Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Playtest RC 37

From Super Fantasy Kingdom Official Wiki

  • Re-balanced the first 8 days and a few units
  • Ordered waves so every day has a new monster and increased difficulty
  • Improved cartographer UI
  • Added ambient sounds for fountain, water and beach
  • When monsters get angry they may leave behind a bit of fire
  • Some fire attacks are not affected by darkness anymore
  • Monsters, mini-bosses and bosses names are translatable
  • Increased mini-bosses health a lot
  • Reduced cost of repairing merchant wagon to 3 board
  • Fixed mio is clickable with mouse, but does not get in the way of gamepad
  • Fixed correct hero data still not displaying after reseting save
  • Fixed background clouds shapes getting weird when playing for longer
  • Fixed many items applying buff to wrong stat
  • Fixed workers and carriers being displayed as idle at night
  • Fixed button prompts not being displayed in the lower right bottom on some monitor sizes
  • Fixed monsters stats changes got saved to prefabs in rare cases
  • Fixed impact circle half white at night
  • Fixed guests walking away while game is paused