Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Early Access 0.6.00

From Super Fantasy Kingdom Official Wiki
Revision as of 19:49, 6 February 2026 by Purds (talk | contribs) (added newer version number)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

New building

  • Added a new building: The Observatory from the elven kingdom

New items

  • Added 9 new targeting items to the kingdoms caravans
  • Added a new targeting mode: Special
  • Added a new targeting mode: Unaffected
  • You can exchange items for faith at the church during the run
  • You can melt down excess starting items for shards in the throne room

New art

  • Added character art for the scientist

Progression

  • You do not need the stars from the other kingdom anymore
  • The remaining units get unlocked by leveling your kingdom instead, making the progression more stable

Clarity

  • New hint system for all achievements
  • There is a hint and a spoiler for every achievement
  • They also act as an extended tutorial, without annoying the players who know already
  • Units display all stats they use now
  • Units cannot equip any items that wont help them anymore
  • Pause menu added button to read tutorial messages again
  • Hovering any deposit displays its explenation
  • Added tutoral for game speed when you play at normal speed
  • The ALT tutorial only ends once you release the button, giving time to understand it
  • Catalog economy relics display at what kingdom level they get unlocked
  • The blacksmith has an exclamation mark before until unlock him
  • Poison damage is called toxic damage
  • Rock damage is called earth damage

Food system

  • Fish always gets eaten before raw meat, bread always before cooked meat
  • Only 1 meat (2 souls) can get upgraded each night by default
  • Upgrading the tavern increases that amount
  • The amount is displayed in the tavern UI

Glory changes

  • World event monsters drop a shard when provoked
  • World event monsters are always the same level when the first spawn, and stay on that level (day + curse level)
  • World event monsters say what level they are
  • Amount of daily monsters spawning is always the same

Balance

  • Cadus increased shield scaling greatly
  • Colossus increased area
  • Devil reduced damage scaling very slightly
  • Druid active upgrades do not reduce cooldown by as much
  • Druid passive increased cooldown 3.33s > 4s
  • Druid passive reduced effect on last upgrade 5 > 4
  • Halfling increased base damage 2 > 3
  • Paladin increased area
  • Qhe'la reduced cooldown reduction of one upgrade 30% > 25%
  • Qhe'la increased cooldown 1.5s > 1.6s
  • Werewolf increased upgraded cooldown 0.01s > 0.1s
  • Relic Big Daddy costs 13 coins
  • Item Armor increased effect 10 > 20
  • Item Resistance increased effect 10 > 20

Fixes

  • Fixed villains or projectiles getting stuck
  • Fixed duplicating resources when setting guard mode when a carrier already started the job
  • Fixed sacrificing unit reducing hungry units counter by 2
  • Fixed collecting random item in forest while a guest is visiting
  • Fixed banishing a unit after minimizing after banishing a unit
  • Fixed boosting applied in order of level instead of experience
  • Fixed generation buildings timer when upgraded cannot be below generation duration
  • Fixed gamepad selection in building overlay without a tutorial
  • Fixed cooldown reduction items, relics and upgrades interacting with bard passive
  • Fixed Gnomes cancel button not labeled "No, thanks!"
  • Fixed UI unlocks catalog elemental and siege units appearing to be examinable
  • Fixed UI unit sheet before you have the unit sometimes ability data incorrect
  • Fixed UI unit sheet ability description out of box
  • Fixed UI alerts moonrise and nightfall messages swapped
  • Fixed UI earth damage being white
  • Fixed Humans Builder not offering the undead building blueprint
  • Fixed Humans Fisherhut not clickable after upgrade
  • Fixed Humans Forager not clickable after upgrade
  • Fixed Humans Geologist Hut not clickable after upgrade
  • Fixed Humans train tracks when destroying the target building
  • Fixed Undead Ooze pools hitbox beeing too big
  • Fixed Undead dialogue with Mio
  • Fixed Item Shield cannot be equipped by units without base shield
  • Fixed Item Rage cannot be equipped by units without base rage
  • Fixed Relic Destiny working against the unit critting
  • Fixed Relic Dice does not appear to be locked behind kingdom level anymore
  • Fixed Unit Bee last upgrade piercing stat amount
  • Fixed Unit Cannon using Catapults ability description
  • Fixed Unit Crossbowman displaying wrong attack multiplier
  • Fixed Unit Ghost evolution changing damage element
  • Fixed Unit Halfling evolution upgrade description being incomplete
  • Fixed Unit Headless passive last upgrade description
  • Fixed Unit Jouster passive not being categorized as support
  • Fixed Unit Leech last upgrade description not mentioning the cooldown reduction
  • Fixed Unit Lightning Elemental ability description
  • Fixed Unit Lightning Elemental not showing piercing stat
  • Fixed Unit Palisade not waiting in the city when there is no space
  • Fixed Unit Pixie not using mana to attack
  • Fixed Unit Psion displayed range stat
  • Fixed Unit Stormcaller evolution upgrade description
  • Fixed Unit Swordsman passive not being categorized as support
  • Fixed Unit Yeti having the keyword for freeze instead of taunt