Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Items
From Super Fantasy Kingdom Official Wiki
Items are a game mechanic of Super Fantasy Kingdom. They can be acquired from Shops,
Outposts, or
Events on the map. For 1
Super Metal you can craft starting Items at the armory in the throne room.
Stat Booster
| Icon | Name | Effect | Rarity | Kingdom | Caravan |
|---|---|---|---|---|---|
| Area (item) | Increase |
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Armor (item) | Increase |
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Axe (item) | Increase |
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Bow (item) | Increase |
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Cooldown (item) | Reduce |
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Duration (item) | Increase |
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Hammer (item) | Increase |
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Health (item) | Increase |
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Knife (item) | Increase |
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Mana (item) | Increase |
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Piercing (item) | Increase |
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Rage (item) | Increase |
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Range (item) | Increase |
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Resistance (item) | Increase |
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Shield (item) | Increase |
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| Speed (item) | Increase |
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Staff (item) | Increase |
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Sword (item) | Increase |
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Tome (item) | Increase |
Status Effect
| Icon | Name | Effect | Rarity | Kingdom | Caravan |
|---|---|---|---|---|---|
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Amulet (item) | Gain Poisoned immunity. | |||
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Barrier (item) | Apply Barrier every 10s. | |||
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Burn (item) | Apply Burn. | |||
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Fatigue (item) | Apply Fatigue. | |||
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Freeze (item) | Apply Freeze. | |||
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Overshield (item) | Overcharges |
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Radiance (item) | Apply Radiance. | |||
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Rejuvenate (item) | Apply Rejuvenate 3 every 10s. | |||
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Ring (item) | Gain Burn Immunity. | |||
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Shock (item) | Apply Shock. | |||
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Wetness (item) | Apply Wet |
Miscellaneous
| Icon | Name | Effect | Rarity | Kingdom | Caravan |
|---|---|---|---|---|---|
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Chalice (item) | 1 |
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Cloverleaf (item) | Enter Inside the Tavern last. | |||
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Coin bag (item) | 1 |
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Courage (item) | Any unit can be placed on |
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Magnet (item) | Unequip all items. | |||
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Thorns (item) | When getting hit, deal 50% damage to the attacker. |
Targeting
| Icon | Name | Effect | Rarity | Kingdom | Caravan |
|---|---|---|---|---|---|
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Furthest (item) | Change the targeting behavior of a unit. | |||
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Least HP (item) | Change the targeting behavior of a unit. | |||
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Most HP (item) | Change the targeting behavior of a unit. | |||
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Nearest (item) | Change the targeting behavior of a unit. | |||
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Random (item) | Change the targeting behavior of a unit. | |||
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Special (item) | Change the targeting behavior of a unit. | |||
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Strongest (item) | Change the targeting behavior of a unit. | |||
| Unaffected (item) | Change the targeting behavior of a unit. | ||||
| Weakest (item) | Change the targeting behavior of a unit. |
All Items











































