Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Demo build 104

From Super Fantasy Kingdom Official Wiki

  • Greatly improved monster performance (~300%)
  • Reworked how projectiles are build to increase performance
  • Projectiles, objects and monsters are kept in memory and get reused
  • Optimized multiple animations to reduce filesize and memory usage
  • Status effect pools are created dynamically on need
  • Removed a lot of garbage creation
  • Switched to a tweening library without garbage allocation
  • Improved pathing performance
  • Paths and free deposit spots get cached


  • Roads can be built while paused
  • Zoom level affects how far sounds can be heard
  • Mio runs faster after being pet
  • Reduced how fast animals run after getting hit



  • Fixed status immunities
  • Fixed heroes being transparent at wrong times
  • Fixed Dryad's secondary applying every 0.5s