Archangel: Difference between revisions
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'''Archangels''' are upgraded tier-VII [[units]] of the [[Temple]] faction. They can be recruited from [[Radiant Forge II]]. | '''Archangels''' are upgraded tier-VII [[units]] of the [[Temple]] faction. They can be recruited from [[Radiant Forge II]]. | ||
They are one of the upgrades of the [[Angel]], the other being the [[Apotheosis]]. | They are one of the upgrades of the [[Angel]], the other being the [[Apotheosis]]. | ||
==Description== | ==Description== | ||
{{Unitdesc|Archangel}} | {{Unitdesc|Archangel}} | ||
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[[Category:Temple Units]] | [[Category:Temple Units]] | ||
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Revision as of 20:56, 18 July 2026
Archangel |
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Faction |
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Tier VII |
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Base growth +1 |
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Squad value 6362 |
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| Stats | |||
Health 225
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Attack 35
Base: 30 Increase: +5 |
Defense 30
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Damage 50-75
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Morale 0
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Luck 0
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Initiative 12
Base: 8 Increase: +4 |
Speed 5
Base: 4 Increase: +1 |
| Other Info | |||
Dwelling |
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| Related Units | |||
Upgrade A Archangel |
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| Internal ID | |||
| angel_upg | |||
Archangels are upgraded tier-VII units of the Temple faction. They can be recruited from Radiant Forge II.
They are one of the upgrades of the Angel, the other being the Apotheosis.
Description
The art of mimicking angels is the Church of the Sun’s most guarded secret, involving techniques beyond even their own understanding. It must have something to do with those heavily protected buildings they construct in their cities.
But, of course, that’s just a theory among us scholarly minds.
But, of course, that’s just a theory among us scholarly minds.
Abilities
| Creature Type Embodiment | |
A spirit, soul, or other intangible power that has coalesced into material form.
Morale range: –3 to -3. Luck range: –3 to -3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle. | |
| Attack Type Ranged Attack | |
Can attack enemies at any range.
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| Movement Type Sharpshooter | |
Ranged attacks deal full Ranged Damage at any range.
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| Passive Ability Flying | |
Movement ignores obstacles and traps.
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| Passive Ability Forging Perfection | |
Whenever a positive effect is applied to a friendly creature, it is also applied to this creature.
The effect’s duration and power are copied. If the effect targets multiple stacks, it is applied to this creature only once. | |
| Alternative Attack Melee Attack | |
Performs an alternative Melee attack.
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| Active Ability Refract and Reflect | |
Applies a copy of all positive effects currently on this creature to a friendly creature. Does not trigger “Forging Perfection.”
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| Active Ability Devouring Chalice | |
Dispels all positive effects from enemies within a 1‑hex radius area from chosen hex and applies them to this creature.
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Laws
This unit is specifically affected by following Faction Laws:


