Crossbowman
From Heroes of Might and Magic: Olden Era Official Wiki
Crossbowman |
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Faction |
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Tier II |
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Cost 95 |
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Base growth +14 |
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Squad value 83 |
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| Stats | |||
Health 10
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Attack 5
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Defense 3
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Damage 3-4
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Morale 0
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Luck 0
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Initiative 4
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Speed 3
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Crossbowman |
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| Internal ID | |||
| crossbowman | |||
Crossbowmen are tier-II units of the Temple faction. They can be recruited from the Mews.
They can be upgraded into the Austringer or the Marksman.
Description
Animal handling has always been a challenge for humans. However, those with a talent for ranged combat forge such strong bonds with their hawks that they move as one, guiding each other against their foes.
Abilities
| Creature Type Living | |
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Ranged Attack | |
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%). | |
| Passive Ability View from the Heavens | |
Increases the hero’s sight radius by 1 while this creature is in their army. This effect does not stack.
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| Alternative Attack Melee Attack | |
Performs an alternative Melee attack.
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| Active Ability Fine BoltsRank I | |
Deals +20% Ranged Damage.
Duration: 2 round(s). Does not end the turn. | |
Laws
This unit is specifically affected by following Faction Laws:


