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Early Access 0.5.05

From Super Fantasy Kingdom Official Wiki
Revision as of 09:01, 13 January 2026 by Purds (talk | contribs) (Created page with "{{infobox version | title = {{PAGENAME}} | date = 2025-10-28 | previous = Early Access 0.5.04 | next = Early Access 0.5.06 }} * Added proper keyword dictionary to the pause screen * Board removed damage type tasks from lower difficulties * Board reworked scaling of many task requirements, especially later on * Board reroll button is better visible * The training camp opens once you have more than one unit * Upgraded buildings in the world also display what they...")
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  • Added proper keyword dictionary to the pause screen
  • Board removed damage type tasks from lower difficulties
  • Board reworked scaling of many task requirements, especially later on
  • Board reroll button is better visible
  • The training camp opens once you have more than one unit
  • Upgraded buildings in the world also display what they give on hover
  • Improved selection of building buttons on gamepad
  • Improved selection of relic cards on gamepad
  • Improved selection of unit cards on gamepad
  • Improved selection of fate cards on gamepad
  • Added a tooltip to the fate selection damage types
  • Fate selection improved description a bit
  • Fate selection displays if the boss still gives a star
  • Minibosses display a star until you first defeat them
  • Human quarry upgrade improved description
  • Item courage improved description
  • Bait improved spawning rule description
  • Nun improved description slightly
  • Forager improved description slightly
  • Fisherhut improved description slightly
  • Witches building disabled counter as it was confusing
  • Curse screen buttons are more visible
  • Building forge for the blacksmith is cheaper
  • Witch is slightly cheaper
  • Humans road builder is ~30% faster
  • Humans second village reduced star requirements by 1
  • Undead Library increased storage by 1
  • Paladin increased base damage by 1
  • Boss Magister is slightly slower
  • Bigger monster adjustments for days 18-21
  • Fixed selecting outposts with gamepad
  • Fixed evolution buildings only counting for one of that unit
  • Fixed relic Recycling not working
  • Fixed relic Archaeologist not working
  • Fixed Clown ability description wrong amount of bones
  • Fixed Djinn sometimes stops attacking
  • Fixed Djinn's passive costing mana
  • Fixed Dryads relic Magic Beans not being accessible
  • Fixed Paladin having range stat
  • Fixed Black Market when having 16 units
  • Fixed giving a unit a very long name breaks its sheet
  • Fixed wrong line in a dialogue with the scienstist
  • Fixed geologists not working without flag if there is no goldmine
  • Fixed exit button not being green without being hovered
  • Fixed tooltip of corruptions behaving weirdly
  • Fixed Humans kingdom level 25 road
  • Fixed icons in building names not supported on cards