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Early Access 0.5.09

From Super Fantasy Kingdom Official Wiki
Revision as of 09:18, 13 January 2026 by Purds (talk | contribs) (Created page with "{{infobox version | title = {{PAGENAME}} | date = 2025-11-03 | previous = Early Access 0.5.08 | next = Early Access 0.5.10 }} * The caravans get unlocked after defeating the second boss now * Added a catalog of all bosses to the unlocks menu * Added a tutorial for the first time a unit goes hungry * Added hint that you need to give items to units * The elemental tower can be clicked to read the tutorial again * Removed the word stars from evolution description t...")
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  • The caravans get unlocked after defeating the second boss now
  • Added a catalog of all bosses to the unlocks menu
  • Added a tutorial for the first time a unit goes hungry
  • Added hint that you need to give items to units
  • The elemental tower can be clicked to read the tutorial again
  • Removed the word stars from evolution description to prevent confusions
  • Improved boss chest description to include that you get relics based on your units
  • Improved black market description to state it can only be used once per cycle
  • Improved relic tutorial to explain that every unit has one relic
  • Human road builder improved description to include how he targets
  • Human forager overlay displays amount of thickets
  • Undead improved thieves description
  • Undead Candy shop improved description
  • Undead Library improved description
  • Throne room canceling crafting opens the armory
  • UI minibosses have a health bar now
  • UI moved stars and banish amounts
  • UI added super metal to top bar where stars were before
  • UI Markers are white now
  • UI gamepad middle of the screen is not weirdly preselected anymore
  • Disabled resolutions below 720p
  • Disabled pause menu after game over
  • Undead Candy shop increased candy capacity
  • Undead start with one bonepile less
  • Undead start with one rock more
  • Undead trader reduced coins received 10 > 9
  • Item Overshield can only be given to units with shield
  • Qhela reduced poison stack potency effect
  • Abomination increased base damage 10 > 13
  • Bone Golem does not apply fatigue anymore
  • Book Bloat increased cooldown 2.5s > 3s
  • Miner has learned to aim
  • Swordsman reduced min range 10m > 5m
  • Villain Butcher does not come as close
  • Fixed tutorials freezing the game if they display a button that was rebound to numpad
  • Fixed scientist eating a unit does not reduce count of hungry units
  • Fixed minimizing scientist and sending unit to dungeon before giving it to him
  • Fixed wizard cards to select not being shown if you did not finish a run with them yet
  • Fixed scientist and wizard choice resetting on entering unlock screen
  • Fixed scientist and wizard choice resetting when exiting throne room
  • Fixed planter growing wild wheat
  • Fixed upgrading a unit before selecting slot
  • Fixed moving a unit when fate overlay pops up
  • Fixed selection of middle option with gamepad
  • Fixed siege shop grayed out cards
  • Fixed evolution buildings vanishing
  • Fixed caravan not visiting on day 16
  • Fixed two caravans on the same day
  • Fixed midday caravan counting as reroll if there was one on the morning
  • Fixed empty save files being backed up (and overwriting the real backups)
  • Fixed throne room being able to click during kingdom leveling
  • Fixed Undead thieves hut only being upgradeable once
  • Fixed Undead thieves hut not clickable after canceling
  • Fixed Undead edge of map visual bug
  • Fixed Undead graveyard task
  • Fixed Undead bloat hunters not going for the same one
  • Fixed Humans thicket icon in hunter's hut is not updated
  • Fixed Humans watermill being clickable before reaching it
  • Fixed Humans watermill being called village
  • Fixed Archer evo attach description stating wrong amount of arrows
  • Fixed Banshee evo passive displaying wrong stat
  • Fixed Bee upgrades increased cooldown
  • Fixed Bee upgrades piercing stat not increasing
  • Fixed Endboss avatar
  • Fixed Crimson Heart relic
  • Fixed Kraken being stingy
  • Fixed Thorny Whip being displayed as belonging to Dryad instead of Treant
  • Fixed barrier causing an error sometimes maybe
  • Fixed something else but never wrote it down