Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Early Access 0.5.12

From Super Fantasy Kingdom Official Wiki
Revision as of 09:29, 13 January 2026 by Purds (talk | contribs) (Created page with "{{infobox version | title = {{PAGENAME}} | date = 2025-11-16 | previous = Early Access 0.5.11 | next = Early Access 0.6.00 }} * Throne room displays heroes attack description when the hero was not unlocked/played yet * Scientist does not accept units of the kingdom you are playing, so its easier to give him the units you want to * Builder comes visiting on day 13 now * Demolisher comes visiting on 19 now * The caravan can be skipped earlier now * After beating a...")
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  • Throne room displays heroes attack description when the hero was not unlocked/played yet
  • Scientist does not accept units of the kingdom you are playing, so its easier to give him the units you want to
  • Builder comes visiting on day 13 now
  • Demolisher comes visiting on 19 now
  • The caravan can be skipped earlier now
  • After beating a boss all negative status effects get removed from your units
  • UI fate selection caravan reputation gets highlighted
  • UI pirate marker vanishes at night
  • Curiosity shop improved description
  • Undead upgrading Mausoleum does not reset its timer anymore
  • Undead start with another ooze pool
  • Undead dead rat is called dead rat now, so it's clear what the bank is missing
  • Mort is categorized as melee now
  • Selene is riding closer to the gate, reducing her deadzone
  • Selene reduced base damage by 1
  • Druid passive increased cooldown 3 > 3.33s
  • Ghoul displays piercing stat
  • Jailer increased damage scaling slightly
  • Monk displays area stat
  • Paladin increased base damage
  • Shaman's summon increased taunt range 40m > 50m
  • Troll upgrades increased cooldown 1.5s > 2s
  • Fixed workers taking more jobs than assigned when sending them to work very early first day
  • Fixed game resuming behind pause menu when coming out of any screen
  • Fixed combat events like onkill happening too often
  • Fixed villains standing still in the distance maybe
  • Fixed hunter building sprite door placement
  • Fixed Alaric self heal passive
  • Fixed Bee not displaying it does plant damage
  • Fixed Bee description bounce amount
  • Fixed Endboss getting damaged by monsters hitting units
  • Fixed Endboss getting damaged by thorns
  • Fixed Lich achievement
  • Fixed UI relic catalog economy relics do not appear to be examinable
  • Fixed burn also stacking for enemies