Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Steam Demo NEXT FEST
From Super Fantasy Kingdom Official Wiki
- New Hero: Frost Mage
- Game is localized into 15 languages
- Added option to rename heroes
- Added marker for world events
- Hero cards display base health, mana, shield, rage, element and damage
- Added icon for the targeting mode of an ability
- Ballistae can be clicked and dragged to the other wall spot like any other unit
- Bottom bar slides in on day start
- Tabs can be navigated with right stick and shoulder buttons
- Outposts directly give the reward instead of dropping it
- Added statistics for max glory and total coins, faith and shards collect in a run
- Max glory gets displayed instead of furthest day when starting a new run
- Minibosses get more red the less health they have
- Minibosses can be fought on boss day again
- Bosses always drop shards
- Removed daily limit for improving meat
- New effect for when a monster drops shards
- Pirates do not appear until you've met the Gnomes
- Pirates added sound when they appear
- Keywords are explained when upgrading a Guardian
- Heroes spawned at night walk into tavern
- Heroes on towers have increased range (again)
- Added Hooded Horse splash screen
- Improved game start framerate and transition to title screen
- Alert messages have a background
- Button prompts have a background
- Added more tooltips for abilities
- Term damage separated into attack and damage
- Heroes button displays heroes name on hover
- Assigning and removing workers are separate commands and can be rebound
- The buttons Q, E can be freely rebound
- Restored starting resources have a socket
- When picking starting resources clicking on a resource removes it
- Building selection displays if tax is coins or faith
- Unselected starting resources appear as orbs
- Weakness effect animation expands again now
- Relics have a golden border now
- Tavern food pile spawns over time
- Tavern statistics are a bit faster
- Improved fading out of UI elements on overlays
- Settings improved visibility of selected option
- Improved many UI element's handling of more characters in different languages
- Clicking edge of screen does not close settings anymore
- Title screen skip can still be done until the knight reaches the king
- Heroes and animals do not use the unity animation system anymore to save performance and make it faster to add new ones
- Animals start on a random animation frame
- Achievements gained on death are still being displayed
- Input settings have a title
- Optimized burn status effect
- Reduced volume of title screen start sound
- Removed the stat status amount and status duration modifier
- Adjusted health of many heroes
- Lich uses mana
- Pixie does holy damage
- Dinosaur reduced damage scaling by 6%
- Leech reduced cooldown by 0.25s
- Kaiju changed lasers angle
- Satyr increased damage scaling by 10%
- Werewolf increased damage scaling by 10%
- Werewolf reduced cooldown by 10%
- Werewolf has a bit of rage
- Lizard increased damage scaling by 8%
- Pixie increased base damage by 25%
- Shaman's secondary reduced mana cost
- Fire Elemental targets strongest
- Fire Elemental reduced cooldown from 2s to 1.75s
- All items are percentage based now
- Cloak and Helmet increased effect by 100%
- Crossbowman's passive only applies to heroes without rage
- Treants's passive only applies to heroes without mana
- Dryad is now animated while casting
- Animal deer has three lives now, but is not as fast anymore
- Siege engines are ranged
- Fixed freeze when clicking on a character with a dialogue while zoomed out
- Fixed workers refusing to work at random
- Fixed language switching
- Fixed deaths counting repeatedly in some cases
- Fixed duping by minimizing and spending the resource
- Fixed Mason getting stuck on the church
- Fixed missing animation for heroes being pinned
- Fixed monsters hitting a hero not considered dead
- Fixed many status effects animations displayed behind entity or in front of all entities
- Fixed taunt status effect animation not stopping when a taunted entity is getting hit
- Fixed every day being windy
- Fixed stats displayed on hero buttons may be false until moving a hero
- Fixed stat modifiers not changing damage in some cases
- Fixed secondaries applying only to a specific element not properly getting displayed on the affected hero
- Fixed hero and relic selections endlessly trying to find something to offer
- Fixed a tile in the city not being walkable
- Fixed status effect wet not doing anything
- Fixed Fire Elemental's fireball weird flight path when losing target
- Fixed Kaiju not hitting monsters
- Fixed Ghost not doing dark damage
- Fixed monsters with fear or confusion do not turn towards where they first run
- Fixed heroes still being red after death
- Fixed range of a hero still showing up when clicking on a hero fast
- Fixed unavailable fish swarms visbile
- Fixed fish swarms not properly animated directly after loading
- Fixed caught fishes not visible in port
- Fixed Merchant's description
- Fixed Crossbowman's ability description after upgrading him
- Fixed Skeletons's ability description after upgrading him
- Fixed Magus as monster having no shadow
- Fixed health bars still visible when pressing ALT after combat is over
- Fixed health bar hidden once rage is full
- Fixed health bar showing for empty rage
- Fixed health bar showing on day start
- Fixed health bar not hiding when rage gets empty
- Fixed Boost sound in pause mode
- Fixed skipping before morning starts affected rolled options
- Fixed scene transition buttons like continue could be clicked multiple times
- Fixed all relics overlay
- Fixed cursor when clicking cards
- Fixed cards description lines overlapping
- Fixed cards description icons not being displayed properly if they are the only thing on a new line
- Fixed viewing a single relic
- Fixed tavern statistics displaying NaN when the value is 0
- Fixed experience bar when being at max level
- Fixed old shrines if they are still in a save
- Fixed loading a save of the first day offers starting resources again
- Fixed camera not being on the right position on day start
- Fixed background noise at the start of the day
- Fixed no sound when pressing cancel button on starting resource selection when not clicking on a resource
- Fixed tavern scene still accepting inputs when in pause menu
- Fixed pause menu not blurring tavern
- Fixed pause menu could be opened again directly after pressing exit
- Fixed mouse cursor not grabbing when handling scrollbars or sliders
- Fixed building selection navigation to scrollbar with gamepad
- Fixed building selection scrollbar over buttons when reopening the same selection
- Fixed building overlay not enough resources message
- Fixed working Portal not making sounds anymore
- Fixed error when buying a hero slot while not having a tavern build and not having done the tutorial for buying spots
- Fixed hero spots permanently visible when canceling purchasing a slot
- Fixed hero spots visible in cutscenes
- Fixed disabled hero spots not getting enabled again if trying to purchase a new spot
- Fixed UI staying hidden after speaking to a guy with one eye
- Fixed tavern cheat working outside of editor
- Fixed keywords explained multiple times when multiple abilities have them
- Fixed cursor not changing to default when opening a message overlay
- Fixed refresh rate resetting each game start
- Fixed exiting out of input and settings with escape
- Fixed selecting input options with controller
- Fixed rebinding some of the inputs
- Fixed input settings staying on scroll position when reopening
- Fixed settings still active behind input settings
- Fixed browsing input settings and outposts with controller
- Fixed scrolling input settings and outposts with mouse
- Fixed apply workers input prompts not displaying
- Fixed building input prompts in wrong position
- Fixed boost button prompt being in front of overlays
- Fixed clock gems not getting blue
- Fixed clock reclaim and flag tooltip not displaying button images
- Fixed clock flag button tooltip cutoff
- Fixed clock handle still being visible when UI is not visible
- Fixed buy buttons value not being centered
- Fixed tooltips alignment
- Fixed wrong tooltips following mouse
- Fixed unit button tooltips having a variable distance to the avatar
- Fixed I and J button images being switched
- Fixed frost arrows description not using keyword freeze
- Fixed unit details button wrongly saying max rank
- Fixed elemental Tower sacrificing not localizable
- Fixed game over screen not localizable
- Fixed cursor staying held down after buying guardian power-up
- Fixed thank you message okay button
- Fixed visible cloud border
- Fixed tutorial road building pan camera towards battle zone


