Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Demo build 63

From Super Fantasy Kingdom Official Wiki

  • Monsters can also evolve and be stronger (1% chance)
  • Killing evolved monsters counts as two kills for glory
  • Outpost bonfire increases chance for evolved monsters by 5%


  • Boss health bar UI redone
  • Separated hero selection process to make it less confusing and work in smaller resolutions
  • Display curse level in clock
  • Pressing game speed key when paused always resumes game in 1x speed
  • Birds have a shadow now
  • Keyboard keys Q and E as alternative for scroll wheel
  • Renamed Fighter to Swordsman


  • Fish gets picked before raw meat and bread before good meat
  • Reduced amount of monster attacking when provoking
  • Outpost hunting grounds reduced glory requirements from 25 to 20
  • Outpost bonfire reduced glory requirements from 100 to 25
  • Removed hidden world event spots


  • Fixed pinned hero still upgradable in unit overlay
  • Fixed Dryad stuck in attack animation
  • Fixed food left on counter after skipping in tavern
  • Fixed another case of unit range indicator not vanishing
  • Fixed Catapult and Trebuchet unit overlay
  • Fixed a few typos