Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Monsters

From Super Fantasy Kingdom Official Wiki

Every Midday monsters start attacking the kingdom and need to be defeated by your units. If a monster reaches your units it hits them dealing damage and applying any effects the monster might apply. If a player does a File:Ritual.png Ritual in Church, monsters have a chance to evolve. Evolved monsters have extra  Health, deal more  Damage and have a chance to drop Coins when defeated.

Usage

Monsters attack your kingdom, if you catch an attacking monster in a trap from the Trapper then they will be permanently unlocked as a Unit for that Kingdom. You can tell whether you already unlocked a unit based on the cage Icon that is displayed next to it if you have it unlocked.

Fate Selection

Monsters always are in the same Fate Day Selection, So the Dryad will always appear on the day 2 Fate selection, and if chosen as fate they will continue spawning all days after that, but are less likely to spawn for every day that passes.

Units will never appear in their own Kingdom as monsters, so the Crossbowman will never appear in the Human kingdom as a monster and the Clown will never appear in the Undead kingdom as a monster.

All stats are based on Curse 0.

History

  • If a player builds a Bonfire outpost monsters have a chance to evolve
  • In the Demo Archer used to have Crit Resistance
  • In the Demo Colossus used to do Water damage
  • In the Demo Djinn used to have a Circling attack pattern
  • In the Demo Gremlin used to Pierce Shield
  • In the Demo used to do Water damage