Skeleton Archer
From Heroes of Might and Magic: Olden Era Official Wiki
Skeleton Archer |
|||
Faction |
|||
Tier I |
|||
Cost 50 (Upgrade cost) ( 15 |
|||
Base growth +30 |
|||
Squad value 38 |
|||
| Stats | |||
Health 6
|
Attack 4
|
Defense 1
|
Damage 1-3
|
Morale 0
|
Luck 0
|
Initiative 4
|
Speed 3
|
| Other Info | |||
Dwelling |
|||
Specialist hero |
|||
| Related Units | |||
Upgrade B Skeleton Archer |
|||
| Internal ID | |||
| skeleton_upg_alt | |||
}} Skeleton Archers are upgraded tier-I units of the Necropolis faction. They can be recruited from Crypts and Graves II.
They are one of the upgrades of the Skeleton, the other being the Skeleton Warrior.
Description
Skeletal archers are rather uncommon among the necromancers; however, vampires especially value them as castle guards.
After all, it is always easier to repel would-be assailants from afar.
After all, it is always easier to repel would-be assailants from afar.
Abilities
| Creature Type Undead | |
A creature or person whose life has been prolonged by unnatural means.
Morale: Always neutral. Luck range: –5 to 5. Fallen Undead do NOT count towards the power of Necromancy reanimation after battle. | |
| Attack Type Ranged Attack | |
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%). | |
| Alternative Attack Melee Attack | |
Performs an alternative Melee attack.
| |
Laws
This unit is specifically affected by following Faction Laws:


