Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Demo build 86
From Super Fantasy Kingdom Official Wiki
- Improved sorting and display of resources in some buildings
- Performance optimizations
- Bonfire's evolved monsters get spawned additionally to the normal wave (so it affects glory again)
- Provokes increased minimum amount of monsters spawned, but decreased how much more get spawned in later waves
- Increased maximum workers in Windmill and Brewery to 3
- Reduced wood and stone outposts price
- Fixed Pirates offering more than one resource
- Fixed Lumberyard counting saplings as trees for worker assignment
- Fixed Windmill not accepting 3 wheat
- Fixed provoking creatures that have no monster yet
- Fixed Cyclops attacking two units sometimes
- Fixed hovering unit's button while dragging one
- Fixed multiple units walk or idle animations not looping
- Fixed unit being hit by dead boss


