They are one of the upgrades of the [[Lightweaver]], the other being the [[Sun Herald]]. | ||
==Description== | ==Description== | ||
{{Unitdesc|Hierophant}} | {{Unitdesc|Hierophant}} | ||
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[[Category:Temple Units]] | [[Category:Temple Units]] | ||
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Revision as of 20:56, 18 July 2026
Hierophant |
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Faction |
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Tier IV |
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Cost 440 (Upgrade cost) ( 130 |
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Base growth +6 |
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Squad value 459 |
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| Stats | |||
Health 35
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Attack 13
Base: 11 Increase: +2 |
Defense 16
Base: 11 Increase: +5 |
Damage 11-11
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Morale 2
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Luck 0
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Initiative 6
Base: 4 Increase: +2 |
Speed 4
Base: 2 Increase: +2 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade A Hierophant |
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| Internal ID | |||
| lightweaver_upg | |||
Hierophants are upgraded tier-IV units of the Temple faction. They can be recruited from Sundrop Chapel II.
They are one of the upgrades of the Lightweaver, the other being the Sun Herald.
Description
Hierophants serve as chaplains for the more secular Templars, reinforcing their faith and fortifying their resolve. It is said that with a single prayer, they can heal the wounds of an entire squadron.
Abilities
| Creature Type Living | |
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Ranged Attack | |
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%). | |
| Alternative Attack Melee Attack | |
Performs an alternative Melee attack.
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| Active Ability Inner GlowRank II | |
Increases target friendly creature’s Attack and Defense by 5, Speed and Initiative by 2.
Duration: 1 round(s). | |
| Active Ability Holy Ablution | |
Dispels all negative effects from all friendly creatures and fully restores their HP.
Does not affect Undead, Embodiments, or Constructs | |
Laws
This unit is specifically affected by following Faction Laws:


