Archangel: Difference between revisions

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{{UnitInfobox|lang=en|id=angel_upg}}
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'''Archangels''' are upgraded tier-VII [[units]] of the [[Temple]] faction. They can be recruited from [[Radiant Forge II]].
'''Archangels''' are upgraded tier-VII [[units]] of the [[Temple]] faction. They can be recruited from [[Radiant Forge II]].


They are one of the upgrades of the [[Angel]], the other being the [[Apotheosis]].
They are one of the upgrades of the [[Angel]], the other being the [[Apotheosis]].
==Description==
==Description==
{{Unitdesc|Archangel}}
{{Unitdesc|Archangel}}
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[[Category:Temple Units]]
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Revision as of 20:56, 18 July 2026


Archangel
Faction
Tier
VII
Cost
4000Gold 2Gems
(Upgrade cost)
( 1600Gold 1Gems)
Base growth
+1
Squad value
6362
Stats
Health
225
Attack
35This stat is higher compared to the base unit.

Base: 30
Increase: +5
Defense
30
Damage
50-75
Morale
0
Luck
0
Initiative
12This stat is higher compared to the base unit.

Base: 8
Increase: +4
Speed
5This stat is higher compared to the base unit.

Base: 4
Increase: +1
Other Info
Related Units
Base unit
Upgrade A
Archangel
Upgrade B
Internal ID
angel_upg

Archangels are upgraded tier-VII units of the Temple faction. They can be recruited from Radiant Forge II.

They are one of the upgrades of the Angel, the other being the Apotheosis.

Description

The art of mimicking angels is the Church of the Sun’s most guarded secret, involving techniques beyond even their own understanding. It must have something to do with those heavily protected buildings they construct in their cities.

But, of course, that’s just a theory among us scholarly minds.

Abilities

Creature Type
Embodiment
-3 to 3Morale Range
|
-3 to 3Luck Range
|
NoCounts for Necromancy?
A spirit, soul, or other intangible power that has coalesced into material form.

Morale range: –3 to -3.
Luck range: –3 to -3.

Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.
Attack Type
Ranged Attack
Can attack enemies at any range.
Movement Type
Sharpshooter
Ranged attacks deal full Ranged Damage at any range.
Passive Ability
Flying
Movement ignores obstacles and traps.
Passive Ability
Forging Perfection
Whenever a positive effect is applied to a friendly creature, it is also applied to this creature.
The effect’s duration and power are copied. If the effect targets multiple stacks, it is applied to this creature only once.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Refract and Reflect
1 Focus Charge(s)
Applies a copy of all positive effects currently on this creature to a friendly creature. Does not trigger “Forging Perfection.”
Active Ability
Devouring Chalice
2 Focus Charge(s)
Dispels all positive effects from enemies within a 1‑hex radius area from chosen hex and applies them to this creature.

Laws

This unit is specifically affected by following Faction Laws:

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